• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Erosion Plains

Erosion Plains

Back-story

The vast forests of Ashenvale are being threated by the bloodied waters of the naga. Water from the surrounding oceans pour into the borders of the forests flooding paths, completely blocking some. In order to preserve the land way-gates have been set up to keep the plains navigable. Even with the dangers of the impending waters the mainland warriors still clash to fight for the riches the land holds. It seems not even threats of mother nature can mend the faulting rages of greed. The way-gates have been set in such a way that they lead to the maps treasures, and are easily defended from the drop off point of the first arriving troops. However the rest of the gold is not so convenient, the other mines are much harder to protect and are connected to a many wavering paths that enemies could use to flank reinforcement. Since there are only eight gold mines bloodshed for possession is inevitable as the hunger for wealth extends.
Screen Shots

Plainoverview.jpg

Image provided by Blood Raven

sapce.png

Map Info

Statistics

Players: max 4
Taverns: No
Shops: 6
Fountains: 1
Goldmines: 8
Map Size: 128x128
Current Version: v.5
Credits:

Me and a computer(normal) for help with testing xD


v.5 Saved as Calculate Shadows
v.4 Creeps set to Camp, placed more Environment Doodads
v.3 Adjusted creep item drops.
v.2 new way-gate paths, some creep modification. Fixed north base pathing. The way-gates were changed to go across the map to make the natural expansion vulnerable by air attackers in the latter phases of the game, to make the map more pressure based.
v.1 initial map release


Keywords:
terrain, melee, plains, naga, water, cross, battle, erosion, flood
Contents

Erosion Plains (Map)

Reviews
22:47, 5th Feb 2011 Cweener: Approved See my post below! A great and well-balanced melee map! 5/5 from me.

Moderator

M

Moderator

22:47, 5th Feb 2011
Cweener: Approved
See my post below!
A great and well-balanced melee map!
5/5 from me.
 
Level 9
Joined
Sep 18, 2010
Messages
585
hmm Good map, Nice Waygate Natural Expansions
Fairly Good amount of creeps which seem to be balanced well,
Nice Mixture of Sunken Runes Tileset with the Ashenvale Doodads
You could add a few more Screenshots and Change the WayGates Color to the Color of the Corresponding one, and the Number of Goldmines in your list
4/5 +rep Vote for Approval
 
Level 10
Joined
Mar 16, 2009
Messages
354
Thanks for the reply and suggestions ;D

You could add a few more Screenshots
Yeah I was thinking about that, but I do not know of what people want to see any suggestions?

Change the WayGates Color to the Color of the Corresponding one
Funny thing is they actually are the picture of the top view is a bit outdated will update it later for now I will put some text telling people though xD.

One question I have is when you played the map did you find it cramped up at all? I am trying to avoid it being completely a turtle style of play map and would like to know your thoughts on unit flow and spacing.
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
Hmm.
Good terraining.
Good Balancing.
Passable Item drop tables, it wouldn't hurt to make them more in-depth.
Great size for 4 players.
Tons of well-placed creeps.
And No bugs/mishaps.

Easiest approval I've seen in awhile. Superb job.
4.3/5(4) from me.
Put a little bit more effort in the item drop tables though and this could get a 5/5.
Let me know via VM/PM if you do.

{EDIT}
Item tables updated.
5/5, and a very nice job.
 
Last edited:
Level 9
Joined
Sep 18, 2010
Messages
585
Thanks for the reply and suggestions ;D


Yeah I was thinking about that, but I do not know of what people want to see any suggestions?


Funny thing is they actually are the picture of the top view is a bit outdated will update it later for now I will put some text telling people though xD.

One question I have is when you played the map did you find it cramped up at all? I am trying to avoid it being completely a turtle style of play map and would like to know your thoughts on unit flow and spacing.
I didn't play anything on it yet :p
Unprotected Melee map World Edit Reviewing For the Win! :ogre_haosis:
anyways added screenshots so changed to 5/5 ^.^
 
Oh I have to told ya about some problems:
Target acquisition range is normal and that is wrong, only few units have this value set to campaign (200) as it should be.
Another thing are shadows, you forgot to calculate shadows and save map...
Oh few more environment doodads won't hurt!

Can you please fix those things.
Thanks and have a nice day :thumbs_up:
 
Level 10
Joined
Mar 16, 2009
Messages
354
Target acquisition range is normal and that is wrong, only few units have this value set to campaign (200) as it should be.
Thank you, Fixed

you forgot to calculate shadows and save map...
I do not know what this is, if you care to explain how I would love to fix.

Oh few more environment doodads won't hurt!
added more, thanks for the suggestion
 
Something like that!

Vexorian long time ago! said:
Shadows of doodads and cliffs are not generated by the game automatically but are present in a shadow map. This shadow map is not generated by the World Editor automatically either, because it often takes a lot of time to do so.

So before releasing a map save it, then save it again but generating shadows, it might take a while but it is worth it.
 
This is a great melle map! Everything looks like real ruins and the placing of the player locations, merchants, gold mines etc are just great, but i dont like the style you maked the overhead overview... Make the picture and the creep camps larger and make the neutral buildings with thier icons... if you can't, you can ask me for doing it, it will look like: (look the attrached thumbnails)
Good job!

Here i maked the overview for you... hope you like it :)
 

Attachments

  • mapoverview.jpg
    mapoverview.jpg
    479.2 KB · Views: 194
  • Deamonoverview.jpg
    Deamonoverview.jpg
    389.8 KB · Views: 157
  • Plainoverview.jpg
    Plainoverview.jpg
    520.1 KB · Views: 152
Last edited by a moderator:
Level 6
Joined
Nov 15, 2011
Messages
28
This map is a simple tile change from the Blizzard map (4)MysticIsles.w3x. It really doesn't deserve a 5/5 due to lack of originality.
Because the original map is not in the Frozen Throne folder, I found an obvious problem - there is no tavern in this map as well.
 
Top