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Dwarf Units (War of the Ring)

"Up rose the deafening cry of Durin's folk. "Baruk Khazâd! Khazâd ai-mênu!" Axes flew in gleaming arcs over the battlements and into the ranks of the orcs andthey began to fall in droves."
-Unknown scholar of the 2nd Age

Featuring
- Dwarf Shieldbreaker
- Dwarf Hammerer
- Dwarf Worker
- Dwarf Axethrower
- Dwarf Throwing Axes

Changes
- Added throwing axe to pack
- Fixed looping animations
- Updated Textures
- Updated Mesh
- Updated Texture
- Updated Worker Portrait Background Values
- Updated Dwarf Hammerer Attack - 1 (Feet move now)
- Fixed looping animations on Shieldbreaker
- Fixed looping animations on Hammerer
- Updated Dwarf Shieldbreaker to be less horrible[/COLOR], apparantly ;_;
- Dwarf Axethrower has been removed for breaking site rules
- Dwarf Throwing Axes have been removed for breaking site rules
- All icons have been removed for breaking site rules
- Dwarf Axethrower re-added now that rules have been updated
- Dwarf Throwing Axes re-added now that rules have been updated
Previews
Contents

Dwarf Axethrower (Model)

Dwarf Hammerer (Model)

Dwarf Shieldbreaker (Model)

Dwarf Worker (Model)

Projectile - Flaming Axe (Model)

Projectile - Throwing Axe (Model)

Reviews
General Frank
Pretty cool LOTR model. Works in-game and performs well. Good job.
Level 3
Joined
Jul 29, 2017
Messages
27
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa i am so happy! This is what i asked for. THANKS! But, i think i should wait some time. Who knows, maybe you need to fix something?! (= I think, first, what we need is double axe throwing effect for his attack.
 
Last edited:
Level 64
Joined
Dec 23, 2013
Messages
1,401
Very cool! Do you mind making a version where his axes don't disappear? I'd gladly use him as a Slayer in my Warhammer mod!
I'm working on a series of Warhammer fantasy models, currently working on an orc base model and the Slayer King

Do you have a concept art for him, like for shieldbreaker?
full
 

Deleted member 238589

D

Deleted member 238589

Nice work. Is the shieldbreaker going to receive this kind of treatment?
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Could you give me an example of what you mean?

What I read was kind of like "More attack animations would be nice, like if he were to throw one arm and one axe"
The problem with that is he throws-- hmmm...

Actually, I suppose I could do that if I reduced the number of axes he throws to 1 instead of 2.

I'll want to know what people think of that idea first
 
Level 14
Joined
Jul 19, 2007
Messages
767
Could you give me an example of what you mean?

What I read was kind of like "More attack animations would be nice, like if he were to throw one arm and one axe"
The problem with that is he throws-- hmmm...

Actually, I suppose I could do that if I reduced the number of axes he throws to 1 instead of 2.

I'll want to know what people think of that idea first
Yes that's what I mean because in the WOTR game they only throw 1 axe at the time but still you could keep this two axe-animation to a special attack-animation or something... :)
 
Level 3
Joined
Jul 29, 2017
Messages
27
The Dwarf AxeThrower update is the WORST update EVER!!! Bring back the old VERSION!!! HOW COULD YOU BE SO BLIND TO ignore such simple things???
 
There's a problem with the Axethrower model. It's hard to target him with your cursor. Instead of needing to click on his lower half or his upper half, you need to click on his upper half or above him (hitbox too high). If you click on his lower half, the mouse clicks through him.
 
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