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Distilled Water TD v1.36

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Distilled Water TD

Please check out Valley of Decay Standalone!
Valley of Decay


Overview:

Overview
This TD is pretty unique. Towers need distilled water to attack and if your storages are empty, your towers will not be able to attack. In addition to this, the bounty for killed creeps is not set by the game. You will have to increase the bounty yourself.
One of the most important buildings in this TD is the Water Station.
It produces distilled water for your towers and you can increase the bounty there.
Are you pro enough to win this incredibly hard TD?

  • Credits
×TD_PRO_2006: Creator

Special Thanks to:
×Benihipe (tester)
×ap0calypse (helped to remove leaks)
×Falke13 (some nice ideas)


  • Changelog v1.21
-spiced up the ending a bit
-removed a bug, that caused remaining units after leaving or losing
-added a spell for checking the current xp of a tower (idea by ap0calypse)
-removed most of the leaks
-added a command that allows a player to instantly activate the auto anti stuck function
-changed the specialeffect on a water station when you get distilled water


  • Changelog v1.34
-Removed the -ready bug, that caused heavy gameplay problems
-Removed a small leak
-Added an ability to the builder which allows you to freeze or unfreeze your towers.
As long they are frozen they will not attack. This feature is pretty nice because you can control
the spent amount of distilled water much better. This idea is by Falke13.
-Removed the feature, that caused the displayed lives to turn red and to be set to 0 when a player leaved


  • Changelog v1.35
-Flicked through the triggers to fix some small leaks
-Added a new difficulty


  • Changelog v1.36
-Increased damage of Mind Tower's burning aura
-Fixed a bug, that removed the damage buff from level passives when reaching level 11
-Fixed a bug, that made it possible for towers to reach level 11 instead of the maximum 10






Keywords:
td, distilled, hard, pro, water, tower, defence, solo
Contents

Distilled Water TD v1.36 (Map)

Reviews
22:53, 7th Dec 2009 ap0calypse: Approved, Reviewed A blend of multiple TD's, you can upgrade your own bounty, there's an implemented rank-system for each tower and towers require water to attack. Towers have quite a lot of upgrades, but you...

Moderator

M

Moderator

22:53, 7th Dec 2009
ap0calypse: Approved, Reviewed

A blend of multiple TD's, you can upgrade your own bounty, there's an implemented rank-system for each tower and towers require water to attack.
Towers have quite a lot of upgrades, but you cannot build a lot of them.
Even on "Easy" the map is quite hard and it will take you a few efforts to get to level 40+ (unfortunately, a very repetitive mistake made by most mappers).

Unprotected, very good for learning purposes.

Check post #5 and #6 for the full reviews.
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
Map Review

This review is made by reason 3, if you have any questions or anything else to comment feel free to Private Message me.You may also ask me to review your map again.

One of the best TD's i have ever played.Reminds me of the "Element TD" a bit though.Nevertheless, making towers require water to attack is a unique idea and makes the game even harder!

[+]Your terrain is nice, a bit simple but fine for your map.
[+]You have a nice loadscreen and only a few imports.A map of low size is always nice as it can easily be hosted on Bnet.
[+]Nice towers and missiles, tooltips and game interface.Well designed!
[+]I didn't experience any crashes or lag playing it.
[+]Map was balanced at a decent level.
[+]Your description is nice, you also have some dialog options to help new players.
[+]Map is unprotected, helping users to learn from it.
[-]They only bad point i have to admit is that after a few waves the game became a bit boring.

Overall rating:4/5 - Recomended!
What can i say, i liked the map a lot and my suggestions for improvement are, you should add a few waves, maybe more and different tower types than the usual, and spell variety.
~ r3
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Ohh, it's you again ^^

I love the fact that it's unprotected (and I'll keep repeating this :p), I've looked at the triggers and I would've done a few things different, but that's not the real problem.
The problem is that you did not remove the leaks: you do set a variable to the location, but you don't remove that variable (with custom scripts, as you probably know)... a bit lazy? ^^

The level-system is quite nice, though I would suggest a spell to check the current XP of a building ^^ (just a spell that says "Custom Value XP / XP Req" when you target a building is good enough I guess).
The bounty system (though it's been done before, apparantly) is good as well.
There were a lot of upgrades, but I missed more towers.

