This is the effect that appears when a hero wins a level and I thought about making it blue To make the model work when you import it to your map or campaign in the import manager, use a custom route and place: Abilities\Spells\Other\LevelUp\levelupcaster.mdx
Ready, it will work for you and every time a hero wins a level, the effect will be blue
Give me credit if you use it on a map or campaign