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Dungeon Panic


DUNGEON PANIC
Created by ROGUE KESSLER

Dungeon Panic is a single-player puzzle RPG in the vein of games like Chip's Challenge.

Explore dungeons, solve puzzles, defeat bosses, and unlock additional appearances for your hero! But beware - the deeper you go in the labyrinth, the heavier the toll on your own mind.

Campaign version: 1.0.7.6.2019
Game version: 1.28f

Features:

Short, engaging puzzles
Challenging boss fights
Innovative death system that rewards exploration
Collectible hero appearances
Tons of secrets and easter eggs
Unique soundtrack

Media:


Warning - This section contains spoilers!









Change Log:




Version 1.0 is live! Contains levels 1 through 10.
You may experience compatibility issues with patch 1.30 or newer. See Known Issues, below.


Known Issues:


Warning - This section may contain spoilers!


General
Spinning Blades sometimes get stuck in place. (May happen when resetting on death)
The first time a level is loaded, there can be a delay before fading in. (Does not happen on subsequent loads)

1.30 Compatibility
The following issues only occur on game version 1.30 or higher:
Menus and loading screens look bad due to being the wrong aspect ratio.
WarCraft III music plays on loading screens.
Infernal Contraptions and other objects are sometimes incorrectly colored red instead of black.

Map 04 - "A Bridge from Below"
Spinning Blade by the entrance starts out moving the wrong direction.

Map 06 - "Undercross"
It is possible to exit some elevators in the wrong direction.

Map 10 - "Fire Down Below"
Infernus, Phoenix Eggs, and Phoenixes can incorrectly be damaged by Flame Strike.



Credits:


Design:

Rogue Kessler

Testers:

Rebekah S.
Scott M.
Matt R.

Models:

General Frank
kellym0
Matarael
Mr.Goblin

Icons:

CRAZYRUSSIAN
D.ee
kellym0
Mad
PeeKay
San
The_Silent

Music:

"Into the Abyss" by Tisamoo
"Clubbed to Death" from The Matrix soundtrack
"Gateroom" from Riven soundtrack
"The 21st Hall" from Lord of the Rings Online: Mines of Moria soundtrack
"Start Shootin'" by Little People


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Previews
Contents

Dungeon Panic (Campaign)

Reviews
deepstrasz
Please remove the RPG tag. It's not a Role Playing Game. Also, put a more fitting map preview for the forum than a random screenshot. If there's no story set in Warcraft's universe or at all, why use characters or names from there? Yeah, I'm...
Level 11
Joined
Oct 16, 2013
Messages
246
Some things I'd like to point out:

-It would be great if the key-holding zombie had some buff/aura meaning there's something special about him, it was a big letdown having to restart the entire level being so close to the end after letting him die on the elevator.
-I couldn't get past this area without cheating, what did I miss?
illidan1.jpg

-Phoenixes get damaged by the Firelord's flames while they should either be healed or just get unaffected IMO.
-Also, what is the Infernal shard for?

Overall it was a fun campaign to play, difficulty was perfect for me. Keep up the good work.
 
Level 10
Joined
Apr 4, 2010
Messages
286
-I couldn't get past this area without cheating, what did I miss?
Have you used all your keys?
When you open the purple gate on the right side of the map, the spinning blade should move to the center island, where it will start circling and hitting the infernal contraption switches repeatedly. Each time it hits a switch, all of the tanks should reverse direction. This should allow you to move down the line of tanks by waiting and moving each time the tanks are triggered.

-Also, what is the Infernal shard for?
It's used for a secret on another level.
The shard doesn't drop unless you're playing as Illidan. It will stay in Illidan's inventory as you move from level to level.
Keep it in your inventory and replay the first floor levels as Illidan. Use it while fighting the Illidan boss to make him cast Metamorphosis. Beat the Illidan boss in demon form to unlock an alternate appearance for Illidan.
 
Last edited:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Please remove the RPG tag. It's not a Role Playing Game.

Also, put a more fitting map preview for the forum than a random screenshot.

If there's no story set in Warcraft's universe or at all, why use characters or names from there?

First floor:
-I mean the keys-gates puzzle is pretty useless. You don't even have to think about it, just takes time to get from A to B.
-You could have just made a bigger map and restrict the camera view to portions of it instead of playing one minute one map and then loading another, since you've used the same tileset.
-What's with the Lordaeron sign?

Second floor:
-I think you should have started with this room instead.
-It's not clear that the glaive in the west where some book shelves and two statues are can hit you if you walk near the south wall but it happens.
-Glaives should move faster, you don't need to use both wall openings to dodge the one on the left as it moves as fast as the hero.
-The elevators lower even if you don't step on them but come close to their edges.
-So, the problem with this type of gameplay is that you have to restart the whole level because of triggers that only run once like elevators not coming back up even if you leave the zone and reenter. Not only that but you realize that the golden door is supposed to be reached last->restart map again... Bad game design. You should be teleported to the start when reaching the closed gate and the elevators should be brought back up.

Third floor:
-Zombies can remain on the shallow water right under the cliff edge after the elevator crumbles. Actually all of it is shallow water there and a zombie just started walking away somewhere.

The Nexus:
-Of course, I'm gonna choose Maiev. The hero has level 2->stronger.

Second floor:
-It's annoying that because the camera is locked you can't see what happens to the infernal machines when hitting levers in the middle without having to go there which, mind you, requires using one elevator.
-You could potentially quickly run through a machine with anxiety, then wait to regenerate, through the next, take the key and repeat.

