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Elemental_Crossbow

I did model for 4 days, more time spent on animation that I made with 0. In my opinion turned out beautifully, and the textures here are animated.
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Update:
-add portrait ;
-rename animation to Decay;
-Added shields on the back;
-Fixed problem with cyclical;
~Fixed Attachment;
-Removed reload before firing.
-Fixed some bugs.
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Union of ice and metal, one of most dangerous enemies who only can you be, as well as the best ally if it is being turned on your side. Giant crossbow makes it possible attacks over great distances, the shells cause not only direct physical damage, but also immediately freeze the material through which a Bullet, allowing you to destroy even heavily armored targets. The ability tosniping, charge up tenfold power will cause enormous damage to any essence, and often with fatal consequences.;
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Model parameters:
-Size 91Kb
-Faces 1685
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Animations:
-Attack;
-Attack spell slam;
-Death;
-Decay;
-Spell;
-Stand;
-Stand -1;
-Stand -2;
-Stand Ready;
-Walk.
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Give credits if you use it in your campaign/map!
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Keywords:
Crossbow,Ice,Iron, Elemental, Heavy,Weapon.
Contents

Elemental_Crossbow (Model)

Reviews
18:52, 29th May 2010 General Frank: you should better set all animation that are non looping to non looping and try to cut some polys here they do not belong. General Frank: Changes are made and resource approved.

Moderator

M

Moderator

18:52, 29th May 2010
General Frank:

you should better set all animation that are non looping to non looping and try to cut some polys here they do not belong.

General Frank: Changes are made and resource approved.
 
Level 4
Joined
Oct 1, 2004
Messages
77
Looks pretty Baddass, Just my own personal dislikes are the size of the crossbow. I know it's meant to be huge but it's a bit too massive for my liking and the eyes seem a bit down syndrome to me probably the angle they are placed.

Personal opinion aside I agree with Supertoinkz, fix those problems and it'll be right as rain
 
Level 19
Joined
Oct 12, 2007
Messages
1,821
Looks like a very nice model!
Doesn't look like a crossbow to me, but something like an electric totem or something.
But I like the creativity!
gj
 
Level 4
Joined
Apr 10, 2010
Messages
120
Epic indeed! I hope you're working on more models using this theme so they can fit nicely into a map together. At the moment this seems a little too epic for most maps in comparison with other models.
 
Level 17
Joined
May 10, 2009
Messages
139
Why? No teamcolor at all. Doesn't look warcraft style. Attachment points are broken.
Still it's good futuristic model.
1)Tim Colour not especially combined with the overall style.
2)Grotesque style, helps these models fit into the Warcraft. In this case - a crossbow.
3)Attachment not work? Why, I thought that re connected them as needed, but the names still remain from the original skeleton of the shadows ...
 
Level 2
Joined
Apr 30, 2008
Messages
7
1)Tim Colour not especially combined with the overall style.
2)Grotesque style, helps these models fit into the Warcraft. In this case - a crossbow.
3)Attachment not work? Why, I thought that re connected them as needed, but the names still remain from the original skeleton of the shadows ...
1. In warcraft3 all combat units have some teamcolor. No exception. Your model can be used as a hero with ability-based glow, but it can't be used as a simple unit.
2. It's very hard to see your chains and mailring ingame. It looks like some sci-fi robot with plasma gun and antigrav, not like magical golem or something.
3. I tried to use magic shield and got it flying above unit's head.

I think you should keep this version for sci-fi maps and create another one fantasy styled. Less shiny and more grotesque, I think.

yeah maybe add a hero glow or something, but what the hell, this is very good!
Hero glow can be added manualy and looks fine.
 
Level 2
Joined
Feb 25, 2010
Messages
20
I think this model is great, the only thing bad i found is that the projectile doesnt leave the crossbow straight where its aiming, its a little off to the right, in his perspective. You can put it on top of the crosbow manualy, but it is like firing unstraight. Could you please fix that? I'd love to use this in a map im currently making :) This is one of the models on Hive i like most :)
 
Level 17
Joined
May 10, 2009
Messages
139
I think this model is great, the only thing bad i found is that the projectile doesnt leave the crossbow straight where its aiming, its a little off to the right, in his perspective. You can put it on top of the crosbow manualy, but it is like firing unstraight. Could you please fix that? I'd love to use this in a map im currently making :) This is one of the models on Hive i like most :)
If you're talking about reloading before the attack, then I just removed it.
 
Level 2
Joined
Feb 25, 2010
Messages
20
If you're talking about reloading before the attack, then I just removed it.

Hm, i liked the reload thing, looked cool. Guess I just didnt find the right timing to attack so it looked well. i tried with 0.8, maybe it should have been shorter. Or could you maybe make the reload after the attack?
So its like shooting, then reloading, running around and stuff with loaded weapon? I think that reload added a special touch to it, looked realy cool...
 
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