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DotA Ability Draft v1.03b (v6.83d)

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Mix up abilities of your choice in a team deathmatch of DotA.

Features

Everything on the map matches the original DotA v6.83d - the last release done by Icefrog.
After the game mode is set, 16 heroes are randomed to choose from.
Team's bases are highground safespots where you heal & enemy takes damage. That is where you get buy new abilities and simple utility items to enhance potential of ability draft.



Victory Condition

General

Heroes

Spells

Items

Goal is to keep taking control over 4 neutral buildings - Lumber Mill, Goblin Laboratory, Mercenary Camp and Marketplace - located in between player's bases.
Buildings have loyalty displayed as their mana. It drops/raises in your team's favor by 1 per second by standing within 600 range. Need to be at 5 loyalty at least to earn points.
A newly taken place will start gathering 7 points for it's first 20 seconds. After that, gathering falls to 5 points for 40 seconds followed up by 4 points. 2 extra points per second are gathered by two farthest buildings from you base.

Roshan - located in the middle, killing him gathers 1000 points
Some extra points are gained when a hero dying within 900 range to an objective (buildings or Roshan).


Victorious is the team that earns 12000 points as the first team. (avg. 25 minutes)
First 15 seconds - Red players selects game mode
Following 50 seconds - hero picking phase
Following 30 seconds - time until arena opens and game begins (time to learn spells and purchase items)

Spells are tied to their positions and hotkeys. For example you can learn Acid Spray at any position of Q/W/E. Once learned, the position is taken until the ability is unlearned.

Scoreboard displays all spells that are currently learnt by each player.

All gold earnings are slightly reduced in compare to v6.83d but so are the expends. Starting gold amount is 483.


Game Modes:
Unique Abilities [-ua]: No players may learn an ability already learned by other player.
Team Unique [-tu]: Players in same team cannot learn the same abilities.
All Available [-aa]: Players may learn any abilities.
The only natural restriction is that players can never learn two invisibility based abilities - Shukuchi, Wind Walk and Vendetta.


Learning/Unlearning spells:
To learn a new spell you have to purchase a Q/W/E/R book at Scholar merchant. To unlearn it purchase A/S/D/F. For detail explanation check Items tab.

Neutrals:
There is 9 creep camps. 4 large camps located at the map corners, 4 medium camps between each neutral building and large creep camp and Roshan located at the middle of the map. Roshan's strength is modified more towards DotA 2 Roshan meaning he has better armor but takes more damage from spells.

Powerups (Runes):
Spawns 3 bounty runes and 1 powerup rune every 2 minutes, located exactly between each player's base and Roshan's middle camp.
Available heroes at current version:
Strength (11)
Abbadon
Beastmaster
Brewmaster
Doom
Huskar
Kunkka
Legion Commander
Night Stalker
Pit Lord
Sand King
Tauren Chieftain


Agility (11)
Bloodseeker
Drow Ranger
Medusa
Moon Rider
Nerubian Assassin
Phantom Assassin
Shadow Fiend
Sniper
Troll Warlord
Ursa Warrior
Viper


Intelligence (11)
Ancient Apparition
Enchantress
Furion
Leshrac
Lich
Lina
Ogre Magi
Rhasta
Skywrath Mage
Windrunner
Witch Doctor
Available spells at current version:
Normal Spells (43):

Acid Spray (Alchemist)
Aftershock (Earthshaker)
Battery Assault (Clockwerk)
Bash (Slardar)
Blink (Queen of Pain)
Burrowstrike (Sand King)
Chakra Magic (Keeper of the Light)
Counter Helix (Axe)
Diabolic Edict (Leshrac)
Dragon Blood (Dragon Knight)
Enchant (Enchantress)
Elune's Arrow (Mirana)
Fervor (Troll Warlord)
Fireblast (Ogre Magi)
Fissure (Earthshaker)
Flame Guard (Ember Spirit)
Frostmourne (Abbadon)
Heat-Seeking Missile (Tinker)
Hellfire Blast (Skeleton King)
Homing Missile (Gyrocopter)
Illuminate (Keeper of the Light)
Impale (Nerubian Assassin)
Inner Vitality (Huskar)
Lightning Bolt (Zeus)
Meat Hook (Pudge)
Mirror Image (Naga Siren)
Overload (Storm Spirit)
Poison Touch (Dazzle)
Pounce (Slark)
Purification (Omniknight)
Rage (Lifestealer)
Reality Rift (Chaos Knight)
Reflection (Terrorblade)
Repel (Omniknight)
Silence (Death Prophet)
Shackles (Rhasta)
Shukuchi (Weaver)
Summon Wolves (Lycan)
Strafe (Clinkz)
Voodoo (Lion)
Wave of Terror (Vengeful Spirit)
Warning Rift (Puck)
Wind Walk (Bounty Hunter)