Yeah, I'm pretty stuck on the same map Dungeon Panic was.

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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EDIT:
If you load the Nexus map through a save file and continue to the Way Gate, the main menu of the game is loaded.

Triune:
-I thought the lava where the two circling galives are will burn you.
-Instead of letting the two glaives move the machines, maybe let the machine move on their own and the glaives only temporarily increase the speed of the machines.

Felhounds map:
-The problem with the hounds having shared vision is that you will not remember where you've been and where not by using the minimap.
-It sucks that you have to trial and error your way through this until you can memorize the shrine locations. Hounds should not spawn from zones where the shrines are not anymore.

Firelord map:
-Flamestrike destroys the phoenix eggs. Infernus also takes damage likewise.
-Last level I guess?


EDIT2: forgot to mention I've played this on 1.31.1.
 
Last edited:
Level 10
Joined
Apr 4, 2010
Messages
286
Thanks for the feedback @deepstrasz! I removed the RPG tag (it's a shame there isn't a more applicable tag to use). I also have a few design changes I'm considering to the early levels that will line up with some of your comments, if I go forward with those they'll be released later along with the next set of levels.

One thing that won't be changing is that the puzzles do ramp up over time. This means the earliest ones are easier and intended to teach you about basic mechanical concepts, while later puzzles are more challenging and combine things you've seen before in new ways. This is a feature, not a bug!

If you get stuck, don't get discouraged! Think about how things like switches and Infernal Contraptions have worked on previous levels, they probably work the same here. You can also always reset the current level (without having to go through a load screen) by using the Give Up ability on your hero to instantly die. This is what that ability is for.

And definitely don't be afraid to ask for hints or other help with puzzles here in the thread. I posted some hints for where gusanomental got stuck above. :)

(Oh, and as for hero appearances in the Nexus, they're mainly visual - the game is mostly puzzles with little combat, so your Hero level shouldn't matter too much. Pick whichever Hero you think is the coolest out of the ones you've unlocked!)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
(it's a shame there isn't a more applicable tag to use
Escape/Slide/Maze would fit more and other/miscellaneous.
This is a feature, not a bug!
Sure, but let's be honest here. The first level is too easy for anyone.
If you get stuck, don't get discouraged! Think about how things like switches and Infernal Contraptions have worked on previous levels, they probably work the same here. You can also always reset the current level (without having to go through a load screen) by using the Give Up ability on your hero to instantly die. This is what that ability is for.
I didn't give up easily. But I don't binge. I will try it later and wanted to make sure there's no bug stopping me from moving the machines properly since they only move once in a direction depending on the lever you pull. Besides you can only pull each once because of the crumbling elevators.
And definitely don't be afraid to ask for hints or other help with puzzles here in the thread. I posted some hints for where gusanomental got stuck above. :)
Read about it but didn't understand it as solving that issue. I couldn't find any key to open the purple door so that the glaive would go to the middle. The key is past the machines which I don't know how to pass over yet.
(Oh, and as for hero appearances in the Nexus, they're mainly visual - the game is mostly puzzles with little combat, so your Hero level shouldn't matter too much. Pick whichever Hero you think is the coolest out of the ones you've unlocked!)
Maybe, later you'll develop some sort of story with original characters and each one would have some unique feature.
 
Level 10
Joined
Apr 4, 2010
Messages
286
I will try it later and wanted to make sure there's no bug stopping me from moving the machines properly since they only move once in a direction depending on the lever you pull. Besides you can only pull each once because of the crumbling elevators.

Ah, I gotcha. In that case I can confirm that there is no bug with the tanks. They work how they're supposed to for the puzzle.

Infernal Contraptions always work the same. Hitting any Infernal Contraption switch on the level will always make all the tanks on the level reverse direction and move as far as they can. In other words, you can predict what will happen to tanks when you hit a switch even if you can't see them.
The central platform on Map 06 has four entrances, each with falling platforms. So you can use the switches there twice (enter, switch, leave, enter, switch, leave) to manipulate the tanks in the top area.

That should be enough to get you started. :)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
The central platform on Map 06 has four entrances, each with falling platforms. So you can use the switches there twice (enter, switch, leave, enter, switch, leave) to manipulate the tanks in the top area.
Yeah, you're right. I didn't write it properly.
About the machine movements, they seem to move through the fire, basically the ones below go up and those to the north go south and it happens very fast not leaving you time to get to the key without getting hit. Anyways, I'll try it some more. Just wanted to make sure, the map works fine.
 
Level 23
Joined
Jul 26, 2008
Messages
1,305
Only played up till where I could possess illidan with the wisp.
Subtitles should be enabled, or else I can only see the shade of illidan saying "Vengeance will be mine" in f12 log.
Also, when I reloaded the fight against illidan's shade, I am not sure if it was because I reloaded or I was standing in the middle lane between the internal contraptions, but when he blinked back to the top each time he would not shoot out the blade thing.
 
Level 12
Joined
Mar 4, 2014
Messages
204
Cool little puzzle game you got here, pretty unique i gotta say, But like Deepstrasz said, you really need to put some sort of hint on the mobs that have items/keys hidden in them, otherwise you will make a lot of players ragequit(myself included),its not that the puzzles were hard(more like tedious and because they were pretty boring as well, i just couldn't go and do all of them all over again, just because i didn't kill a random zombie). Another point that i dislike is the fact the camera stays locked on the hero, i can see why u did that here, but any map that fucks with the camera for me is already a big nono, maybe implement a command to disable the camera lock?(would be nice).
 
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