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Dragon's Hill

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「Dragon's Hill」

By RCS12

Gameplay
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A map can consist of up to 4 players.

Features
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8 Gold Mines
1 Dragon's Roost
2 Goblin Merchant
2 Goblin Mercenary

Terrain Screenshots
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Entire Map View
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Dragons
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Credits
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-Kobas-;Vengeancekael

Updates


Added
  • Raised some terrains.
  • Lessens fog so that players can easily see during gameplay.
Removed
None

Added
  • Added some tiles on the center near the dragon's roost.
  • Added some environmental doodads.
Removed
None


Added
  • Raised some terrains
  • added some trees


Author's Notes
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Please do not claim this as your own.
And Do not edit the map without my permission.
Map Description Generator 「By Vengeancekael」
Contents

Dragon's Hill (Map)

Reviews
Orcnet19:53, 31th May 2013 Map Approved Dragon's Hill (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet19:53, 31th May 2013

Comment

Review

Map Approved
Dragon's Hill (No Version/s Stated)


Rate
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5/591-100A

Rate
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4/581-90%B

Rate
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3/575-80%C

Rate
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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Dragon's Hill" is a 4 player melee map on a medium sized map.

"Game play is great, no much problems found as well as the neutral buildings and creep difficulty is fine. Same goes to the expansion and middle raid part."

Terrain

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"Terrain is very decent, no much problems found for now."

Management

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"To finalize my review, this is a good map for melee lovers, both game-wise and terrain view."

Total Score:


Rate
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12/1590%B
 
Level 13
Joined
Mar 13, 2013
Messages
299
I'll give some feedback, since I'm here:
the good
-terrain looks fine
-sufficient space and creeps for a good game.

the bad
-insufficient resources. Particularly in a FFA or 2v2 game, all players are going to run out of gold really fast. Additionally, the number of trees at the starting location are a bit too few.
-furblongs that are part of the central red camps drop a random 'level 4 item.' This includes the miscellaneous items "ring of the archmagi," which is a bit imbalanced as far as items go.

the quirks
-creeps at natural expansions and at unused starting locations are set to the 'campaign' aggro range. Not a big deal since there is plenty of space, but it is uncommon.
-saytr camps on the edges of the map have no drops. also not a big deal, but also uncommon.

suggestions
-you have no level 3 items dropping anywhere. I would suggest changing one of your level 4 drops to a level 3 drop.
 
Level 6
Joined
May 13, 2013
Messages
111
I'll give some feedback, since I'm here:
the good
-terrain looks fine
-sufficient space and creeps for a good game.

the bad
-insufficient resources. Particularly in a FFA or 2v2 game, all players are going to run out of gold really fast. Additionally, the number of trees at the starting location are a bit too few.
-furblongs that are part of the central red camps drop a random 'level 4 item.' This includes the miscellaneous items "ring of the archmagi," which is a bit imbalanced as far as items go.

the quirks
-creeps at natural expansions and at unused starting locations are set to the 'campaign' aggro range. Not a big deal since there is plenty of space, but it is uncommon.
-saytr camps on the edges of the map have no drops. also not a big deal, but also uncommon.

suggestions
-you have no level 3 items dropping anywhere. I would suggest changing one of your level 4 drops to a level 3 drop.

Ok Gotta Update that later kinda busy today
 
Last edited:
Level 6
Joined
May 13, 2013
Messages
111
The terrain is too flat, it could use some height variation and maybe some doodads. Its decent and spaced well. Creeps are balanced. I find nothing actually wrong with this map but it lacks anything spectacular too. 4/5. Very playable, thoughtfully made. It has a nice feel to it. It doesn't look like anything from Blizzard.
Thanks for your rating and sorry for late reply, I'm always busy at home.
 
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