Also, the 15 food really limits you, I had built 2 water stations, so I could only build 5 towers.
Level 50 is quite overpowered, as you cannot get any more buildings, neither can you (probably) upgrade anything, so you just have to hope all goes well... (though I could sell one of my water stations to build a few archer towers, it was still hard).

The tooltips are structured, butI really hate the colors :/
It's a mix of about 5 colors, some of them (such as the red-ish color) were hard to read.
Could you keep it to 1 color for the stat and another color for the value?
(e.g.: "Damage" and Ättack Speed" would have the same color, "100-100" and "1.00" would have another color as the stat, but the same color between those 2 values).

The terrain is also a bit of a downside, I know TD's don't need outstanding terrains, but you could add a fog, or perhaps some doodads or... anything that can smoothen it up.

Approved anyway, with a 3/5 (2.5/5... you're lucky that some wise people once decided to let 2.5/5 be 3/5 xD)
 
Level 10
Joined
Oct 26, 2008
Messages
287
thank you all for your reviews.
the next days i will give my best to fulfill your suggestions.
one thing sound hard for me:
more towers. i know more towers would be great but the thing is, that the currently available towers are quite balanced between each other end the game.
i will find a solution for that :) it will be a surprise

one more thing:
l
maan i really have big problems with the terrain^^ if you have time and a lot of positive energy, i would be glad when you could boost it up a bit :) or maybe anyone knows someone who could do that for me :)
 
Level 9
Joined
Aug 21, 2008
Messages
533
a TD again..., but:
:thumbs_up:Nice idea with the water and the twist with the bounty upgrading(should i upgrade my towers to bash creeps or should upgrade water mills to get water for upgrading bounty)
:thumbs_up:Towers gaining expierence and leveling
:thumbs_up:Towers have a lot upgrades

:con: One of the air LVL had a armor type which you would have to beat with a attack type which currently only reach ground
:con:YOu are lost when you suddenly dont have water
:con:Only 5 towers... and
:con:you have to build 2 water station at the beginning, making you build every tower once which leads to...

:thumbs_down: that the game is always same. YOu cant have a own strategy which hurts
:thumbs_down: No bosses. its a TD so it should have bosses.YOu dont have just to make one hard creep, but maybe somethink which is like a bosswave

Some suggestions:
Add more Towers
Maybe at a shop were you could buy water for emergency situations
Change the icen of lumber to a water icon:cute:

I rate it 3/5, its already fun but you have to improve it.
 
Level 4
Joined
May 25, 2009
Messages
97
Nice map and the mix from other TDs is nice.I found an imba bug.It was the first time i was playing and i took all the time before the creeps start coming just to read the infos.When time was over creeps started coming and when i was on 3rd lvl wave i noticed a message saying type -ready when you are ready, so i did, and the creeps started coming from the beggining.I think when i typed -ready creeps started coming on double waves which means if wave 1 has 10 creeps now they were 20
 
Last edited:
Level 4
Joined
May 25, 2009
Messages
97
I had a pretty good idea.You can add a clickable ability on the towers which will allow them to attack or not, so they wont drain water.This is very usefull if the type of one of your tower deals very low dmg to this type of armor the wave has , so u can disable it from attacking and keep your water for the tower that can deal more dmg at this type of armor.
I am not sure but i think it's a bug, if you choose the Yes for new player you will get the nature tower at no cost and you will have the same money as someone who choosed the No for new player .
 
Last edited:
Level 10
Joined
Oct 26, 2008
Messages
287
very good idea, i will try to add this :)
hmm actually u will lose money for that nature tower.
i will check it, but there should not be any bug.

@slayerII:

You wrote:
"One of the air LVL had a armor type which you would have to beat with a attack type which currently only reach ground
YOu are lost when you suddenly dont have water
Only 5 towers... and
you have to build 2 water station at the beginning, making you build every tower once which leads to..."

