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Doodad Hunt 1.05

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Gameplay

This map is the follow-up of the Doodad Christmas original map. I'm a big fan of the map of The-Spoon. However, I found out that his map was too repetitive and easy to cheat.
That's why I've made this version.
The gameplay is an hide and seek kind of map. You control either a doodad or a seeker. The doodad has to hide in the map. The seeker has to catch the doodad. The terrain is randomized at each turn. Besides, the seeker and the doodads have various spells to reveal or hide themself. Finally, there is a configuration menu at the beginning to customize your game.

Original Inspiration: Doodad Christmas

Gameplay

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Credits

Original idea:
-TheSpoon

Model:
-Troglodyte WoW

Music:
-Conan the Barbarian

Changelog:

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Version 1.04

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-Add AI to play with
-Tower size reduced
-10 seconds delay for trolls to know where the present is
-Max time per round set to 5 minutes
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Keywords:
Doodad, Prop, Hunt, Troll, Tag, Hide, Seek, Random, Mini-Game, Fast, Doodad Christmas
Contents

Doodad Hunt 1.05 (Map)

Reviews
deepstrasz
3 of the troll's abilities have the same hotkey D. Ping Doodad's is P as Patrol. Also check the ones for the doodad players. Even though it has AI, it looks as only the host becomes the troll in singleplayer. Approved. (previous comments: Doodad...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Please credit the original author (and map) you've inspired yourself from. You've written about it but not under credits.

How do you get mana?

Generally, the game is the same. Maybe think of more modes?


If you want more reviews, you should participate in the The Grand Review Exchange!

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MAPS IN GENERAL
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Description Guide - Maps
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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
Daffa the Mage
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Please credit the original author (and map) you've inspired yourself from. You've written about it but not under credits.

How do you get mana?

Generally, the game is the same. Maybe think of more modes?


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
Daffa the Mage
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/

-I've edited the autor and credits section

-You need to collect presents that spawn in the map to have mana

-I can add another mode, where everyone is a doodad and have to chase each other
 
Level 1
Joined
Jan 27, 2020
Messages
3
i've been playing this map on classic and reforged it seems after 15 secs or so the props will show healthbars and show them on the minimap :( is there a way to disable it
 
Level 13
Joined
Oct 18, 2013
Messages
690
Akaka's Prop Hunt simply had all "doodads" (really just units) show life bars. It would be fancy if life bars were only shown to some players, but I don't know that that's possible unless you have custom life bars. Anyways, I would focus on adding some new terrains in since akaka already fleshed out the concept a good 5 years ago.

Aside from that, little settings like Doodad Dispersion and the like are great for adding replayability! So if this was my project, I would focus on adding additional terrains and more settings like that. Good luck!

edit: I've given it a low rating for now because it seems to have been released with nigh-unplayable bugs. And maps have not been approved for much less than this. When you put out a new version I can change the rating =)
 
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