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Dwarven Air Force - DF 35 Fighter Plane

DF-35 Dwarven Fighter Plane.
- Lord NaturalDisaster A.K.A NatDis
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This is a model edit of the Gyrocopter_v1 model. This has only been tested in WarCraft 3 The Frozen Throne 1.21b. I made this model just for fun and I have even imagined it's history. Give credits if used and do not distribute it without my permission.
It's history can be traced back to DF-17 "Gyrocopter." The DF-17 was perhaps the first dwarven flying machine to be mounted with weapons. It used the famous N-7 engine. This aircraft was earlier used for scouting and attacking enemy flyers especially during the fall of Lordaeron and the battle of Mt. Hyjal. Many flaws were exposed by then, major flaws being slow speed so as to maintain height, loud engine noise, wastage of fuel, bad manoeuvrability, etc. The dwarves started experimenting with it although they would be private experiments. The experimental flying machines DF-18, DF-19, DF-20, DF-21, DF-22, and DF-23 failed. At that point, the humans and dwarves settled at Theramoore Island where the dwarves experimented and formed a double engine, double winged flyer, the DF-24. Some of the dwarves who went back to Lordaeron took some of the DF-24s with them.
Back on Theramoore Isle, the DF-25 was made with rotatable wings. The famous DF-26 was then made with rotatable wings, improved aerodynamics and a much more fuel conserving engine. The fuel conservation allowed longer flight time per flight and reduced smoke trails. The dwarves were content till the goblins announced a fighter plane that would be available in market after 2 months. This made the dwarves start experimenting even more so as to maintain their grip on the market. All their experiments up to DF-35 failed. However the DF-35 "Hawk" was a great success. It had 2 rotatable wings, 1 engine per wing, a more streamlined body, 2 rocket-and-missile launchers per wing, longer wingspan, and better manoeuvrability. The engines used were a very much improved kind of the N-7 engines, the N-7X. This engine has lesser fuel costs, more fuel efficiency, higher RPM, and a lower engine note.


-NaturalDisaster

Update 1.2
New screenshot.
Fixed fiery smoke in one of the stand animations.
The horizontal stabilizer no longer rotates.

Update 1.1
The fires in the death animation no longer start simultaneously.
The explosion in the death animation is modified.
Fixed certain attachment points.

Update 1.0b
Fixed smoke trails disappearing suddenly during death animation in-game.

Keywords:
Aeroplane, fighter, dwarf, mechanic, DF-35, Dwarven Air Force, Modern, gyrocopter, flying machine, flyer
Contents

Dwarven Air Force DF 35 Fighter (Model)

Reviews
09:58, 12th Apr 2008 General Frank: Model works fine and performs okay ingame.

Moderator

M

Moderator

09:58, 12th Apr 2008
General Frank:

Model works fine and performs okay ingame.
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
Texture is a little big
could make without customs (some geoset merger)
Dont take it wrong....
 
Level 8
Joined
Jan 11, 2008
Messages
164
Black and green blur, and yellow lighting design are not available in WC3. This is the reason why I was forced to use a custom texture. And you must admit that yellow blades and white blur just don't fit a flying machine. The texture was compressed at 50% so I don't think it is too big.

EDIT: Updated model to v1.2
 
Last edited:
Level 8
Joined
Jan 11, 2008
Messages
164
it looks weird when the wings turn, yet the missles stay in the same position.
I made the missile launchers like that to eliminate the need of a Stand-Ready animation. And it looked very odd when the missiles turned to face forward in less than a second so I decided that the launchers should face forward all the time. It is as if while turning the wings, the pilot turned the launchers too.
One more tiny thing, you did some very screwed streching to the back fin.
The texture was...um well... unavoidably stretched. Yeah, it doesn't look so good.
Besides that, great model!
Thank You!
 
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