I say:
1)yeye that one air level is a small obstacle i added to make the td harder. it is not any shit thing or some kind of bug, it just forces you to build an arrow tower. In this TD, i wanted every tower to have its own and specific use.
2) :) " YOu are lost when you suddenly dont have water" ::thats the difficulty of this game!
3)yes more pple complained about the less towers, BUT: who says that a td has to have 50 towers? there are less towers (although 5 tower is a quite average variety in my opinion), because its not required to have more.
i mean, i could add aura towers, but thats too mainstream :)
if you have ane good idea of a new tower, please post it, i will take it into account.
4) you dont have to build two water stations in the beginning, i won "hard" with just one from the beginning on :)
when you have two later, you will see that you have not enough food left. this is the difficulty i wanted to add with the foodcosts of the waterstation.

However, thank you very much for the review.


i will upload a new version in maybe 3 or 4 days, i am busy at the moment :)
i try to take all your suggestions into account and thank you very much. all of you
 
Level 9
Joined
Aug 21, 2008
Messages
533
ye aura towers sux hard.
And i selled the second water mill later to get enough food:grin:
ANd yes i used the arrow tower

I also dont think that a td have to have 50 towers but with only 5 is the problem, that just HAVE to buld every of them, and cant make a own strategy.Its now just every game the same, and after you beat it, you wont like to tried it again cause you would just build the towers again.But maybe it would be enough if you could choose multiple towers to upgrade(eg: you could upgrade the nature tower normaly to a natur tower, or maybe to plant tower which do more damage bu losses the multihit ability or to a animal tower which makes less damage but hits a HUGE amount of enemys)
It owuld be also a way to make permanent upgrades for all tower slike you have done for this fast schooting tower with the aura(forgot his name)

Still i would like to see a shop where you could buy water for emergency sititutions- or even to sell all water mills later and try to survive without one and having more towers. This would add more strategy.
 
Level 10
Joined
Oct 26, 2008
Messages
287
@slayerII: ok i will implement a laboratory, where you can buy water for gold and which provides some abilities for your towers.

Maybe i will add one new tower in addition, because you are right when you say you cannot have an own strategy. u have to find out one specific and thats the way it is boring after you have won once.

@reason 3: hmm you mean a wave, where totally random creep types will spawn?
 
Level 4
Joined
May 25, 2009
Messages
97
I am not sure but i think it's a bug, if you choose the Yes for new player you will get the nature tower at no cost and you will have the same money as someone who choosed the No for new player .

My bad it doesn't excist

I noticed that builder has the Unsummon ability which only works for undead buildings, maybe removing it?

About adding a shop that will sell water i don't think it's good idea or if you add this shop make the prices a bit high ,
ex: 20 water for 60 gold or something like this
Also make the timer start when the player has choose the settings bcs u loose about 20-30 secs if you are a noobie
When you play with other people you can see that when they kill their creeps there is a gold message like when you kill the creeps, +11 , +7 etc depending on your bounty.I don't know if this gold really goes to you or you just see the gold but if excists for blue and red as far i know bcs i played with a m8
And last thing make the nature tower to be able of attacking with bounces when it crits
 
Last edited:
Level 10
Joined
Oct 26, 2008
Messages
287
Of course the costs for water will be high :)
Those 20-30 secs are ok, because when you admit that you are new to the td, you will have the essential towers instantly.
I hope its ok when i dont change anything with the starting timer :)
The gold really goes to you. there is no way. I will check the triggers again, but i think this funktion should work.
And the thing with nature tower bounce cri: I havent found a way to do that, but i will keep thinking.

thank you :)
i will start the new small update tomorrow (11.12.2009)
 
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Level 4
Joined
May 25, 2009
Messages
97
I managed to reach lvl 45 (imba difficult air wave) and as you can understand i had every thing on max.The final upgrate of the Coral tower has an ability called Revenge.I upgrated 2 or 3 times and for next upgrate it required max revenge---->Requires: - max revenge.
Same happend for the bounty increase.The gold i was getting from creeps was 30 and i couldn't upgrate it to 31 bcs it required max bounty----->Requires: -max bounty.Although i couldn't find where these upgrates were.
 
