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DotA Alternate

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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「DotA Alternate」

By AditTechno

Gameplay
[tr]
The world of DotA is in clash. The other ones got here because of a reason. There's no escape...

Screenshots
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251041-albums8734-picture106529.jpg

251041-albums8734-picture106528.jpg


Features
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Choose up to 22 Heroes!
Some skills are from DotA!
20 Hero levels!

Credits
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Special Thanks
Blizzard - The map
Heinvers - Icon Pack
The Panda - Icon Pack
-Grendel - Necromagus model.
Proxy - Deathbringer model.
Whitewolf8 - I took your Hero Footman model from your campaign :).
Sellenisko - Vrykul Flame Binder model.
Direfury - Falric and Burning Avatar model.
You - For Playing
And someone else i've forgotten...

Changelog
[tr]
Version 1.0.0
Map Uploaded
Version 1.0.1
Fixed the dependency equivalents
Increased time for preparation
Added missing DISBTN Icons
Changed name of map
Version 1.0.2
Few changes and bug fixes of Dark Scientist
Omniknight's Divine Shield is now a deactivateable ability
Version 1.0.3
Changed Prisma's name to Arcanist
Changed God of Thunder's last ability to Ultimate Avatar
Changed Frederick's model
Changed God of Thunder's model
Balanced Hero Citizen's move speed
Balanced Archpriest's attack speed
Changed the effect of Demon Portal:
Level 1 - Summons 1-2 Fel Stalker (Old = 2-3 Fel Stalker)
Level 2 - Summons 2-3 Fel Stalker (Old = 2-3 Fel Ravager)
Level 3 - Summons 1-3 Fel Ravager (Old = 2-3 Infernal Machine)
Changed Claymore's attack addition to 24
Changed Mithril Hammer's attack addition to 36
Changed Great Cleave's Combat Specialist distributed damage jump rate. From (40%-50%-60%-70%) to (40%-45%-50%-55%)
Manacosts will be changed in the version 1.0.4.
Map Description Generator 「By Vengeancekael」

Author's Notes :
If you want to help me, example making other versions, creating spells, creating units, fixing bugs, PM me.

Keywords:
DotA, Aeon, Co-op
Contents

DotA Alternate (Map)

Reviews
09:29, 8th Apr 2016 Rufus: Update Note Note Not enough changes have been made. Status has been set to Awaiting Update. You should avoid updating this map too frequntly if you don't fix all the issues I point out. If you feel the need to...

Moderator

M

Moderator

09:29, 8th Apr 2016
Rufus:
profilepic210991_9.gif
Update Note

storywritingart.gif
Note
Not enough changes have been made. Status has been set to Awaiting Update.

You should avoid updating this map too frequntly if you don't fix all the issues I point out.
If you feel the need to update more often even though you don't fix all the issues I pointed out, you need to upload it in the the Map Development forum and continue developing it there.

You need to believe yourself that all issues I mentioned have been fixed before updating this again.
An alternative is to provide good arguments to why some things have not been fixed.

If you do not follow the guidelines above I will reject the map.
Rejection will only follow if you intentionally contine to update the map. Mistakes can be overseen.

21:34, 7th Apr 2016
Rufus:
profilepic210991_9.gif
Rufus Moderation Note

storywritingart.gif
What you need to do:
Your description is lacking. While being nice and cleaned up with a description template, it lacks information. What is different from DotA? What did you add? What are the main features?

I tried out the game with a friend aswell, and must say that there are a lot of things that could use improvement.

The arsenal of items are way too small to be interesting for an AoS. Being able to choose from only 11 items + a healing potion (that turns off upon being attacked, which wasn't stated in the tooltip) does not allow for a lot of variation, and all the player will end up with the same items in their inventory. Additionally those items had no reciepes. Just straight off a high gold cost which will take a long time to reach.

Last hitting was very hard, as your minions attack very swiftly with the same damage as the hero I played. The heroes abilities cost a lot of mana. I could use two abilities one time each and then I had to either go back to the base, or wait until it regenerated (which would tkae forever). The abilities wasn't powerful either, and barely felt like they did any difference in the combat.

In order to get his approved a lot of more items will need to be added and heroes will need a lot of balancing.

Stuatus set to Awaiting Update.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Moderation Note

storywritingart.gif
What you need to do:
Your description is lacking. While being nice and cleaned up with a description template, it lacks information. What is different from DotA? What did you add? What are the main features?

I tried out the game with a friend aswell, and must say that there are a lot of things that could use improvement.

The arsenal of items are way too small to be interesting for an AoS. Being able to choose from only 11 items + a healing potion (that turns off upon being attacked, which wasn't stated in the tooltip) does not allow for a lot of variation, and all the player will end up with the same items in their inventory. Additionally those items had no reciepes. Just straight off a high gold cost which will take a long time to reach.

Last hitting was very hard, as your minions attack very swiftly with the same damage as the hero I played. The heroes abilities cost a lot of mana. I could use two abilities one time each and then I had to either go back to the base, or wait until it regenerated (which would tkae forever). The abilities wasn't powerful either, and barely felt like they did any difference in the combat.

In order to get his approved a lot of more items will need to be added and heroes will need a lot of balancing.

Stuatus set to Awaiting Update.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
I can't make recipes yet. Any tutorials in the tutorial forum?
I'm sure there is. Of not there, somewhere else on the wb. It is not very hard to serach for it yourself, really. :D

Also there is 24 items though. Check clearly in the tomb or ancient of wonders.
Well, in that case you might want to make that more clear, as both my friend and I only found one item shop. :)

Good, good. keep working! :)
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Update Note

storywritingart.gif
Note
Not enough changes have been made. Status has been set to Awaiting Update.

You should avoid updating this map too frequntly if you don't fix all the issues I point out.
If you feel the need to update more often even though you don't fix all the issues I pointed out, you need to upload it in the the Map Development forum and continue developing it there.

You need to believe yourself that all issues I mentioned have been fixed before updating this again.
An alternative is to provide good arguments to why some things have not been fixed.

If you do not follow the guidelines above I will reject the map.
Rejection will only follow if you intentionally contine to update the map. Mistakes can be overseen.
 
Level 16
Joined
Feb 28, 2016
Messages
676
I think I'll try to think ideas for items. So I think i need to create a hidden item shop now.
Some reasons :
I'm working on a cinematic where it needs to be fixed too. So I don't have some time.
Other thing is that items is not worked on yet. I'll get to work on it. Because I already recruited someone for spell creating and finding bugs I think. I created this map before I registered Hive though. If so, I would quickly call for reinforcements(recruitment).
The manacost, I think this time I should lower the mana of Level 1 abilities...

Hope you can understand. I'm trying to recruit users too.
 
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