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Destiny RPG 2.22

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Destiny RPG 2.22 (Map)

Level 1
Joined
Aug 17, 2005
Messages
5
Okay I have played your map with a character till level 121 and found some very annoying bugs, errors, etc. Such as when you load you have to basically go through the entire attribute adding again and leveling your skills back. This is probably one of the most absolutely annoying things in this map. Also when loading my level 121 Shadow Master it reset all his stats to 99 when they were allot higher than that. This map has allot of potential but if you don’t find a better way for people to add skills to their hero’s and stats properly most will avoid playing you map. Please find an easier and less tedious way of adding skills for the hero characters and fix the missing attributes as well. I know I may be asking allot since it has to do with a save game trigger which can be tough but I believe you can do it in time. Before I forgot to mention these kinds of maps should never have the ability to save characters when playing single player it encourages to many cheaters. Keep up the quality work on this map I will be looking forward to the future versions of this.
 
Level 5
Joined
Apr 25, 2005
Messages
18
Thank you for commenting.
This map is far from complete.

There are no save systems that support the amount of items/stats etc in my map that I have found, so I might be forced to attempt to make my own save system.

Yes adding abilities again is annoying, and again no save system supports the way you get abilities in my map, then again maybe forcing me to attempt to make my own save system.
I have added something small to help prevent re-adding all your abilities again. It is included in 2.22 but I am not sure if it works right.
You type -default #
Example:
-default 30
This will set all of the next abilities I choose + 30 level. (abilities go up to level 30)
This will only work if you have over the amount of skill points you entered.
I'm not sure if this will work properly in 2.22 or at all.
For single player, yes I know we all hate cheaters but many people don't like to play RPG's on battle.net just in single player. But I can add cheat-prevention triggers, that would detect if the player is cheating or not, though it is impossible to stop cheats in 1.18 I can atleast try and add something.

Expect more heros,quests,items, finished tribes, finished second area of map, finished 3rd area of map, and more balanced items and creeps.
The 3rd town items are very unbalanced, I havent touched them since early beta...

I might rush a new version since school is starting setpember 6th for me, just for some balances and fixes.

Make sure to check out my forum.
http://www.thehelper.net/forums//forumdisplay.php?f=75
Full updates will be listed there, you can also post suggestions,bugs etc there.
TheHelper also has a great mapping community, so if you need any help with map making take alook at our World editor forum.
http://www.thehelper.net/forums//forumdisplay.php?f=42
 
Level 1
Joined
Aug 17, 2005
Messages
5
It is probably for the best if you make your own save/load system so this doesn't happen. If I had more expertise on this I would help but sadly I am a rank amateur till I learn more about using the WEU as well as making triggers in WC3. Well anyways good luck on your map Im_On_56k I will be looking forward to it. :)
 
Level 2
Joined
Aug 5, 2004
Messages
6
http://www.wc3sear.ch/?p=Spells&ID=592

I made this save system for a reason
1. i was sick of long passwords by people that knew nothing about bits.
2. Everyone keep saying how do you make your save system and getting lame answers by people who had no clue

You will not find a save system with better data compression ( i use base 64 )
Example: each letter can hold a number up to 255. so if your max level is 255 and you have 255 items to save you password will be something like sEGc8d&5 with one extra character there for cheat prevention. (gold would add more letters) and it can save any number.

I have thought about a issue of leveling up a unit in my own maps.
What you could do is have -autolevel
Which would be a simple For Loop ordering the unit to learn every ability in the game. This in theory would cause the hero to level each of his abilitys 1 time per loop causeing them to be evenly distributed.
 
Level 1
Joined
Apr 2, 2005
Messages
6
25 heroes are summoned to fight this horrible demon
Aww, man! That's very nearly the idea the I had! Aside from that, this RPG sounds good... *goes to play online with friends*

EDIT: It's a fun RPG, but there is a SEVERE problem with the stats system. When you load, it creates a bug that means you can't get any more stats, and clicking the mosue/using hotkeeys doesn't work either! Wouldn't it be simpler(and easier) to give a player lumber after every level and have a training/tome shop that uses lumber? That's what I'd do...
 
Level 5
Joined
Apr 25, 2005
Messages
18
New version comming out SOON.
Finally got back into working on the map.

ALL of the terrain has been redone.
ALL items were redone.
ALL heros were redone. Now there are only 8 heros.
Each hero has 4 spell books. You start with one spellbook of spells, once you reach level 15 you get another spellbook same with level 40 and level 70.
Each spellbook ranges from about 5-11 spells.
Each hero has their own unique spells.
Each hero has about 40 CUSTOM spells. About 70% of the spells are jass based.
ALL quests are being redone.
 
Level 1
Joined
Jun 13, 2005
Messages
2
its been almost 2 months, can we get an update on the new version 56k?

2.22 is pretty much just too damn annoying to play with the skills and some quests not working
 
Level 1
Joined
Apr 20, 2008
Messages
1
Could you please update it, I absolutely love this rpg. You have started something incredible it's such a shame that you're not putting anymore time into it.
 
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