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Draka

Draka, wife of Durotan. Not too happy with it, but not getting any further with it.

Also, feels bad to further make the model moderation list longer instead of reducing it ;_; Have mercy.

Update: Gave her slightly wider hips.
Contents

Draka (Model)

Draka Portrait (Model)

Reviews
General Frank
A wonderful model and very good use of textures and cool adaptation of base animations. A bit too heavy on the polygon count, but the fidelity of the model really speaks for itself. Works in-game and performs well. Awesome job!
hm.. i feel that the wolf detail is really not going to be seen well enough ingame, so you could remove it from the cape and the.. crotch cloth :xxd: ( that said, i always get criticized by heinvers for adding in my own details, so.. :xxd: )

but anyway, its cool :3 lill bit cute too.
it might need a bit bigger hips and bust, but not really.. its always that 'war3 proportions' thing
 
Level 50
Joined
Dec 29, 2014
Messages
1,950
Nice to see you finished this. The head came good looking, well better then mine. I love how you made it. Althought, the animations from Rexxar don't really fit, the mesh is far too skinny to be rigged that set of animations. The mesh moves really wierd in attack animations, legs and arms especially. The stand animations are nice and fit very nice. I like it how she holds that axe on her right shoulder.
I think if you mix between some animations you could get her some nice attack animations, with both her hands, like she has now. Look at the Sentry's animations, you can edit that attack animation a bit (just by adding new bone for the weapon/axe) and then you can transfer that animation again but with reverted bones and get a second attack animation.
The animations from that goblin hero model in the mpq patch has attack animations that will fit this model, but the problem is the same as the Rexxar's bones/animations. Their meshes are way bigger than your model and will have clipings and wierd movements when you rig them to the model. I tried and I got same results as you have now, way too wierd movements in the mesh.
 
Level 6
Joined
Jan 11, 2008
Messages
176
not sure why you're not happy with the end result it's marvelous and very well executed female orc's are very hard and you really nailed this. The only thing that might help is currently it's a very strong mirrored model. Breaking her symmetry can bring her more alive. By making some slight alterations to either side to make it stand out from the other side. it might give her a bit more character and might solve your issues with her maybe being a bit "flat" in terms of expression. Play around with her hair being braided on one side of her head and loose on the other side possibly.

Draka

The fact that she has a blue bandaid on her upperleg and a small pouch on one hip but nothing on the other breaks the symmetry and makes her a bit more interesting.
 
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