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Elven Runestone Reforged

The Runestone was an ancient monolith erected by the Elven Druids and inscribed with powerful runes of protection and warding. The Runestone, seized by Gul'dan and his Ogres, was eventually hewn into slates that were then used to construct the Altars of Storms.

The model has Alternate animations that fits it's WoW Burning Crusade appearence.

Credits:
- Geoset by @ShadiHD
- icon by @Mr.Goblin

The model was made for Chronicles of the Second War Campaign.
Previews
Contents

Elven Runestone SE Reforged (Model)

Elven Runestone SW Reforged (Model)

Summer Runestone Icon (Icon)

WInter Runestone Icon (Icon)

Reviews
Barorque
Approved. Now about the model itself. It works as intended with death and alternative anims, textures are of course also in correct format and file-size. The only thing... please don't make Hive have to learn our custom paths from campaign. If a...
Approved.

This bring me back... the first model of CSW and first fully custom HD model. Before I joined the project, you contacted me about the normal maps. No one knew what the issue with custom Reforged models and their normals was back then. Now after all this time it's finally figured out!
Now about the model itself. It works as intended with death and alternative anims, textures are of course also in correct format and file-size.

The only thing... please don't make Hive have to learn our custom paths from campaign. If a path is not needed (so ehm, pretty much never) don't have one. It's not against any rules, so I'll say it's an optional improvement, just make the texture have not paths in the model.
:peasant-wink:
 
Level 4
Joined
May 19, 2020
Messages
319
Approved.
This bring me back... the first model of CSW and first fully custom HD model. Before I joined the project, you contacted me about the normal maps. No one knew what the issue with custom Reforged models and their normals was back then. Now after all this time it's finally figured out!
Now about the model itself. It works as intended with death and alternative anims, textures are of course also in correct format and file-size.
The only thing... please don't make Hive have to learn our custom paths from campaign. If a path is not needed (so ehm, pretty much never) don't have one. It's not against any rules, so I'll say it's an optional improvement, just make the texture have not paths in the model.
:peasant-wink:
What would these discoveries be, @Moonman ?

One of the few that I've seen reasonably satisfactory results are the WOW models with the normals created by Vulfar, but to this day I don't know what the secret is to get closer to the graphic effects HD.
I personally have always had old problems and even giving up on creating custom textures due to "Normal" seeming buggy, I didn't know if it was a problem within Retera's to identify these textures after saving a new model, or if it was from WC3 Reforged to reading of new normals, maybe it could also be some specific configuration to correctly save the .DDS of the normals...

I think we're in time to generate fully customized models for our Reforged session, with Geosets and textures (fully new) being used by HD mechanisms.
Is there any more up-to-date tutorial here at Hive helping to work on these specific textures?
 
Last edited:
Level 6
Joined
Apr 18, 2023
Messages
201
I don't know where the problem lies. It won't display properly in WE anymore. It looks great, but it won't work~~
 
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