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EpicRPGTileset_by67chrome.blp

Screenshots
Example_01.jpg

Example_02.jpg

Example_03.jpg

Example_04.jpg

Example_05.jpg

Example_Bound.jpg


How to use this skin:

After importing the skin re-write its path to: TerrainArt\Icecrown\Ice_RuneBricks.blp or TerrainArt\Ruins\Ruins_LargeBricks.blp

I note these two tilesets because cliffs create their corresponding tile when placed, and the only two man-made cliffs with a size 2 tile are in sunken ruins and icecrown glacier. Note: with the modify tileset feature, your favorite tiles can still be used in the same map with this tile.

All tilesets have a size in the world editor, which can be viewed in Advanced->Modify Tileset. The tile size is displayed as a 1 or 2, representing the size of the skins that make up the tiles. A size 1 tile has a 256x256 skin, which largely consists of the boarder art applied when the tile is overlapping another tile. These tiles only have 2 tile variations. A size 2 tile is 512x256, and has 18 tile variations. This skin can be used to replace any size 2 tile.

In the Modify Tileset window the order of the tiles is important and can be changed as well. As this skin is meant to be used for its tile variation it is recommended that it be shifted as far left as possible, so that it appears below all the other tiles when used (this way it has no need for borders, and any tile variant may be used with another piece of terrain.

The further left a tile is on the tile skin, the rarer its appearance is. Some tiles have an appearance rate of smaller than 1%, so I would recommend creating a little tile palette so that you can copy and paste each tile.
If you access the terrain palette in the world editor, and then access the selection tool, you can select terrain and use copy and paste on it. This allows you to find one of each tile and copy and paste it to a separate location, which I refer to as your tile palette. From this you can copy and paste any of the 18 tiles you choose without prejudice :D

RandomTiles.jpg

Utility_05.jpg


Note: using copy and paste not only saves the tile variation, it also remembers cliff height, and elevation. It is best to place down all the tiles before changing height. Tiles placed on a lower or higher cliff level will still be remembered even if it changes the cliff level. Just raise or lower it to its intended level and the desired tile should show up.

Utility_01.jpg

Utility_02.jpg

Utility_03.jpg

Utility_04.jpg


If this tileset is below all others it can also be incorporated with others to create cool effects. However, when using two tiles you will need to copy and paste two tiles, as one of the overlapping tiles will hold the tile information. When planning on combining tiles it is always a good idea to make these tiles more common (ie appear further right on the skin).


WC3ScrnShot_070209_130415_17copy.jpg

Example_OtherTiles.jpg


While a 75% freehand rule for skin submissions spurred me to make this skin entirely freehand, it does not prevent you from copying and pasting your favorite tiles in this skin to use in your map. You have permission to replace any of the tiles on this skin or shift their position. If you use at least one of the tiles you must give credit to me, 67chrome, as I drew each one freehand (Well, except the black one :D). If you want a custom tileset like this one but do not have the right programs to make it, get a friend to do it for you. If you don’t have any friends that can, get better friends. Same goes for creating custom skin for a cliff (cliff skin shown above not included).

This is were the tile variations are; 1 and 2 are the most common, and 15, 16, 17 and 18 are by far the rarest.
_________________________
|_1|__|__|__|_3|_7|11|15|
_________________________
|__|__|__|__|_4|_8|12|16|
_________________________
|__|__|__|__|_5|_9|13|17|
_________________________
|__|__|__|_2|_6|10|14|18|
_________________________

If you have any questions regarding creating your own tileset check out the tutorials here or at WC3campagns.


And finally, here’s my concept ;)

Lords_BricksHeroRealmcopy.jpg


-Updated to display the correct paths.


Keywords:
Epic, Terrain, World, Warcraft, RPG, Role, Playing, Game, Indoors, Tile, Tileset, Tiles, Floor, Boards, Bricks, Runes, Cobblestones, Stones, Flagstone
Contents

EpicRPGTileset_by67chrome.blp (Texture)

Reviews
15:01, 2nd Jul 2009 Hawkwing: These could be incredibly useful for many different maps and I highly recommend this to all users. The instructions are very helpful too.

Moderator

M

Moderator

15:01, 2nd Jul 2009
Hawkwing: These could be incredibly useful for many different maps and I highly recommend this to all users. The instructions are very helpful too.
 
