• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Epic War

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Epic Wars

This is the place of epic battles with re-created races.
The map contains new units and the default ones as well with new abilities and/or skin.
Please contact me if you discover any issues, bugs, ect. in order to fix it.
This contains special AIs, made especially for this map. They are more difficult than the default insane AI.

Update: Tried to fix those problems you've mentioned. I hope I could.
-added hills
town
item shop
new creep camps
-fixed the floating hero glow
-price and food issues
-couldn't fix green icons

Update(2017. 09. 11.):
- Fixed DISBTN icons
- Improved Terrain
- Changed Item Drops
- Added Units
- New Preview Image and Loading Screen
- Unit Changes
Special thanks to Svetli

Update(2017.09.16.):
-fixed player red's sheeps error
-added a hero to the Night Elves
-Hades has only one level 6 ability
-alliances and more of the same race are possible now
-lesser skin changes
-Warden and Sentry now benefit from upgrades
-Marksmanship upgrade removed from Blacksmith
(note: If you play agains computer players DON'T have more than one of each race under computer control and they MUST be in this way: firs player slot: Night Elves, second slot: Orcs, third slot: Undead, fourth slot: Humans. If you don't follow this the AI won't work properly)

Update(2017.09.29.):
-Added custom sound sets
-Fixed portrait bugs
-Little polishings

Update(2017.11.24):
-Enough space at town starting point
Contents

Epic War (Map)

Reviews
deepstrasz
Overall a disorganized map design by all means. Awaiting Update. =================================================== Always check/recheck the Map Submission Rules! (Map Submission Rules) These will help make a better description: Description...
deepstrasz
1. Why are sheep belonging to the red player? 2. What the... mines were removed and instead you get 50k+ gold and lumber!? 3. Warden and Sentry do not benefit from armour and damage upgrade? 4. Humans have the least space to build because of roads and...
deepstrasz
Humans still have not got enough space to build/expand. Unacceptable. Awaiting Update.
deepstrasz
You have to be kidding me. You've switched the human spot with the undead. Now the latter has even less space to build. Set to Substandard.
Level 13
Joined
Apr 13, 2016
Messages
376
Your map is not particularly bad, but it is meh.

-The terrain is flat, and there's almost none tile variety.
-The creeps are just spammed bandits.
-Map symmetry is terrible, if it's supposed to be melee.
-same goes for neutral building placement
-Some imports are badly done, models with floating team glow, etc.
-the map contains too many trees, I suggest you use more decorations.
-creeps lack aggro range fixation, and drops

+the new races are interesting, though they need more polishing and balance work

I wish you luck in improving your map.
you can find some help on the forums and in WarCraft III Tutorials section.
Hope you find my review useful.
 
Level 5
Joined
Feb 4, 2016
Messages
33
At rivers, there's usually flat terrain, and in a forest are much trees and not much tile variety
Creeps can be added
I don't know about floating team glows, but they are possible. Please let me know which models have a problem like this
The drops are in the bandit camp, West side of the scorched village, but I will add more
And what do you mean under aggro range fixation? (Sorry if I don't understand something evident, but I'm not English)
 
Level 13
Joined
Apr 13, 2016
Messages
376
At rivers, there's usually flat terrain, and in a forest are much trees and not much tile variety
Creeps can be added
I don't know about floating team glows, but they are possible. Please let me know which models have a problem like this
The drops are in the bandit camp, West side of the scorched village, but I will add more
And what do you mean under aggro range fixation? (Sorry if I don't understand something evident, but I'm not English)

I mean the terrain is mostly flat on the whole map, and I suggest decreasing the number of creeps rather than increasing it.

Aggro ranges - open your creeps with double click and there's an option for setting their aggro range.
2017-09-09_23-06-24.png

Adding drops to decorations available in only one place is a bad idea.

add more tiles so its not grass everywhere.

About the glow...
2017-09-09_23-03-34.png
 
Level 5
Joined
Feb 4, 2016
Messages
33
My inspiration to create this map was that, I found the default ones too easy, so this need to be hard, and this is why there's much creeps. That model in my computer has the whole staff in her hand. I will do something with the drops, tiles and flat terrain.
 
Level 11
Joined
Oct 20, 2016
Messages
344
nice melee :infl_thumbs_up:, i love the units & the heroes. All are change

-the terrain is nice but needs more design, i think its better if you change the top left side into a Town. Add flowers, grass, water lilies, barrels or any which really fit the style
-fix the green icons, icons will turn green when disabled
-add item shop
-i think there's no need for harvesting gold/lumber its already set so much gold/lumber
-reduce the number of creeps, just add 4-6 creeps
-i think only 1 creep will guarded the dragons shop but you can't handle him easily
[/spolier]
 
Level 11
Joined
Oct 20, 2016
Messages
344
I'm working on the green icons and decorations. There are many creeps, because it has to be difficult, but the one very difficult creep is quite a good idea. Tank you for helping my work.
your welcome Kec, ;)okay, but you should arrange the creeps properly just add town in the top left side. good luck and keep it up!

