• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Dungeon Walls [Caves]

A whole new varaition for my dungeon walls. Used for natural caves.

Does currently not contain doorways unique to the cave biome. Instead it contains two transition tiles that lets it be used with other biomes seemslessly.

Bookshelfs can be found here: Bookshelfs

Cave/mine doorway can be found here: Doorway

Enjoy!

Edit: Sitting here participating in Mini-Mapping Contest #20 and having to make all the pathing textures anyway. Decided to add them to the map, as an "user-friendliness" improvement.

The_Silent
Previews
Contents

Dungeon Wall Cave Corner Outer (Model)

Path: Cave Wall Inner Corner (Texture)

Path: Cave Wall Narrow (Texture)

Path: Cave Wall Outer Corner (Texture)

Path: Cave Wall Transition Left (Texture)

Path: Cave Wall Transition Right (Texture)

Path: Cave Wall Wide (Texture)

Dungeon Wall Cave Corner Inner (Model)

Dungeon Wall Cave Half (Model)

Dungeon Wall Cave Transition to Left (Model)

Dungeon Wall Cave Transition to Right (Model)

Dungeon Walls [Cave] (Model)

Reviews
ILH
ILH
Very useful set of walls for dungeon maps! Works in-game. Approved!
Maybe a little more wall variation since they basically use the same texture.
Considered adding stalagmites to some of them, but decided against it. Users can just place their own and they would look even worse repeated ten thousand times. Might add some simple variations by moving some verticies around, so it is less monotone. If you have some good ideas, I'm open to trying them.


A tip for anyone wanting to use these, huge straight surfaces does not look natural, try making a lot of nooks and crannies using the corner pieces, and use the transition pieces to break up straight lines.
 
Level 9
Joined
Sep 5, 2015
Messages
369
what base model do you use to make these work
barred wall dont work
ruin pillar dont work
gave it barrel texture it seems to work better but either im horrible at piecing these together or something is still just a bit off
only thing i can think of (which i dont wanna do to use up doodad space lol) is to give it shrub base-model and then path-blocker the whole thing

thanks,
crocy
 
The pathing textures in this pack works:
Otherwise the haycart pathing texture should work for full walls aswell.
 
Level 9
Joined
Sep 5, 2015
Messages
369
The pathing textures in this pack works:
Otherwise the haycart pathing texture should work for full walls aswell.
i tried it it doesnt work as well as Barrel pathing texture (which works fine but)
the haycart doesn't work at all for me lol when i changed the pathing texture (corners/round inner corners no longer line up. striaght walls do though)

edit: barrel works best for me for these walls but then you cant fix the rotations you have to manually change them to 90/180 degrees etc
oh well works i guess

great models btw

edit: YO can you let me know what you might use to fill in (with black) around the dungeon. what did you do or was that an edit with the picture itself? did you download a block color it black and put boundary on it to darken it up good or???
edit: one of his resources has the BLACK SQUARE in it with some other pieces
 
Last edited:
Top