• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Dwarven Footman

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This was a request, a Dwarven Footman, Uses the riflemans body, the hair of dwarf b of mortar team, a piece of helm from the gryphon rider, the mountain kings shield and weapon. Slim pickings for dwarven units in game, so i think these additions would be useful. Has some Footman animations and of course the Defend. I have also done an little Icon for it, so hope you all enjoy.

Update - Added Portrait
NOTE: The Footman Sound, will crash the game for unknown reasons, do not use footman sound, You may use captain though or any others really and it works, just not footman, for whatever reason.
Previews
Contents

Dwarven Footman (Model)

Dwarven Footman Icon (Icon)

Dwarven Footman Portrait (Model)

Works perfect for my Dwarven Kingdom! I noticed there is a lack of team color, but it's fine for my uses. \o/
i noticed that too, those parts are team colorless lol, i could make an attempt to team color some specific parts, if you want any parts team colored, just let me know what
Edit: however i am currently not really sure how to do that, ill look into it
 
Last edited:
i noticed that too, those parts are team colorless lol, i could make an attempt to team color some specific parts, if you want any parts team colored, just let me know what
Edit: however i am currently not really sure how to do that, ill look into it

Shield and pauldrons should be TC, yeah. To edit the TC, go to the ORM texture and edit the alpha channel (don't remember right now if alpha meant TC or viceversa, though). The diffuse texture is left untouched.
 
Shield and pauldrons should be TC, yeah. To edit the TC, go to the ORM texture and edit the alpha channel (don't remember right now if alpha meant TC or viceversa, though). The diffuse texture is left untouched.
Hmm, trying to figure it out, im attaching a picture, im not sure this is right, or is it? im not sure exactly what im supposed to be changing lol, i feel like the whole shield is gonna go team colored and i dont think that would look overly good, having the wood part turn though would be great, hmmm, mind explaining a little more please mr ogre man lol
 

Attachments

  • Test.png
    Test.png
    373 KB · Views: 94
You need to edit the alpha (transparency) where you want it to be Teamcoloured. So, not on the metal part of the shoulderpads, but the leather only. The shield could have some TC on the white spike of the centre, for example.

I'm really loving your models, btw. A white bear version would also be awesome (but since the UV maps are different in each model, I guess you'd have to change the textures...) I'm getting a lot of Heroes of Might and Magic vibes from these ones.
 
You need to edit the alpha (transparency) where you want it to be Teamcoloured. So, not on the metal part of the shoulderpads, but the leather only. The shield could have some TC on the white spike of the centre, for example.

I'm really loving your models, btw. A white bear version would also be awesome (but since the UV maps are different in each model, I guess you'd have to change the textures...) I'm getting a lot of Heroes of Might and Magic vibes from these ones.

ok am i needing a program to do this? lol, i was playing in the mdl text file when i did that, so im thinking thats not where i need to be lol. I have just been using reteras studio so im not sure where i need to be to do that lol

and thanks, i am gonna attempt a white bear rider version too, and im also currently attempting a dwarven mage, a little caster unit to join the crew lol, doing all this in between a campaign me and friend are doing, creating 2 factions for it, might pre release a unit or two and a building too for each of the factions lol
 
ok am i needing a program to do this? lol, i was playing in the mdl text file when i did that, so im thinking thats not where i need to be lol. I have just been using reteras studio so im not sure where i need to be to do that lol

and thanks, i am gonna attempt a white bear rider version too, and im also currently attempting a dwarven mage, a little caster unit to join the crew lol, doing all this in between a campaign me and friend are doing, creating 2 factions for it, might pre release a unit or two and a building too for each of the factions lol

Photoshop or Gimp (free alternative) do the trick just fine. But I see that you didn't use custom textures, so the easiest solution is to just add new pauldrons that already have TC.
 
A TC model of this will be a stample in all custom games with dwarves in it lol Good job!!!
lol thanks i am working on that.
Photoshop or Gimp (free alternative) do the trick just fine. But I see that you didn't use custom textures, so the easiest solution is to just add new pauldrons that already have TC.
ah i see so it is the diffuse after all lol, done alot of diffuses for our factions here, havent had to add team color, tried to remove this from diffuses, but not sure how that works either, however i figured out a different way to have the team color parts use whats on diffuse instead of being team colored, so i guess now i gotta find out how to add it there now, i read in some places here it is the transparency? add some layer and do something, i dont know lol ill figure that out.
i can change out some stuff for tc parts then, i will take a look at some suitable replacements lol
 
lol thanks i am working on that.

ah i see so it is the diffuse after all lol, done alot of diffuses for our factions here, havent had to add team color, tried to remove this from diffuses, but not sure how that works either, however i figured out a different way to have the team color parts use whats on diffuse instead of being team colored, so i guess now i gotta find out how to add it there now, i read in some places here it is the transparency? add some layer and do something, i dont know lol ill figure that out.
i can change out some stuff for tc parts then, i will take a look at some suitable replacements lol

No, it's not the diffuse layer, it's the transparency in the ORM layer.
 
Level 3
Joined
Aug 22, 2018
Messages
25
@Archaos The shield is missing the TC part, animation ''Attack 2''

I also noticed that there is no sound played (Tried with Rifleman and Mountain King) unless its the dying sound, but it might be a problem of mine.
 
@Archaos The shield is missing the TC part, animation ''Attack 2''

I also noticed that there is no sound played (Tried with Rifleman and Mountain King) unless its the dying sound, but it might be a problem of mine.

good catch on the shield, clearly i was tired last night lol, i updated the attack 2 has been fixed.
as for the sound, im sure you are referring to the model click and move? i too also have no sound here, im not completely sure why, but as this moment, i literally have no sound for any model in the game, in games models too, for some reason, not even attack sounds, it is very strange, so i cant even test anything to do with sounds atm.
Maybe someone here reading this knows about the model click sounds?
 
Level 18
Joined
Oct 25, 2006
Messages
1,171
Hey there :)

I've tried out all the Dwarven footman variation and I really enjoyed that one as well as some of the others.

I'll likely be using this one as some kind of "honorific" warrior or "religion / rune defender" of something.

Their plumage really give them this "honor" vibe.

Great model, thank you very much :)

EDIT: The teamcolouring on the Shield is funny imho and should maybe be wrapped into the shield wood instead (but obviously not plain teamcoloured). IDK, what I'm sayin' might look worse in the end. But it's great as it is in any case!
 
Hey there :)

I've tried out all the Dwarven footman variation and I really enjoyed that one as well as some of the others.

I'll likely be using this one as some kind of "honorific" warrior or "religion / rune defender" of something.

Their plumage really give them this "honor" vibe.

Great model, thank you very much :)

EDIT: The teamcolouring on the Shield is funny imho and should maybe be wrapped into the shield wood instead (but obviously not plain teamcoloured). IDK, what I'm sayin' might look worse in the end. But it's great as it is in any case!

Glad you like it, sounds interesting.
Yea it would be a texture thing to do that to the shield, ill probably play around with it sometime lol

Got some other things on the go, and a new dwarf hero is nearing completion :eek: heh heh
 
Top