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Duel Jutsu II v1.03b

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Map Description

A hero arena that implemented hands seals system. You're the shinobi. The powers of of the jutsus are your weapons. Use them to destroy enemy and lead you to victory.
Screenshots




dueljutsu2.jpg

dueljutsu3.jpg


History

Changelog:

v1.00

[-x-] First Release.
[-x-] Simplified hand seals system.
[-x-] New terrain.
[-x-] New jutsus.

v1.01

[-x-] Forgot to add skillpoints when leveling xd

v1.02

[-x-] Fixed Desync Problem :p

v1.03
[-x-] Fixed Fireball's bounty issues.
[-x-] Added neutral creeps.

v1.03b
[-x-] Improved game performance.
Credits

Systems & Snipets
Vexorian, Rising_Dusk, Moyack.
Keywords:
jutsu, naruto, arena, hero, duel, hero, invoker, war, shinobi, spell, spells, anime
Contents

Duel Jutsu II v1.03b (Map)

Reviews
14:12, 13th Aug 2010 ap0calypse: Approved
Level 4
Joined
Jul 30, 2008
Messages
76
OLD!? i have question.
How you create this jutsu system? and please add on this map character choosing zone (Konoha: Ninja, Shinobi, Jounin. Akatsuki: Sound Nin, Akatsuki Member, Sand nin) and taiju kage bushin no jutsu.
 
Level 8
Joined
Jul 2, 2008
Messages
308
I have played it. It's a good and unique map. If you want to cast spell, you have to make a seal first. AI can't cast spell, because if it's difficult to make AI make seal. So, i think it's Ok.

Good work.
 
Level 2
Joined
Nov 27, 2008
Messages
15
hm.. i still don't understand with the jutsu thing because it only gives a short timer like thing to cast the spell and i can't do it fast enouf...
 
Level 3
Joined
May 13, 2006
Messages
18
this is a great map! good system keep working on this and finish it - tough reduce the seal sets of some jutsu's cuz some of em are way to long xd
its impossible to hit others with a jutsu of over 8 seals if there not standing still
 
Level 7
Joined
Jun 1, 2009
Messages
305
hey are you still updating this? if your not working on it can i mess around with it? I love this game but i feel that some of the Jutsus could look more pleasing. If i could find some good ones i would love it if you could add them!
 
Level 3
Joined
Apr 2, 2009
Messages
46
Ok well first of all, terrain is really NICE, good job on that (but at some points it looks empty). Your new systeme of hand seals works pretty good and is incredibly interesting.

Although, you should either increase the map size or maybe combine your map to another kind of map (hero war maps). Also, you should add random creeps around the map (bandits or missing-nins) to make the game more interesting. And finally, shouldn't the spells cost mana (or chakra) because in the manga or anime...the characters have a limit to what they can cast (for sasuke its a limit of 2-3 chidorie because after that hes out of chakra/mana)!!!

And if you keep on working on this map, you should inserts some quests...which would increase the popularity of your map (create a new scenario or something).

So like I said you map is really good...your did a great job and actually did change the course of naruto maps.

4/5!!!! Keep the project goin!
 
Level 16
Joined
Jun 9, 2008
Messages
734
Ok well first of all, terrain is really NICE, good job on that (but at some points it looks empty). Your new systeme of hand seals works pretty good and is incredibly interesting.

Although, you should either increase the map size or maybe combine your map to another kind of map (hero war maps). Also, you should add random creeps around the map (bandits or missing-nins) to make the game more interesting. And finally, shouldn't the spells cost mana (or chakra) because in the manga or anime...the characters have a limit to what they can cast (for sasuke its a limit of 2-3 chidorie because after that hes out of chakra/mana)!!!

And if you keep on working on this map, you should inserts some quests...which would increase the popularity of your map (create a new scenario or something).

So like I said you map is really good...your did a great job and actually did change the course of naruto maps.

4/5!!!! Keep the project goin!

thanks, your suggestions help me make this map better :thumbs_up:
 
Level 7
Joined
Jun 1, 2009
Messages
305
heck yeah i played this version i LOVE the handsign system. but i was wondering would it be possible to use this system in an AoS game i would be SO much fun!! oh i found a HUGE problem though. some times(specially with full house) people get stuck either inside of rocks or in spots they cant get out of might want to look into that.
 
Level 3
Joined
Apr 2, 2009
Messages
46
Scorpion...i was wondering if you would like to work with me on a new project (brand new scenario i just thought about)!!!! With your new system in this map i just thought, we could actually bring a new map style in the world of mapmaking. If your interested to know what my project is, just let me know and ill let you know and we build up a team ASAP!

Hopefully your interested!
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
Yes, some time people get stuck. I'm playing it right now, and it looks amazing! Fix the get-stuck problem. And there is a bug: If the fire kills your target (the burn of the katon fireball jutsu) You don't get the kill... fix it..

