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Doomsday 1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Doomsday 1.0

Information

Media

Credits

Based on Road to Armageddon map. A mission inspired by Insomnia from Mental Omega APYR. The map is an assault mission with a timer and multiple difficulty to cope with player skills.

Player is provided with a unique advanced tech for their arsenal. Enemies uses advanced defense and mix of default and advanced troops. Allies will rally reinforcement and attempt to help the player (and be useful that is).

After a brief moment of initial struggle, the ace card will arrive and player has a chance to make their push at that point. Lost of the ace card will yield in defeat, while destroying enemy's triumph card is the way to attain victory.

For more detail, see the media tab to get a show of the gameplay.
LegendzKing : Road to Armageddon map
SpeederMO & Mental Omega Development Team : Mental Omega Mod

Models :
General Frank
Kofi Banan
Mechanical Man
Lord_T
JetFangInferno
Illidan(Evil)X
Ket

(There are some models shown in the "Resources in Use" that is not used in the map, they will be removed soon to save space)
(IF YOUR MODEL IS USED IN GAME AND YOU ARE NOT CREDITED, PLEASE PM ME SO I CAN ADD YOU)

Previews
Contents

Doomsday 1.0 (Map)

Reviews
deepstrasz
I'm not sure you've mentioned all the authors whose resources you've used, example: Kitabatake Resources in Use by Doomsday 1.0 | HIVE Maybe, it's one of those you've mentioned as not used but in the import manager nevertheless. You have a mania of...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,804
I'm not sure you've mentioned all the authors whose resources you've used, example: Kitabatake
Resources in Use by Doomsday 1.0 | HIVE
Maybe, it's one of those you've mentioned as not used but in the import manager nevertheless.

You have a mania of using other people's terrain (in most cases melee maps) instead of making your own. Not only does it ruin the idea and atmosphere of your game but it just makes your work look sloppy.
The combination between tanks and warcraft content is bizarre, with gold mines, shops and neutral hostile which serve no purpose.

Some buildings like the Factory Center can't be clicked to continue construction if you accidentally move the worker.
Write proper descriptions for things. What does "upgrade defense" means? To what/whom, tanks, buildings!?
Tooltip Tutorial
Creating Good Descriptions
Every tech upgrade has the same description. Is this a joke!? There's no mention that these upgrades lead to enable the training of other units.
The game starts lagging shortly after a few minutes of play... to the point of being unplayable.


I suggest you create your own factions and terrain to make it all feel right:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics

Set to Substandard.


If you want more reviews, you should participate in the The Grand Review Exchange!


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