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Dungeon of Garel'Ta V.: 0.87 (BETA)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Dungeon of Garel'Ta V.: 0.87 (BETA) (Map)

Level 6
Joined
Mar 18, 2005
Messages
153
i might be unable to answer any questions during the next week coz i got several exams. gl&hf with this map, its a demonstration of diablo-1-like dungeon algorithms. considering that i only worked a single week on it so far the result is already quite nice. depending on the feedback i'll decide wether to continue this project or not. the map has much potential but there are several issues which might cause problems in the future...
 
Level 5
Joined
Jan 21, 2005
Messages
106
Great job within 1 week. Its way hard. which is good but this should have 3 players; only cause u end up dying so much and waiting for the reload takes forever. Another request maybe? Have the earlier levels smaller? So they load faster?
 
Level 6
Joined
Mar 18, 2005
Messages
153
@Xandramas there WILL be a third player (u'd know that if u read the beta info quest section ^^) i also planned to MANUALLY customise all parameters for the levels (so far its always random). i guess ur right, the levels might be a bit too big with an average of 60 monsters or something...
as for the balance: i admit its quite hard atm. i might make it a bit easier but i will NOT include revive! that'd ruin the tension and the atmosphere.

the stuck was a problem in alpha which is now solved by the "erase wall" spell having 3 charges as scroll at the beginning. you also permanently learn it later. in case everything fails u can just wait till midnight...

some issues id like to have info about:
is there anything else which should be mentioned at the beginning to make the map as noob-friendly as possible?
do you have lag when you start bleeding (being at 1/3rd of maxhp)?
do you experience increasing performance problems the longer the game lasts?
what do u think about the custom music? ill probably remove some themes as its not worth the mapsize...
 
Level 8
Joined
Jul 23, 2005
Messages
329
Like the custom music... but wow the lag spikes are big. For a 1.7 Ghz processor w/ 512 MBs of RAM... it took 3 minutes to generate a new level.
Its hard at the beggining, but easy near the end. I think most players feel that the first bit made their life go to waste (Er... sorry about the grammer.... not so good this morning)
 
Level 6
Joined
Mar 18, 2005
Messages
153
ill try to optimise this process... but the engine of wc3 is just not suited for this.
as for the difficulty: i think ill allow the other player to revive if the surviving one made it through the level. since he drops all items on death (the other can pick up the most important ones though) and also loses experience because he can't levelup while being dead its of course not worth to die in any case. the skeleton form is only a way to compensate boredom for the dead player.
 
Level 6
Joined
Mar 18, 2005
Messages
153
i changed the filename to get rid of the ' as it seems to have messed the dl url. hf with this version: 3 chars, aeon-shrines (type aeon to activate them), more monsters etc. etc.
the lag issues seem to have getten better, the map also contains different music now. hf!
 
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