Edit: Awesome game. Infortunaly it seems your tutorial is not enough, half of the players don't know what to do in the beggining and almost the same half leaves in frustation. You could make bounty a little big higher, and maybe make 2 types of jutsus: support and destructive. For example: Suiton can make clones, prison (no dmg) and mist. Maybe add another way of getting jutsus aside from the inventory... make a spell book like battle mages for example? And make a shop if you do so, so you can get itens in your inventory. Nice idea of the upgrades, and couldn't you make an "pre-battle room" like a hospital or something, where you begin at and it is where you buy jutsus, itens, upgrades, etc... maybe make map a little bigger? Also, you could add teams mode or something (a good reason to have support skills) And if you follow everything I said, greater bounty is good too, since there are many too things to buy... good idea on the time/kills/exp gain, I loved it. This map have a GREAT potential, and with some help and suggestions (from us, excellent and helpful players *-*) you can make it BIG. Keep doing the good work!

Edit 2: Maybe make a combine-elements thing? For example: If you use katon fireball then that beast palm wave, it will make more dmg since fire and wind togheter are great, etc. It would be awesome! And also make weakness: if he is already affected by fire, water jutsu will inflict less dmg..

Edit 3: With time, you could even add more elements! Also make neutral, like kawarimi, kage bunshin no jutsu, etc. Also maybe there could be a leap skill or something (Naruto Ninjas Leap) It is a good fix in case you get stuck. Though there are 2 problems: The command pannel is full, so maybe the spell book could go in the inventory/replace heal? and in case there are way too low combinations, you could add a extra one... and there will be 3 levels of jutsu: 3 hand signs simple, 3 hands sign complex, 4 hand signs. Getting stuck is REALLY awful, please fix it and make a new version soon enough with that fixed!

Edit 4: A guy massed Tremor against me... and I couldn't win :O So many fire elementals... nerf them a bit so a tremor massing is not that good. And increase the max level, I make the game 3x to be faster and to get more skill points faster, but lvl 20 is kinda fast to reach if you're good enough... so increase it? Maybe to 30 or something. I know you can forever make str upgrades or so, but... OR you can "buy" training (buy wood/skill points) with some money if you're already max lvl/have a lot of money but don't have skill points, etc. Hopefully My suggestions will help you a lot :D
 
Last edited:
Level 7
Joined
Jun 1, 2009
Messages
305
Sry for the wall of text!

well while i would love to see more jutsus it would make the game harder and put off new players. for instance instad of just using qwer you might have to use qwert witch would be a bit harder.... BUT maybe if you could only learn so many jutsu and you could...buy them agian to unlearn them or something so you could get different ones then you could still stay with the qwer thing!

EDIT
Well instead of making it so you would have to use more then jsut qwer you could make it so better skills need more handsigns. Like lets say im going to cast Rasengan which obviously is a good skill it could be(just an example) qwew r
that way even when someone gets higher lvl with much better jutsus they dont DOMINATE the weaker people. cus i kinda tend to do that then people leave

Idea for another element
Sand(yes i love gaara)

Sabaku Kyuu (Desert Coffin) - Could do some damage and slow them. Maybe do just a little damage and stop them.

Sabaku Sousou (Desert Funeral) - Do decent damage +extra damage if they are effected by Desert Coffin.

Suna no Tate (Shield of Sand) - Always on. Gives damage reduction?

Suna no Yoroi (Armor of Sand) - Same as Shield of sand but you would have to cast it and it would give more damage reduction.

Shadow Element
Kage Bunshin no Jutsu (Shadow Clone no Jutsu) Makes 1,2,3,4 clones depending on mastery lvl. Die in 1 hit

Tajuu Kage Bunshin no Jutsu (Multiple Shadow Clone) Makes 2,4,6,8 clones depending on master lvl. They die in 1 hit too

Kage Shibari no Jutsu (Shadow Bind)- Holds target in place ( would be good for team games)

Ninpou Kage Kubi Shibari no Jutsu (Shadow Neck Bind no Jutsu) Holds target in place and does damage over time.

One thing i think you really should add is casting jutsus uses mana(chakra). Becuase ive noticed once i get higher lvl and i get even the second jutsu i can just go buy all the -.7 second things i want and be castering a jutsu every .7-1.5 seconds thats ALOT of damage when your master rank.

Another thing would be to be able to pick different ninjas. Like having one agi one str and one int. Not only would it give the game more variety but it would open up all kinds of ways for this map to go. Lets say i didnt want to play a ninja running around tossin out jutsu left and right. Maybe i want to play more of a rock lee kinda guy. Well then you could add tai jutsu skills. Could be things like evasion, crit, bash, or even releasing the gates like Rock Lee does.

Edit AGIAN!

I had another idea. What about making certain jutsu better in certain areas. For instance water style jutsus would be better in the water. wood style better in the forest. So on and so forth. then some would be weaker in other areas. Like Fire style would be weaker when yourin the water!

Just a couple thoughts ty for reading my wall of text!
 
Last edited:
Level 7
Joined
Jun 1, 2009
Messages
305
IDEA

How about adding creeps to the game. Just like some ninjas to fight so that the weaker people can still catch up to the stronger people.

