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Emerald Blade

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A sword attachment model which I made from scratch.

- uses in game textures
- the textures are animated


Give credits if you use etc...

Keywords:
Emerald, Blade, Sword, weapon, poison
Contents

Emerald Blade (Model)

Reviews
BlinkBoy: Works well in-game :D. I think you did a fantastic job, it's very original and you did animated it to look as an emerald sword. APPROVED.

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BlinkBoy: Works well in-game :D. I think you did a fantastic job, it's very original and you did animated it to look as an emerald sword. APPROVED.
 
Level 8
Joined
Jan 11, 2008
Messages
164
Ah, such a marvellous sword! Only, I do not like the "unfogged" material option. In fogs they start disappearing suddenly rather than the smooth fade out. But still 4.99/5 rounded off to 5/5. A question though, do attachment parts allow particles too? If so then I will start modelling elemental swords.
 
Nice to hear you like it

Ah, such a marvellous sword! Only, I do not like the "unfogged" material option. In fogs they start disappearing suddenly rather than the smooth fade out. But still 4.99/5 rounded off to 5/5.
Thanks for the advice. I'll update the sword to not have that material option.

A question though, do attachment parts allow particles too? If so then I will start modelling elemental swords.
Yes, you can create particle emitters on attachments.


Edit: model updated - removed "unfogged" from materials
 
Ah, such a marvellous sword! Only, I do not like the "unfogged" material option. In fogs they start disappearing suddenly rather than the smooth fade out. But still 4.99/5 rounded off to 5/5. A question though, do attachment parts allow particles too? If so then I will start modelling elemental swords.
Attachments are just like a model. If you wanted to.. you could attach a lich to a hero's weapon.. not like ive ever done that.. =/
 
Level 3
Joined
Sep 16, 2007
Messages
8
would it be possible to add particle emitters to it so its like your waterblade or your searing blade. . . well i know its possible, but could you do that? i have an idea for a hero using those three but i would prefer some consistancy between the three
 
Level 5
Joined
Sep 29, 2008
Messages
171
How can I script/add in ribbons/glow in Gmax? I know Gmax can't do particle emitters like 3ds can, but can I somehow script them in?
 
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