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BloodElfDragonhawk.blp

An epic Dragonhawk Rider skin, because he is just too uggly.

It also needs this skin:
http://www.hiveworkshop.com/forums/pastebin_data/0tz5wf/_files/Dragonhawk.blp

On this path;
units\Human\BloodElfDragonHawk\Dragonhawk.blp


Keywords:
Dragonhawk, Dragon, Hawk, Darkfang, Duel, of, Gods
Contents

EpicDragonHawk (Texture)

Reviews
02:27, 7th Aug 2015 Kwaliti: Really creative. I like this.
Level 7
Joined
Aug 11, 2009
Messages
193
I'm not certain if there's anything you can do and - even if - that'd most likely fall under my personal request: http://www.hiveworkshop.com/forums/models-530/riderlessdragonhawk-241745/

Do you believe you could make it work with it? I'm not experienced in modeling and texturing whatsoever, I simply have the tools to check a thing or two. Perhaps Chen himself would need to be asked?
 
That's the problem though - it uses only one skin path, just like the original High Elven Dragonhawk. I am not proficient enough to change the texture within the model itself and it is not possible to apply the same path to both textures.

Find the High Elven Dragonhawk skin and copy this guy's skin over onto it.
 
Level 7
Joined
Aug 11, 2009
Messages
193
Find the High Elven Dragonhawk skin and copy this guy's skin over onto it.

As I said - that is NOT possible, because this skin is made of 2 components, while High Elven Dragonhawk has only one texture component within its inner structure, meaning that you cannot apply the path to both parts of the texture as there's simply no way of doing so - if you set the texture path of one component and then set the same one to another, it will not work (one of them will go back to default texture path) and there's no other way to do, because - I repeat - HE Dragonhawk has only one texture reference within the model (while BE one has two).
 
As I said - that is NOT possible, because this skin is made of 2 components, while High Elven Dragonhawk has only one texture component within its inner structure, meaning that you cannot apply the path to both parts of the texture as there's simply no way of doing so - if you set the texture path of one component and then set the same one to another, it will not work (one of them will go back to default texture path) and there's no other way to do, because - I repeat - HE Dragonhawk has only one texture reference within the model (while BE one has two).

Ok, let me clear it up, what I mean is that you get the texture of the HE Dragonhawk and open it up in an editing program, you also open up this skin, you copy this skin's Dragonhawk texture parts over onto the HE Dragonhawks texture, and then import it into your map.
 
Level 7
Joined
Aug 11, 2009
Messages
193
Ok, let me clear it up, what I mean is that you get the texture of the HE Dragonhawk and open it up in an editing program, you also open up this skin, you copy this skin's Dragonhawk texture parts over onto the HE Dragonhawks texture, and then import it into your map.

I tried doing that through the usage of http://www.hiveworkshop.com/forums/tools-560/war3-model-editor-62876/ but it didn't work (it allows texture manipulation) and - as I mentioned - I lack the expertise to apply a solution you offered through the usage of other programmes.
 
Level 7
Joined
Aug 11, 2009
Messages
193
Oh my stop saying you can´t, just download the mdxpather and set the model skin to mine, the program is on the tools section, 3D

Here's the result: http://prntscr.com/7yj6yw

I'm not asking for much, really.

EDIT: Okay, got the second path to work, but my question now is: What's the point of the second texture? I don't see the difference, now that I'm comparing the models.

Thanks for the info about that tool, I wasn't aware of it. Here's how the model looks like: http://prntscr.com/7yjsur

I'm not certain if the saddle in the middle is there or if it's a black spot.
 
Last edited:
Here's the result: http://prntscr.com/7yj6yw

I'm not asking for much, really.

EDIT: Okay, got the second path to work, but my question now is: What's the point of the second texture? I don't see the difference, now that I'm comparing the models.

Thanks for the info about that tool, I wasn't aware of it. Here's how the model looks like: http://prntscr.com/7yjsur

I'm not certain if the saddle in the middle is there or if it's a black spot.

It's Blizzard's 'tweaks' and 'updates' to the models they have been doing to release the TFT addon.. aka, why simple, when it can be complicated
 
Here's the result: http://prntscr.com/7yj6yw

I'm not asking for much, really.

EDIT: Okay, got the second path to work, but my question now is: What's the point of the second texture? I don't see the difference, now that I'm comparing the models.

Thanks for the info about that tool, I wasn't aware of it. Here's how the model looks like: http://prntscr.com/7yjsur

I'm not certain if the saddle in the middle is there or if it's a black spot.

U see, it can be solved when u try
 
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