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Draenei (Lost One) and Derivatives

Ujimasa Hojo Presents

Draenei (Lost One) and Derivatives

Edited by Ujimasa Hojo

Akama (Optimized) Info:

  • Portrait has been incorporated.
  • Animations have been linearized. Dissipate was added.



  • Fixed the teeth and mouth.



  • Resaved using Retera's model editor in order to avoid a bug.









Draenei (White Lost One Draenei, Optimized) Info:
  • Portrait has been incorporated.
  • Animations have been linearized. Dissipate was added.



  • Fixed the teeth and mouth.



  • Resaved using Retera's model editor in order to avoid a bug.




Archdruid (Lost One Draenei) Info:
  • Created a Druid version of Akama.
  • Has an Ent Form




  • Added an Ent form.



  • Resaved using Retera's model editor in order to avoid a bug.




Mage (Lost One Draenei) Info:
  • Portrait has been incorporated.
  • Animations have been linearized. Dissipate was added.



  • Fixed the teeth and mouth.



  • Resaved using Retera's model editor in order to avoid a bug.




Death Knight (Lost One Draenei) Info:
  • Created a Death Knight version of Akama.




  • Uploaded.



  • Resaved using Retera's model editor in order to avoid a bug.









Laborer (Lost One Draenei) Info:
  • Created a Lost One Draenei worker.




  • Fixed the teeth and mouth.



  • Resaved using Retera's model editor in order to avoid a bug.




Shadowdancer (Lost One Draenei) Info:
  • Created a Lost One with animations of the Satyrs.




  • Fixed the teeth and mouth.



  • Resaved using Retera's model editor in order to avoid a bug.









Vindicator (Lost One Draenei) Info:
  • Created a Paladin version of Akama.




  • Added back the necklace.



  • Resaved using Retera's model editor in order to avoid a bug.









Keywords:
Draenor, Knights of the Ebon Blade, Scourge, Silver Hand, Worker

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Contents

Akama (Optimized) (Model)

Archdruid (Lost One Draenei) (Model)

Death Knight (Lost One Draenei) (Model)

Draenei (Lost One, White, Optimized) (Model)

Laborer (Lost One Draenei) (Model)

Mage (Lost One Draenei) (Model)

Shadowdancer (Lost One Draenei) (Model)

Vindicator (Lost One Draenei) (Model)

Reviews
Misha 13th May 2013 Moderator's Review: I can't really approve this one, anims make him sink below the ground slightly, some parts clip in anims (like gold sack) some are not held right.. some anims look really out of place and derp, and...

Moderator

M

Moderator


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Misha
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13th May 2013
Moderator's Review: I can't really approve this one, anims make him sink below the ground slightly, some parts clip in anims (like gold sack) some are not held right.. some anims look really out of place and derp, and some even deform his arms.. you should try to redo this one and tweak the animations.. maybe combining the original draenei anims with those of a peon, peasant, or heck.. maybe ghoul.. or just have him unique and to drag the gold/lumber chunks behind him, since.. well they always complain they're old and lost in war3 :D

cool cool, although the gold chuck shouldn't be really that round.. i mean, the dude holds lumber way better than he holds the gold, also the wrap on the gold chuck is funky.. tweak that

20:05, 15th May 2013
Deolrin: I know you've been messing around with this model for a while, but I really feel that it is a bit too simple to approve at the moment. The gold and lumber animations are really cool, and I dig 'em, but could you please rotate the hand bone a bit so it looks like he's actually holding the resources? Right now, his hand is tilted in a very strange angle. Additionally, I would like you to try and edit the mesh a little bit. I think adding a pickaxe instead of the sickle-weapon would be a good start. Then you could try and edit the wrap a bit to give him some different clothes, maybe change how his face looks a bit as well. One idea I had is giving him green(or differently colored) pants from another Draenei instead of his current beige ones. Right now, he looks exactly the same as a simple Draenei, except with a few additional animations. There should be a way to differ between it and other Draenei in-game, and not only because of the model's size.

Deolrin: Changes made, resource approved. Good job. :)
 
Level 60
Joined
Jan 20, 2008
Messages
1,474
Any chance of a new screenshot? :)

It will take a while before the new screenshot replaces the old one. Until then, check under version 2.04 to see the screenshot of the latest version.

let's waste 262 kb on a model that has almost nothing changed

This model is about gold and lumber animations and adding them can add quite a lot of KB so stop acting like a smartass.
 
Level 18
Joined
Jan 12, 2011
Messages
1,512

Gojira2000

G

Gojira2000

You should make a lost one crossbowman next or something like that, nice model btw
 
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