Level 6
Joined
Apr 8, 2009
Messages
219
Yeah its a great and VERY useful idea :) The only problem is that the tiles will be looping quite a bit if you create a larger area with 1 tile :p
 
Level 5
Joined
Dec 12, 2008
Messages
141
ingenious

cant u just unselect 'Place Random Variation' to repeatedly get the same tile???
 
Last edited:
Level 38
Joined
Jan 10, 2009
Messages
854
ingenious

cant u just unselect 'Place Random Variation' to repeatedly get the same tile???

I'm 99% sure that you would just get the default tile with this, which would be the solid black one

sick titles 10k/5

edit: where did you get the walls from?

The walls are mostly CnP from Castlevania; Symphony of the Night sprites, the elven/undead runes are CnP from the High Elf Buildings (Wc3), and the stained glass window I freehanded. It's really not that hard to put together cliff/tileset skins with CnP, everything is in 64x64 boxes.

Yeah its a great and VERY useful idea :) The only problem is that the tiles will be looping quite a bit if you create a larger area with 1 tile :p

Well, doing large areas with one of any tile will get boring pretty fast, and you can always set these tiles under another type to add extra dimension to an area ;) - but about half of the tiles out their only have two tile variations, which includes basically every man-made looking tile in WC3 except the runes bricks and icecrwon bricks, so spamming anything but those two will essentially offer the same results :/

Jeez that would take a load of clicking lol.
great idea though

For doing something like the night elf city it is more tedious than using blizzard tilesets, yes. Mostly you would do that to save tileset space, pic one man-made tile and fill the rest of your terrain palette with more natural tiles. But for building interiors its stick with the one and only tile that matches cliffs or spend hours scaling doodads and lining them up :/ So I find it much less time consuming in that regard :D

Can you do this will all tilesets so we are able to have all tilesets in just one tileset? :eek: (One tileset each tile)

Hell No XD
You can create as many CnP tilesets as you want though, or force get your friends to do it for you :D I'm not going to release CnP stuff I did, you guys are as capable at doing that as me XD
I've tried doing that with outdoors tilsets though, and unless you like finding solid edges on everything in nature (re-do of an old school game anyone?) it usually looks pretty bad, which just manly leaves all the man-made tiles from blizzard - probably less than half of the WC3 tiles, and many of them are sort of meh - like the icky tan cityscape tiles.

BTW, half of the tiles from my concept are from WoW screenies, one is even based off of the Stormwind city cobblestones :D
You can probably guess the two based from Darnassus screenshots XD

Anyways,Thanks to everyone else for your comments and support :)
 
Level 3
Joined
Aug 23, 2008
Messages
31
Great idea, brilliant outworking and a highly recommended rate of use for any mapper, I'd say. Therefore this deserves a DC.
 
The Damned 1%

Quote:
Originally Posted by Potluck
-----------------------------------------------
ingenious

cant u just unselect 'Place Random Variation' to repeatedly get the same tile???
-----------------------------------------------


Quote:
Originally Posted by 67chrome
-----------------------------------------------
I'm 99% sure that you would just get the default tile with this, which would be the solid black one
-----------------------------------------------

Sorry im not good with quotes

Now Tell me if im wrong but dont you just click the 'Place Random Variation' button THEN You click the left and right button with the mouse to change between tiles? If im right this would save alot of copy and pasting....... Sometimes its that 1% that comes back and bites you in the ass chrome ;P :grin:
 
Level 5
Joined
Dec 12, 2008
Messages
141
Quote:
Now Tell me if im wrong but dont you just click the 'Place Random Variation' button THEN You click the left and right button with the mouse to change between tiles? If im right this would save alot of copy and pasting....... Sometimes its that 1% that comes back and bites you in the ass chrome ;P :grin:

yup weve been through this point :p
 
Level 38
Joined
Jan 10, 2009
Messages
854
The walls are a different skin, one I did not release. Half of the reason I uploaded this skin is to show off a different technique for using terrain, as it is not particularly hard to throw together your own tileset like this, or a cliff for that matter. I wrote the two paths to a tile that fits next to a cliff so that cliffs may be used as walls. If you want your own cliff skin I would encourage you to make one yourself or get someone to do one for you :D
Of course, if enough people pester me to do a cliff skin I might do that as well...
 
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