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DotA Template 1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Contents

DotA Template 1.0 (Map)

Level 5
Joined
Apr 25, 2005
Messages
18
SD_RYOKO AND ACEHART from www.thehelper.net made this.
In the beginning, Eul created Dota.
Then we played TFT DotA.
We saw DotA Darkness Falls.
DotA Allstars was born.
Guinsoo made his own Allstars version.

May I introduce today, the DotA Template by SD_Ryoko and AceHart.

Just add Heroes and items! A free DotA template for any mapper to use. Includes all the desired modes of gameplay. All random, All pick, an item combiner, multiboard and sample heroes. Revives fallen heroes and tallies score. Prevents most back dooring and spawns stronger units when barracks fall. Revives creeps camps on the map. A free, open source map for you to create your own Defense of the Ancients.

Don't put up with one new broken hero a month anymore! Sick of the fact they won't fix Naix? Comes with a rock solid, non-looping random hero engine.

FOR QUESTIONS about DotA, the World Editor, or bugs, post in the forums.


--------------------------------------------------------------------------------

NOTES

Configure the map in the initialization trigger.
Create your heroes and add them to the Hero Setup Triggers.
Add each hero to the gamplay constants
-Techtree - Dependency Equivalents - Hero : ADD ALL THERE.


Game play Modes: (host only)

-ap
-allpick

All pick. Choose from any tavern.

-ar
-allrandom

All random. Each player recieves a random hero.

-reverse

Every player picks a Hero from either Tavern.
That Hero is randomly assigned to a player of the other team!
If there's more players in one team, those poor sobs get a random Hero.
-repick and -random are not available in this mode.

-sc
-supercreeps

Every now and then a couple Super Creeps (really strong Creeps) will spawn for your team.

-id
-itemdrop

A dying Hero drops a random item. Even undroppable ones!

-dm [number]
-deathmatch [number]

Death Match. Each player gets [number] lives.
If your Hero dies too often, you're history.
If no number is given, it defaults to 3.

-uber

Heroes start at level 10 and revive in half the time.

-sm
-shortmode

Heroes gain experience faster
Structures have less hitpoints.
You get more Gold (16 every 8 seconds, instead of only 8 every 8 seconds).

-usm
-ultrashortmode

Heroes gain experience faster.
Towers are weaker.
More money.
Heroes start at level 10 and revive in half the time.

-mb
-multiboard

Toggle.
Revival times will show either in the multiboard, visible for all players, or only for the owner of the dead Hero.

Commands available to all players:

-random

Random Hero.
Don't know what Hero to pick?
Random only works once.

-repick

Repick a Hero.
Didn't like the Hero you got?
Try another one.
Repick only works once.

-ms
-movespeed

Shows your Hero's movement speed.

-ma
-matchup

Shows which Heroes your opponents control.

Post Script
On a side note, I would really love to see the two original healers come back. Sorceress, and Furion. :D
 
Level 9
Joined
Jul 7, 2005
Messages
529
well it all depends VG on the purpose of the map maker, if it has the triggers etc that can do randoms repick, etc then that helps lots of people (like me :)
 
Level 5
Joined
Apr 25, 2005
Messages
18
There are enouph unprotected dotas here to learn how the triggers are done...
But I bet they don't have as much as this has one.
This includes all dota features and more.
This is a good map for people to learn off.

Plus if there are other unprotected dotas here then why comment saying
I cant say I like the idea of more dota clones being made as a result of this....
 
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