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Dungeonmaster UI

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
This is my entry for the Fantastic Adventurer UI contest! Originally I wanted to do a completely Diablo-esque interface, but I thought it would limit its broadness too much.
Previews
Contents

AOE Indicator (Texture)

Cursor (Texture)

Inventory Cover (Texture)

Tile 1 (Texture)

Tile 2 (Texture)

Tile 3 (Texture)

Tile 4 (Texture)

Time Indicator (Texture)

Glad you like it, guys.

Here's a little story about an idea I had for this.

At first when I was designing this UI and the minimap area more precisely, I wanted to have a piece of parchment attached over the minimap buttons, and retexture the actual buttons to look like runes, which would glow up depending on state change. The moment I've seen how many actual minimap icon versions there are and how little time I had to dive into that, aside from being a potential third entry with a parchment-type thingy in the exact same place, I had to bin it.

I might implement that at one point, but the whole act of importing every single change would be tedious, along with testing all of the button states, so there's an idea for somebody if I don't really get around this. :D
 
Level 22
Joined
Sep 7, 2013
Messages
234
This is great and full of details!
But I think there is something wrong with the perspective, it disturbs my eye... I think the left and right edges should have a slightly different angle, you should check that by drawing perspective lines.
 
The thing is even Blizzard UIs follow an orthographic projection of sorts, except it's not as apparent since their elements displaying perspective are rather small, unlike mine. Given that this is a UI, I wanted a really narrow angle of view, sorta like using a telephoto lens, eliminating as much perspective distortion as possible and making it look flat.

In other words, it's intentional.
 

Deleted member 238589

D

Deleted member 238589

Great work. Any chance you'll update this for widescreen?
 
I have some bugs with it, namely the edges of the pieces of the interface of the night elves
the endcaps are because this ui was made for roc/tft, reforged added 2 more ui tiles which you can overwrite by adding a custom tile05 and tile06 (for your issue I'd recommend a 1x1 image that's just 1 transparent pixel, which has conveniently already been uploaded in this thread)
 
Level 5
Joined
Sep 1, 2022
Messages
86
the endcaps are because this ui was made for roc/tft, reforged added 2 more ui tiles which you can overwrite by adding a custom tile05 and tile06 (for your issue I'd recommend a 1x1 image that's just 1 transparent pixel, which has conveniently already been uploaded in this thread)


Yes, I guessed about it, but my interface is not used by default and in GameInerface, and therefore I do not know where to register it.
2023-07-24_104600.jpg
 
I wrote it down in the import. In GameInterface they have 4 basic tile textures, but 5 and 6 are missing. It's done so stupidly. How insane are these Microsoft Activizon Blizzard.
I don't think you're getting what I'm saying

ignore the game interface menu entirely
don't use it

instead, rename your imported files in the format of UI\console\nightelf\nightelfuitile01.blp
 
Level 5
Joined
Sep 1, 2022
Messages
86
I don't think you're getting what I'm saying

ignore the game interface menu entirely
don't use it

instead, rename your imported files in the format of UI\console\nightelf\nightelfuitile01.blp
 

Attachments

  • CursorHD.png
    CursorHD.png
    561.5 KB · Views: 6
  • UIInvCoverHD.png
    UIInvCoverHD.png
    1.9 MB · Views: 7
  • UITile01HD.png
    UITile01HD.png
    2.5 MB · Views: 5
  • UITile02HD.png
    UITile02HD.png
    2.3 MB · Views: 5
  • UITile03HD.png
    UITile03HD.png
    2.6 MB · Views: 4
  • UITile04HD.png
    UITile04HD.png
    1.6 MB · Views: 5
  • UITimeIndicatorHD.png
    UITimeIndicatorHD.png
    782.4 KB · Views: 6
  • Dungeonmaster UI Reforged.rar
    14.8 MB · Views: 5
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