Ultimates (25):
Amplify Damage (Slardar)
Chain Frost (Lich)
Coup de Grace (Phantom Assassin)
Death Ward (Witch Doctor)
Dream Coil (Puck)
Duel (Legion Commander)
Exorcism (Death Prophet)
Ghost Ship (Kunkka)
Insatiable Hunger (Broodmother)
Life Drain (Pugna)
Macropyre (Jakiro)
Mass Serpent Wards (Rhasta)
Nether Swap (Vengeful Spirit)
Omnislash (Juggernaut)
Primal Roar (Beastmaster)
Pulse Nova (Leshrac)
Rain of Chaos (Warlock)
Ravage (Tidehunter)
Reaper's Scythe (Necrolyte)
Rearm (Tinker)
Replicate (Morphling)
Sunder (Terrorblade)
Vendetta (Nerubian Assassin)
Viper Strike (Viper)
There are two vendors, both located at each's base.

Scholar:
Learn New Ability [Q/W/E] - For 250 gold opens player a dialog window of 6 buttons. 4 of them are random abilities to choose from, 5th learns you a random ability out of the whole pool while returning 75 gold, and 6th cancels the purchase with a 175 gold return.

Learn New Ultimate Ability [R] - For 250 gold opens player a dialog window of 5 buttons. 3 of them are random abilities to choose from, 4th learns you a random ability out of the whole pool while returning 75 gold, and 5th cancels the purchase with a 175 gold return.

Unlearn Ability [A/S/D/F] - For 25 gold, hero unlearns the Q/W/E/R spell.

Tome of Strength/Agility/Intelligence - 150 gold. Instead of combining items, scaling of heroes is done by purchasing +3 stat tomes.

Tome of Experience - For 225 gold you can purchase extra experience.

Consumables:
Clarity Potion- For 45 gold, non-combat consumable restoring 150 mana over 40 seconds.

Healing Salve- For 90 gold, non-combat consumable restoring 400 health over 10 seconds.

Tango- For 60 gold, you get 2 charges used to eat a tree restoring 115 health over 16 seconds.

Magical Bottle- For 500 gold, contains 3 charges of non-combat consumable restoring 85 hit points and 50 mana over 3 seconds. Refills at your fountain or when capturing a rune.

Observer Ward- For 60 gold, 1550 AoE vision around a place. 7 minutes duration.

Sentry Ward- For 85 gold, 900 True Sight. 4 minutes duration.

Dust of Appearance- For 80 gold, places a debuff on enemies preventing them from going invisible for 12 seconds. 15% movement slow if has an invisibility buff on.

Gem of True Sight- For 550 gold, provides the carrier with 900 True Sight. Drops upon death.

Scroll of Town Portal- For 50 gold, after 3 seconds channeling (5 and more if somebody tped right before) teleports owner next to a friendly building. Usable to tp to a currently owned neutral building.

Smoke of Deceit- For 50 gold, 15% movement bonus and invisiblity and disappearance from the minimap for 35 secodns. Dispels when comes within 1025 range to enemy hero.

Boots of Speed- For 300 gold, +50 movement speed.

Ironwood Branch- For 45 gold, +1 all stats (Ensures a Good Game!!).


