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Diggers v1.0

Twilight's
Diggers

Description

A tunnel under Ashenvale is discoverd. Now battles will clame the tunnel.

Map Info

Map hase:
-12 Goldmines
-8 Waygates


Screenshots

221980-albums6555-picture73150.bmp


221980-albums6555-picture73151.bmp


Changelog
v1.0
-Relesed


Special thanks to:


-You for downloading. Hope you like my map, comment or report if there is any bug during playing, Have fun.

Keywords:
Melee, Diggers
Contents

Diggers v1.0 (Map)

Reviews
Orcnet16:56, 20th Aug 2013 Map Approved Diggers (Version 1.0) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D RateScorePercentLetter...

Moderator

M

Moderator


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Orcnet16:56, 20th Aug 2013

Comment

Review

Map Approved
Diggers (Version 1.0)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Game play has a 3 world perspective going on which is cool but it ends up like a maze than worlds colliding, creep difficulty is fair though."

Terrain

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"As I've said about game play, terrain is going good except that middle or the underground world where the way gates has no cliffs or doodads blocking the way, it ends up being a focal point for invaders to directly push player bases near the underground waygate and also how come you spammed a lot of path blockers for just a hill? it would be better if you didn't do any blockers at all."

Management

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"Overall map can be useful."

Total Score:


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9/1580%C
 
Level 20
Joined
Jun 27, 2011
Messages
1,864
This gives me an idea to do a melee map (12 players) with 4 players at each area. Every area represents a deeper section of the planet:

Ground (Forest, lakes, etc.)
-----------------------------
Underground (Caves, underground lakes, etc.)
-----------------------------
Outer Core (Volcanic Lake, lavas, etc.)

No seriously, this is awesome. Keep it up!
 
Level 13
Joined
Sep 14, 2012
Messages
437
Map approved, see moderator comment on top.

Thanks Orcent

This gives me an idea to do a melee map (12 players) with 4 players at each area. Every area represents a deeper section of the planet:

Ground (Forest, lakes, etc.)
-----------------------------
Underground (Caves, underground lakes, etc.)
-----------------------------
Outer Core (Volcanic Lake, lavas, etc.)

No seriously, this is awesome. Keep it up!

I would love to see it.
 
This gives me an idea to do a melee map (12 players) with 4 players at each area. Every area represents a deeper section of the planet:

Ground (Forest, lakes, etc.)
-----------------------------
Underground (Caves, underground lakes, etc.)
-----------------------------
Outer Core (Volcanic Lake, lavas, etc.)

No seriously, this is awesome. Keep it up!

Right!

Hey Twilight,
This map is super awesome! I love the creativity! This is really nice 5/5 and +rep! It is very inspiring. I got ideas just looking at it. The first thing that came to mind was a mix of a melee map and mirco arena. There would be 3 fields. 2 standard melee battle grounds, the winners then face off in a final showdown in the 3rd micro arena with armies that they have at victory in each pre-lim melee game. Some triggers would be needed to balance the troop numbers in the final match, but it would work.

Anyway, point is your map is truly unique and inspiring, keep up the great work!


@All - we need to take a collection up for twilight to buy him a newer PC. I'm thinking something used in the 2008 range :). Seriously though, try downloading the patch and JNGP and just try to make it work. It took me several tries to get it installed properly. You need to turn off your firewall and anti-virus otherwise the program can get damaged. 16 tiles is really cool, you will like it.

One suggestion: Crop screenshots - no one needs to see your WE UI, we all know what it looks like. Windows XP? Nice! :)
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Played this map and cant quite give a review but I can only say is that this looks good. Terrain looks good and well-designed though the Underground area could use some more decors rather than stalagmites. You could add rocks and also Dust from Cinematic (preferable for they go quite well with Undeground based areas or terrain). Now for the gameplay overall, it looks good though expansion areas for me lacks spaces and can quite block path or areas in the map which is bad. I suggest for quite a bigger expansion area. That is all and I would mybe give this a 3/5 rating and also +4 REP!
 
Level 3
Joined
Jul 21, 2013
Messages
57
Ok so the concept is really interesting but there is some way before it can be playable for FFA. I'd like to make it playable for 6 players on my FFA Bot. Here are my suggestions :

1- HUGE issue : need to have waygates between top and bottom position so the middle positions are not de facto surrounded

2- need taverns. I suggets you put shops on murlock / kobold camps also

3- need more doodads pretty much everywhere, some creep camps are kinda naked

4- bridges could be heavily towered, same for gateways entrance for top and bottom

5- I think the map could use extra creeps camps.

6- wood ressources are really uneven, especially in middle.

7- Then just my pov but why make top and bot idendical and not create a 3rd different layout with different creeps?

8- Each line could have its own red creep camp players would fight to creep in the middle somwhere. Not separating them but between them, on the top or on the bottom.

All those adjustements would create epic games
 
Level 3
Joined
Jul 21, 2013
Messages
57
thanks Twilight, looking forward to it :)

if top and bot cannot communicate directly, mid pos players are sure to loose in ffa. Because everyone will play his 1v1 and then take the waygate to the middle. Mid pos will be more likely attacked by top and bot winner all the time
 
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