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Elf Knights & Variants

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Blood and High Elf mounted heroes.

Extra variants also available, including:
Bandits
Traditional Knights
Garithos & Silver Hand Knights
Generic Death Knight
Night Elven Archdruid
Mounted Heavy Bone Warrior
Dwarven Ramriders

All models are custom animated.

Feel free to use and/or edit these models, so long as you credit me.
Submission of edited versions of these models is encouraged, so long as due credit is given.
Contents

Blood Elf Knight (Model)

Boss Dwarven Ramrider (Model)

Hero Bandit Lord (Model)

Hero Black Knight (Model)

Hero Bone Warrior (Model)

Hero Brigand Chief (Model)

Hero Cavalryman (Model)

Hero Death Knight (Model)

Hero Dwarven Ramrider (Model)

Hero Night Elf Archdruid (Model)

Hero Silver Hand (Model)

High Elf Knight (Model)

Lord Othmar Garithos (Model)

Reviews
General Frank
Wonderful models, but please add a team-coloured background plane to the model which displays during portrait animations.

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,501
Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaang. Well, I see now why you've been so busy; this is good stuff. I may gripe (see below), but I gotta say it's really great to have so much variety even if it's all the same Anims & just simple texture/SFX swaps; now with Bundles an artist can add an arbitrary number of alternate versions, which you are taking full advantage of. Very cool.

One last gripe: Walk. The standard Walk should be what Walk Fast is; Walk Fast is pretty much never used, and you don't want your Knight dudes just carefully tip-toeing around all the time (i.e. as the default).

- Blood/High Elf looks just as good as I remember (High > Blood)

- Cavalryman!... The Beta Knight is *back* baby! Love the ball-and-chain flail+Lance combo. Nice face too. Needs hero glows, though.
- Black Knight same as above. Possibly better (like the colors better, and would look better next to the Knight). But both of these guys seem in need of headgear. :<
- BanditLord was a little meh after the above two; the all-black shirt seems almost too black; sucks the light. And the loss of the amazing lance isn't really compensated with anything. :<
- BrigandLord... I'm not seeing any difference between this guy & BanditLord, except for some different horse textures?

- OthmarGarithos... Very cool except you're missing the most important part:
Knife+ears+on+my+fj+to+the+gas+chamber+_2092a31eea4385ddf37f3b1520e9a5b2.jpg

I know you were going for economy-of-action by re-using the animations, but I fear the Attack-2 (stab) doesn't work so well with a giant axe. :<
- SilverHandGuy: Love it. Especially because Garithos is already a thing, so I couldn't use the previous model anyway. This is a version that can be worked with (though the arms/armor is the same)

- Dwarf Ramrider: Join the club! There's seriously too many good Dwarven Ramrider models out now. Kills me. :< Though this guy is a hero, which somewhat limits it for me personally.
- Boss: ... Pretty minimal texture swap? Is anything changed but the beard?

- Elf: This is the least sense-making of the bunch, and it's still a good addition to a Night Elf force. My only real problem is the weapon; that axe looks straight off of the Tauren Chieftain & really doesn't feel 'Elven' at all.

- Death Knight: Eh. I've never much cared for remaking standard Warcraft stuff. Nice particles & weapon, though.

- Skelly Knight: Not bad; pretty cool. Very cool weapon, and while the face seemed a little... 'staid', the crown is a nice touch. Good particles.

Can we expect a horde counterpart aswell? like orc / troll / tauren riders? :'3
He's never gonna do another Troll because that would bring me joy.
 
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Reactions: ISL
Level 17
Joined
Nov 12, 2016
Messages
780
nice job with the models, all of them! they look really nice.

EXCEPT the cavalryman i mean he thrusts with his chain mace ???? man it would have been soo cool if it had his Lance thrusting as an attack animation.
 
The lance isn't a thrusting weapon so much as it is a ramming weapon. Lancers hold it in such a way that when they crash into something, they maintain a strong grip on their lance, allowing them to charge more enemy soldiers. It might look like a spear that's more head than handle, but it's not. It's literally just a bigass shield spike with basically no shield.
 
Level 17
Joined
Nov 12, 2016
Messages
780
yes i understand your explanation or should i say i know what are you talking about im not a newbie, but its next to impossible to create an actual charging ability in the game, the reason i asked for a thrust animation is because at the very least that is the only thing coming close to it and i would personally love it and when i see some of you're sword wielding models had a thrust animation (i'm triggered) but in all seriousness well i can put up a solid argument to as why swords and thrusting dont go well togather ether especially in mounted combat but there it is... so when i saw the knight not having one well out of whatever reason i found it annoying because it makes more sence then the ones that have swords which are short in range have nowhere near the ability to thrust as well as a lance or a pike, like it isent a thing at all.

but regardless of that it would still be awesome if you were to do it :p
because no one and i do mean no one has ever done this not even a sword version and when i saw it i said finally smn that made thrust animation (goes to check knight and his heart fills with regret for hoping)
 
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