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Dragonball Z-Saiyan saga

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Dragonball Z-Saiyan saga (Map)

Level 2
Joined
Jan 28, 2005
Messages
6
I like this because its a one player map it has great potiential if your where to make this into a one player all saga map with side quests i think it would be great
 
Level 1
Joined
May 25, 2005
Messages
4
maybe change kamehama?because he is casting it and after that sounds play...it will be better if first will be sound and after "HA" kamehama lunch
 
Level 5
Joined
Jun 30, 2005
Messages
79
Dude i'm sorry to say this but it sucks. Now here are the few reosons why.
1. Poorly done terrain.
2. Sounds and spell completly off.Set the spell like this.

Event
A unit begins channaling an ability

Condition
Ability chanaling equal to kamekameha

Action
Play sound kamekameha

Say the sound is 3.45 seconds long, set the kamehameka to 3.45 casting time. When the sound ends the spell will fire right away making it more real.
3. You changed the story line to your liking. Like when king kai teaches him kaoken he says '' sounds cool'' I mean goku would never say that. I understand not exactly like the story but that would never happen. King Kai also could not teleport people, if he could he would of done it in the anime.

These are only a few reosons why its not very good. Put more work in it, get close to details. Some people out there may care about this. There should also 2 versions, 1 with sounds and 1 witout or set a trigger to disable all sound triggers. Some people might find it anoying. Well thats all put more work in it be patient.
-Vegeta_SS
 
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