Level 4
Joined
May 25, 2009
Messages
97
Yes please, if you can....

I am waiting for the new version

Sr about the late answer but i am so busy these days
 
Level 5
Joined
May 12, 2009
Messages
201
Yes, you should change it because the first minute I thought that there was a upgrades center but there were towers only when I looked in the buildings menu and then started searching for upgrades in the water _____(tower or center(I forgot)) but then I looked at it again and sed to myself "omg noob it says it's at maximum allready".
And please change the colour of the toolpits because I can't read them.
 
Level 10
Joined
Oct 26, 2008
Messages
287
xD
Yes it will be an open source forever and ever.

Hmm, the colors.
Yes i will overwork the whole colors ingame. You are right, some cant be read very well.

And the thing with max. bount: I really thought its a common way to make players clear that this is the last research.
What do you think fits better:
1) Making a button that says current bount which cant be clicked.
2) Just doning nothing and let the button disappear when its maxed out.

Or if u have a better idea, just post it :)
 
Level 4
Joined
May 25, 2009
Messages
97
I played the new version but the -ready bug still excists.
Also if you freeze your water station you can't upgrate it or increase your bounty even if you unfreeze it.
 
Level 5
Joined
May 12, 2009
Messages
201
Espessialy the red colour of the toolpits, there's no way I can read them.
And the ready bug does not exist.
I can say again that the game is super cool and nice and fun.
Overall 5/5 and more rep.
 
Level 2
Joined
Jul 13, 2009
Messages
22
I like this map, it took me a lot of tries to complete it lol - and when I finally did last light, I had 1 life left playing on easy. ;P Last air waves were much harder than I expected them to be (3 fully upped arrow towers plus my standard nature ones didnt cut it).

I'll see if I can remember everything I noticed while playing:

- Start timer is long, you can only build a tower + station anyway so it's a waste, but you need to upgrade bounty twice before first wave also, so perhaps just let bounty start at 3 and lower the start timer.

- Possible to add a timer somewhere showing the 10sec-water-timer? I was thinking of the water supply's mana filling up in those 10 sec or something, so you know when your next supply will be.

- Nature towers 5-hit skill doesn't really lower the damage of the attack on any of the enemies - maybe it's just an old description you forgot to change, since I'd reckon game would be very very hard to beat if the 20% per jump was active.

- More different towers would be fun of course, at the moment nature tower is the only "real" tower you can use every wave.
 
Level 10
Joined
Oct 26, 2008
Messages
287
oh yes, thx^^ the thing with the 20% regarding to the nature tower isnt right.

u should know one thing:
When u play this map alone, its much harder than playing it with 5 others on b.net.
When someone leaks, your water station has mroe time to produce distilled water :)=
I am really proud of you, that u won it in single player xD

Yes, good idea, i will add a mana timer to the water station.
 
Level 9
Joined
Oct 17, 2009
Messages
370
maybe a "disable tower" ability... disable the tower that use the ability and make it cost no food, when u want it back just click the "enable tower" ability, and IF you make this, remove the bug that will appear :D (if u got full food than u shouldn't be able to enable another tower)
 
Level 1
Joined
Jul 14, 2008
Messages
539
maybe a "disable tower" ability... disable the tower that use the ability and make it cost no food, when u want it back just click the "enable tower" ability, and IF you make this, remove the bug that will appear :D (if u got full food than u shouldn't be able to enable another tower)

look at your worker...its already implemented (freeze tower/unfreeze tower skill)


also what i wanted to say, this map is very well done, with just one little thing: once uve beaten it, you have no motivation to play it again since it lacks of replayability.
adding some races (maybe at least 3 in total) would higher the replayability alot.
maybe having one race which uses the destilled water in a chemical way, mixing it with other stuff to gain something new for example.
 
Level 4
Joined
May 25, 2009
Messages
97
Still updating, I see.

Haven't been in Hive since ages.

Going to play the latest version now.


Cheers mate!
 
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