You could add bosses(Naruto, Gaara, Sasuke, etc.) and if you beet them you can learn certain jutsus that are really good that they use(resigan, chidori) I think that would be cool!
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
Another idea. You could maybe make people choose a BLOOD line or something like that. A unique skill, for each one... and you could grow the terrain a bit, and add 12 players if you do so. Also, make the shops summonable or something ( Like Assasins, you invoke the spell books from which you buy your spells) Or Like I said before, you buy everything before you enter in battle. And again, a blood line would be: a new element (first, replace mokuton with doton) Like, you can buy a mokuton spell if you have a suiton one,a doton one, and that blood line. And since there are many requirements to that, a mixed element will be ultra powah and the mastery of it would be (1st Element Mastery + 2nd Element Mastery) x DMG You could add so to Mokuton, Hyouton, (there is a lava one, which I forgot the name) I don't know how controlling sand works, but oh well. Add that one too. And aside from extra elements, you could add something like Sharingan (take less dmg from jutsus,evasion) byakugan increased sight and the ability to use jutsus that use all your tenkejutsus and envolving hitting others....) Goddamn, I'm sorry, this is too much, but I'm just giving ideas away... there would be need of tons of hand seals to proceed so, right? Like what, 5 hand seals AND the finishing one? Well, just saying: If you could add EVERYTHING we said, your map would be the best evah evah evah evah evah. I already play it a lot, imagine after it is Ultra Power Hiper buffed like that. Keep up the good work and fix the stucking problem.

Edit: Also, remove the heroes of leavers from the map.
 
Level 7
Joined
Jun 1, 2009
Messages
305
the first fire jutsu seems a bit underpowered. i think so at least it doesnt seem to do decent damage at first. at least not as much as the crushing wave.
 
Level 4
Joined
Sep 20, 2008
Messages
45
scorpion182 would you need any extra member?

I love your map and I'm an expert triggerer and I could make great effects and I know about balance since your map is not so balanced and the Jutsu effect is not that cool in your map (Truth)...
 
Level 5
Joined
May 12, 2009
Messages
201
Well very interesting map, I could say that it's prety unique and some people will love it.
I love the handsign system and with Blakuchops's help if he realy is a pro triggerer you could make some nice effects and considering chakra ofcourse because nice spells need a nice amount of chakra.

Oh,there was guy who mentioned that sasuke's chakra is all up after 2-3 chidoris,well let me say something,in the manga as he mentioned sasuke uses not the standart Chidori but an improved one that has a material form if I remember well and it drains a lot more then the standart one and not only that he makes more than 3 but he also uses the extremely powerfull Amaterasu and the so called Kirin and this all and many other jutsus drain 3/4 of his chakra so please do not write things that are not true.
If you are going to create a Sasuke boss try to make the Kirin succesfuly because that will be loved from Naruto fans/if you are going to make a Sasuke charachter make Kirin look good and I have to mention that it uses no chakra so just make a big cooldown like 240 seconds or so.
 
Level 7
Joined
Jun 1, 2009
Messages
305
Well as i stated b4 for ideas

jutsus better or worse depending on the area(crushing wave better in water but worse in a desert).

Round based game??? maybe first to 5-10 kills wins the round and a new are is chosen. Such as you could have a forest area, Mountain/volcano, Desert, on top of the water(would be possible becuase ninjas can run on water)(this would also go very nicely with the certain jutsus better in certain areas)

More jutsus that i will not post agian they were in a previos post.

SO GLAD YOUR UPDATING AGIAN!
 
Level 5
Joined
May 12, 2009
Messages
201
Now I can say what's on my mind for the game.
1)Terrain is nice,you'v worked on it.
2)Make bosses
3)Almost all the jutsu are imba.
-Wood barrage deals almost 50% more gamage than Fire pillars but they all have 85*mastery level.
-Oh and why is it 85*mastery level because when you have level 25 in something that makes 85*25 and that is like 2125 but in reality you make 20% of that.

The vissual efects with most spells are fine but the wood barrage is like trees falling from the air, you should make them come from the ground.
Water puddle is kinda lame because you have a stupid blue circle and random explosions in it, atleast make more explosions cause I battle with another dude and he's like omg is that all you'v got cause he was caught by only one explosion.
And when you have a full inventory you cant sell spells so yeah dont buy six spells guys.

Make done damage being displayed on the screen.
And the names in the toolpits are lame but when you cast a jutsu your ninja says it's real name,anyway you can leave it that way thought it's anoying.
 
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Level 2
Joined
Aug 11, 2009
Messages
12
Cool concept, but here's a lot of things i want to suggest so you can unleash the full potential of this game.
I've been hosting this game for a long time, but seems like the noobs are quitting even if they learned or haven't learned the gameplay whenever I host a game. Here are some reasons why:

1. The map is too big for like 1on1 or 2on2 battles, so i suggest you make it smaller. We cannot find each other. :(

2. Increase the damage of jutsus so the game can advance fast because most of the people I play with always quits the game before they can even kill someone. (As players level up, their HP becomes bigger, so OLD weaker jutsus wont work anymore.)

3. make at least 2 to 3 teams and make base for each team so they wont fight over 1 jutsu shop! which is messy.
 
Last edited:
Level 6
Joined
Mar 31, 2009
Messages
247
Nice map but need more to have a better fun ... few jutsus, few creeps, short map, few players, etc ...
 
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