Screenshots


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Changelogs

1.03b
-fixed major bug when people would start spawning paused after any team reached over 9k points
[/color]

1.03
-required amount of points to win increased from 9000 to 12000
-Roshan reworked into proper fifth objective - all stats reduced significantly, Aegis of the Immortal gets reclaimed in 3 minutes, respawn set between 3.5 to 4 minutes, killing team gains 1000 points
-having control over two farthest objectives now earns 2 extra points for the team at all stages
-hero kill within 900 range of an objective (Roshan included) now earns 20 + 2x dying hero level points
-doubled experience gained from neutral creeps
-bounty runes give much more gold longer the game goes
-fissure no longer shows on minimap
-replenish stock on all tomes reduced to instant
-replenish stock on boots of speed and bottle increased to 1
-Furion model changed back to original (without stag)
-added hero glows to non-hero characters
-fixed Fissure blocking some spell missiles from passing through
-Duel removes invisibility effects
-purple colored text bit brighter
-added custom background music
[/color]

1.02

-required amount of points to win increased from 7000 to 9000
-fixed fatal issue with Fissure disconnecting players
-getting killed by neutral creeps or Roshan no longer gives experience to nearby enemies
-fixed unlearning abilities clearing icons at wrong player positions in multiboard
-fixed all players receiving message when a player tries to learn ability on already occupied position
-fixed several spells interacting with ownership circles
-fixed Reality Rift not teleporting illusions
-fixed Chain Frost jumping too quickly onto another target
-fixed Juxtapose procing even after ability was unlearned
-fixed many ground targeting spells having wrong facing angle when cast on hero portrait
-updated Waning Rift effect to match original dota
-fixed floating text being visible to all players after picking up Bounty rune
-heroes now respawn paused after the game is over
-updated loading screen

1.01
Release


Videos & Thanks

Video soon to come up.


DotA 6.83d by
Icefrog
Loadscreen background image by Kunkka

Models:
Ancient Apparition model by PrMosquito
Duel model by Infrisios
Ghost Ship landing model by Mc !
Reflection overhead model by Champara Bros


If you find any bugs or have any suggestions, do not hesitate to contact me on [email protected].




If you enjoy my maps, consider supporting me on Patreon. Allows me to spend more time balancing and creating new maps.


Previews
Contents

DotA Ability Draft v1.03b (v6.83d) (Map)

Reviews
deepstrasz
You cannot know from the start which spells are in any of those books since the description does not mention. Plus, you only get 70% if you cancel... What about item combinations or at least items in general? All we get are some potions and other...
deepstrasz
I guess this can be approved. However, it would be better if any hero could choose whichever spell desired from all of them.

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
You cannot know from the start which spells are in any of those books since the description does not mention. Plus, you only get 70% if you cancel...
What about item combinations or at least items in general? All we get are some potions and other accessories.

Feels incomplete somehow.

Awaiting Update.

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Level 9
Joined
Apr 18, 2012
Messages
90
There is too many spells to cover it into the description of each "spellbook". It would just make a big mess. All spells, players are given to choose from are 100% equal to the accual version of DotA, which everyone who plays it knows very well. If you will, you can see all the abilities sorted out as clear as possible in the Game Info (F9). The idea of the map is based on your choice of given spells to make a useful combo.

According to the items, the game is not focused about them. What point would it be to either remake most of the items that are in DotA of even create brand new recipes? Yet items that are in cover everything. You got all the consumables you need, wards for map control, smoke for a successful ganks to make your spells work even better and scaling is solved by buying Tomes of Attributes of your choice + teleport scroll which can be used not to just tp to base but to defend to your own neutral building.

This better needs some opinions from DotA players I'd say.
 
Level 25
Joined
May 11, 2007
Messages
4,651
I tried this alone in singleplayer to check it out.
As you've said it's quite hard to explain how the spells work with the dialog system that is in use.
You could maybe replace it with a shop system, but I feel like it would be a lot of work for probably nothing gained. Most of the people that will play a dota themed map would probably already know how dota works.

Selection screen works fine, it was cool how the abilites were added as hero skills.
There are proper quests detailing what to do..

Fixup the screenshots and the map description and I don't see any reason why this wouldn't be approved.
 
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