Edit : just like guarding the town house
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
1. Filename does not correspond to the one here.
2. Why isn't the Tree of Life already rooted with the mine entangled?
3. Too many trees and tight places to move and fight against units. Terrain, in general is plain and monotonous. There aren't enough places with neutral hostile camps. All are cluttered in the northeast.
4. Priestess of the Moon, Warden and Demon Hunter's icons don't have DISBTNS. Use these to make or add them:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
5. Sentry's tooltip/description is missing.
6. All upgrades are researched from the start!?
7. Tier 1 units are too powerful. Huntress, has hero glow.
8. Why change unit and hero models and icons without actually doing anything else to them?
9. The game starts to lag after a while (when the last tech tier is reached by all players).
10. Druid of the Talon has hero glow.
11. Most new icons have no DISBTNS (they look like green squares on pause/F10).
12. Avoid using hero models for units because they have hero glow.
13. No Ancient of Wonders? Why?
14. The elf race is basically a Night Elf copy.

15. The human faction has the disadvantage of being attacked from two sides.
16. The Undead is the farthest faction from the Dragon Roost.
17. Why should you be able to train workers from other factions at the Mercenary Camp!?
18. So, it's supposed to be a free for all game? What about an option to ally?
19. Human Town Hall needs a wider selection circle.
20. Too many units cluttered in the Barracks.
21. What's with so many heroes in the human altar? The first three don't require any food and you can train them multiple times...
22. Heroes with Chaos type Damage. That is way too powerful.
23. Hydromancer and Sorceress both have Slow.
24. Many units in the Workshop with unspecified roles.
25. Humans can build towers with Chaos type damage. Powerful.
26. Every mine has 50k gold.

27. Orcs have their main building farther from the mine than the other races.
28. Crossbowman has Berserk. A human ranged unit also does.
29. Two heroes which take no food. Again, many icons that are green. These two's abilities are very similar if not the same with the Worgen hero spells.
30. Tenth level dragons (with Chaos damage and Devour)? The most powerful faction yet.

31. The elves and undead start with tons of resources!
32. Hades has three level 6 spells... Also, he and Ner'zhul do not require food. Army of the Dead needs a description and is too powerful; it takes no mana and has a quite short cooldown.
33. Ner'zhul has two level 6 spells and Chaos attack type.
34. Death Knight takes no food, is quite inexpensive and is a strong unit.
35. Deeplord Revenant. Too strong for a trainable unit compared to units from the other races.

Overall a disorganized map design by all means.

Awaiting Update.

===================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 11
Joined
Sep 12, 2015
Messages
649
Here is the improved version:

Updates:
- Fixed DISBTN icons
- Improved Terrain
- Changed Item Drops
- Added Units
- New Preview Image and Loading Screen
- Unit Changes

Svetli's Teachings :):
- If you don't want green disabled icons, change the paths of them like here How to: Import an Icon
- Always add neutral passive animals, different tiles, birds and doodads, so the terrain will be more good
- Always test the map before uploading and if you find something that needs fix, fix it and then you may upload it
- Learn how to use the Object Editor, so you will have perfect custom units, abilities, etc.
- Don't make mistakes in triggers, so also learn to use its editor well
- Be patient :)

Well, that's it for now. I am giving the improved map back to you, @Kecske! Good luck!

P.S. Do you like the new preview image and loading screen?
 

Attachments

  • Epic War.w3x
    21.6 MB · Views: 64
Level 5
Joined
Feb 4, 2016
Messages
33
Thank you. I will check it out as soon as possible

Later: I've checked it, and I understand what you were saying. I have to pay more attention to the details

And the loading screen is impressive, I liked it. Great job
 
Last edited:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
1. Why are sheep belonging to the red player?
2. What the... mines were removed and instead you get 50k+ gold and lumber!?
3. Warden and Sentry do not benefit from armour and damage upgrade?
4. Humans have the least space to build because of roads and doodads.
5. The Dragon Roost is now closer to the humans by foot and to the undead by air.
6. Still does not make sense for some races to have more than 4 heroes while others only have 4.
7. The elves are still Night Elf copies.
8. Marksmanship in the Blacksmith says it's for some Night Elf units. I've mentioned this before.
9. The orcs have the most free space while the undead are behind walls of neutral hostile groups.
10. A lot of things are pretty much how they were in my previous review. Still very chaotic.

Awaiting Update.
 
Level 5
Joined
Feb 4, 2016
Messages
33
The sheep is an error I didn't notice, the mines are remowed and players get resources because the AI doesn't harvest lumber for some reason. The Elves race ARE Night Elves. There are still some errors, but not all of them, you've mentioned.
 
Last edited:
Top