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Double Edge

Double Edge

-Important info-
  • Goldmines:8
  • Other buildings
    • Taverns:2
    • Goblin Merchants:1
  • Easy creep camps: 6
  • Medium creep camps: 4
  • Hard creep camps:1
  • Tileset:Lordaeron Summer

-Map Description-
Standard melee map recomended with 2v2 becouse of layout other teams like 1v1 or FFA wont be balanced if enemys spawns in fronst of you
.

-Tactics-
-
Starting base is pretty small so as soon as you make a little army and hero go ut and take out the easy creeps the one which are nearest than head to gold mine and capture it than go to the creeps down to rived if they still are there afterwards either attack oppoenents or kill more creeps if there is left any.

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-Credits-
  • Eldubs for Description Template

Keywords:
Meele,2v2.
Contents

Double Edge (Map)

Reviews
Orcnet20:55, 18th June 2013 Map Approved Double Edge (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet20:55, 18th June 2013

Comment

Review

Map Approved
Double Edge (No Version/s Stated)


Rate
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5/591-100A

Rate
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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Double Edge" is a 2v2 or 4 player Melee map.

"It looks very symmetric right now, map has no value for a 1v1 sub-side match because each 2 player base is near to each other so team-based is a requirement, creep camps is fine but the middle is a bit too much a goblin merchant being guarded by great leveled creeps is too much."

Terrain

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"Terrain looks like cube boxes, with lack of terrain glimpses and enough 3D visuals of a 'forest' or 'hill' lands you should practice more."

Management

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"Overall, needs more work but the specs for a melee looks half-fine for now, terrain needs enough attention right now and same goes to creep leveling and world balancing."

Total Score:


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8/1577%C
 
Level 13
Joined
Mar 13, 2013
Messages
299
Hi. I took a look at your map, here are my thoughts:
the good:
-sufficient resources and space for a solid game
-terrain looks fine (disclaimer: this is not exactly my area of expertise. I would defer you to the opinions of others for more 'credible' feedback on the terrain.)

the bad:
-purchasable items drop off of the green creep camps on the top and bottom edges. never ever drop a purchasable item - no one should get a free tiny great hall.


the quirks:
-you are a little light on creeps, but it's a small map so i guess that's alright.
-red golem camp guarding the goblin shop. That's a bit harsh and gives a slight advantage to a blademaster.
-interesting having allies 'share' an entrance to their base, with each still getting their own distinct space.

suggestions
change terrain in front of each tavern to something buildable. This will help defense a little.
-widen the ramp paths a bit. A lot of bottlenecks throughout the map.
 
Level 1
Joined
Jun 10, 2013
Messages
8
This map is good...for a compact 2 v 2 game, but the terrain is a problem the hard golem camp at the center is moved more to the right hand side. Rest isnt the issue. Just improve the terrain and release a update of the map. Ill rate it 3/5 :D
 
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