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Dragon Roosts with Birth and Decay animations and team colour

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Dragon Roosts with Birth and Decay animations and team colour added. All colour variations that are found in the game.
Orcs are in a festive mood too, painting their Easter dragon eggs with their favourite team colours. Happy Easter!
Please give credit if you use this.
Previews
Contents

DragonRoostBlack (Model)

DragonRoostBlue (Model)

DragonRoostBronze (Model)

DragonRoostGreen (Model)

DragonRoostRed (Model)

Reviews
General Frank
Useful, but not a shining example. Works in-game. Moved to substandard.
Level 15
Joined
Sep 6, 2015
Messages
576
If someone prefers the birth animation with the building slowly emerging from the ground, I have that too:
Picture:
Screenshot_1.png
 

Attachments

  • DragonRoostBlack.mdx
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  • DragonRoostBlue.mdx
    101.5 KB · Views: 85
  • DragonRoostBronze.mdx
    101.5 KB · Views: 78
  • DragonRoostGreen.mdx
    101.5 KB · Views: 81
  • DragonRoostRed.mdx
    101.5 KB · Views: 85
Level 15
Joined
Sep 6, 2015
Messages
576
I dunno why, I prefer the birth animation as: the nest builds up first with no eggs, then a dragon flies from somewhere and sits upon it. :p:p:p:p
I would like that too, but I'm afraid that would require leet animation skills. Plus the dragon on the roost isn't the normal red dragon model, it has no hind legs, so it would require a heavy revamp of the whole model.
However, I can make the normal dragon descend upon the roost base and phase into the final building during the final moments of the birth animation, but I don't promise anything. This would also heavily increase the model file size as I have to import the whole dragon model into the roost model.
 
Level 11
Joined
Nov 25, 2014
Messages
526
It's okay. As long as the model is good, i've no complaints. Maybe i'm being too realistic. LOL. I'm alright with this model though. YOu can try that some day! I wish I can be a modeler too cuz I need lotsa custom ones. =(
 
I would like that too, but I'm afraid that would require leet animation skills. Plus the dragon on the roost isn't the normal red dragon model, it has no hind legs, so it would require a heavy revamp of the whole model.
However, I can make the normal dragon descend upon the roost base and phase into the final building during the final moments of the birth animation, but I don't promise anything. This would also heavily increase the model file size as I have to import the whole dragon model into the roost model.
what he wanted can kinda be done with a single bone and an attachment point, that has a path to a normal dragon model, in theory.. in practice you'd need to have a good timing in the model, like.. when/how to move that bone and when to show/hide that dummy dragon model
 
Level 15
Joined
Sep 6, 2015
Messages
576
what he wanted can kinda be done with a single bone and an attachment point, that has a path to a normal dragon model, in theory.. in practice you'd need to have a good timing in the model, like.. when/how to move that bone and when to show/hide that dummy dragon model
Yes, I've nearly finished the model. I just had some problems and had to redo it multiple times. Upon rotation of the dragon model with its bones, animations go bonkers.
 
Seems that a model along with the bones can only be scaled or moved. When you rotate it animations look displaced, wings flapping the wrong way in two different directions, jaw goes to the sides and legs too.

yeah, that has happened to me a few times.. think that's one of the war3 limitation that's really fiddly to overcome
 
Level 15
Joined
Sep 6, 2015
Messages
576
I had finished the model, but when I tested it in game everything was screwed up, model parts stretched all over the place. It seems that whenever I import the dragon model into the roost model this would happen, no matter what, tried renaming all the bones, checked if every bone reference is alright, tried importing again and importing differently and from base models without any edits, nothing works.
 
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