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Disarm v1.0

These spells were created by me alone, Disarm is a spell that stops an enemy from attacking for a short duration, it is in GUI, anyone can edit it, and their multi instanceable, Disarm on hit happens when you attack something, it has a chance to stop a single unit from attacking when you hit it for a short duration, Disarm when struck goes off when you're hit, it will disarm the attacker for a short duration, and disarm on cast ministuns the target, then disarm's it for a short duration, stoping it from attacking.

Keywords:
Disarm, usefull, multiinstanceable, pack, World of Warcraft, simple.
Contents

Just another Warcraft III map (Map)

Reviews
15:54, 7th Jan 2010 The_Reborn_Devil: Ok, I'll let this one go through, but please make something more advanced as it's very simple. Status: Approved Rating: Useful (2.8/5)

Moderator

M

Moderator

15:54, 7th Jan 2010
The_Reborn_Devil:
Ok, I'll let this one go through, but please make something more advanced as it's very simple.

Status: Approved
Rating: Useful (2.8/5)
 
Well. Fix the description. I didnt understand anything.
Also, please post the code here. And last but not least. Seems to be too simple.

[EDIT]

Checked the code myself. And sorry but this is too simple. Let me post the code.
  • Disarm cast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Disarm (on cast)
    • Actions
      • Set TempPoint3 = (Position of (Target unit of ability being cast))
      • Unit - Create 1 Disarm[Dummy] for (Owner of (Triggering unit)) at TempPoint3 facing TempPoint3
      • Unit - Set level of Disarm (dummy) for (Last created unit) to (Level of Disarm (on cast) for (Triggering unit))
      • Unit - Order (Last created unit) to Neutral Dark Ranger - Silence TempPoint3
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_TempPoint3)
Sorry, but three of these just dont work. Is it nessecery to use 3 different point variables when all the triggers is instant?
Also, this isnt anything but dummy spam. You are using 4 spells, 3 buffs and a dummy has sounds, can move and has sight range.
This could surely be done much easier without the huge amount of spells/buffs. Pausing a unit and creating a special effect above his head would be much easier. And at last. Improve the test map. Theres nothing more boring than an empty lordaeron summer terrain.
 
Level 3
Joined
Dec 17, 2009
Messages
15
thanks for the suggestions i know it's simple; it was something i threw together and decided to contribute to the site, i can do better spells, this was just something i wanted to post and see how it played out but what did you mean you didn't understand the description i thought it was clear, anyhow thanks for the suggestion of adding in terrain too. -your friendly noob xXSoraXx
 
Last edited:
Level 5
Joined
Nov 14, 2009
Messages
191
Your description made me confused. Please, fix it.

Is this spell active or passive? Maybe there are 2-3 spells according to your description.

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Disarm on hit happens when you attack something, it has a chance to stop a single unit from attacking when you hit it for a short duration, Disarm when struck goes off when you're hit, it will disarm the attacker for a short duration, and disarm on cast ministuns the target, then disarm's it for a short duration, stoping it from attacking.
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Level 3
Joined
Dec 17, 2009
Messages
15
Well it's type is pack so naturally there'd be more than one spell going on; there are 3 types of the spell with the same base dummy spell, 2 passives, one active, the passives are when you hit something or when you are attacked, and the active one just disarms when you cast it :p
 
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