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Desolation

Ujimasa Hojo Presents

Desolation
Created by Ujimasa Hojo

Map Info:


Dalaran is a magocratic city-state which is located by the Lordamere Lake on the Alterac Mountains shore in the Eastern Kingdoms. The Kirin Tor rule the single city. Its inner fortress has served as the focal point for magi and study of the arcane.

Features:

Race Changes:
  • Horde of Azeroth (Orc)
  • Nazjatar Empire (Night Elf)
  • Undead Scourge (Undead)
  • Grand Crusade (Human)

Each race has 6 heroes. There is one additional neutral Hero.

Neutral Units:
  • Arcane Citadel - Regenerates the health and mana of all non-mechanical units nearby and allows you to reveal an area of the map and detect invisible units
  • Arcane Sanctum - Sells tomes to help your Heroes become more powerful
  • Ancient Vaults - Sells various Artifacts and Unique Items
  • Bank - Exchanges gold for lumber and vice versa
  • Merchant - Sells various magic items
  • Tavern - Allows you to hire various Heroes

Story:



When Gul'Dan and Cho'gall took a third of the Horde's army west out into the sea, Infinite Dragons in disguise advised Doomhammer not to go after them and instead, continue pressing on towards the Capital City. Despite the valiant efforts of its defenders, the city was eventually overrun by the Horde. While his warriors were busy consolidating their territory and pursuing the escaping civilians, Doomhammer received reports that remnants of the Alliance's army were gathering at Stromgarde. With that knowledge, he planned his next move.

Doomhammer marched his army toward Alterac City only to find the city sacked and its treacherous nobles executed. He decided to set up camp in the ruined city for his attack upcoming attack on Stromgarde. His warriors were able to round up some Perenolde loyalists. He then commanded them to join up with the fleeing refugees and infiltrate the other remaining kingdoms in exchange for their lives. His warriors would also find the exiled Frostwolves hiding in a valley. Doomhammer went there to ask Durotan personally to join his conquest of the continent but the latter refused. Durotan called out Doomhammer on his genocidal campaign and told him that he was no better than Gul'Dan and Blackhand. Despite their refusal to join, Doomhammer decided to leave the Frostwolves in peace.

Meanwhile in Quel'thalas, Zul'jin and his detachment was able to breach Silvermoon. With the help of Gul'dan's Death Knight who remained under his command, they were able to overpower the city's defenders. As they began to slaughter countless numbers of High Elves, they were attacked from behind by the Wildhammer Dwarves who had just abandoned Aerie Peak. Zul'jin's detachment was eventually routed with the remaining Death Knights annihilated. Zul'jin would gather another army in order to attack Silvermoon again but was called back by Doomhammer.

Thanks to the Horde's huge spoils, Trade Prince Steamwheedle was able to buy off numerous assets from the other cartels in Kezan. As he was aggressively taking over his rivals' businesses, Doomhammer would ask him for more siege units. Expecting even more spoils, Steamwheedle happily obliged.

After he had assembled his army, Doomhammer led the attack against the Alliance stationed at Stromgarde. The siege would drag on for months but the Horde with their superior numbers eventually won the battle. Doomhammer personally battled and slew Anduin Lothar in single combat. Despite their decisive victory, he would eventually discover that Stromgarde was just a decoy. By the time they had conquered Stromgarde, Dalaran was protected by a shield, Gilneas was protected by the Greymane Wall, and Kul'Tiras was protected by a naval blockade.

The Horde's victory in Stromgarde cemented their dominion in the mainland. Doomhammer ordered the settling of their newly conquered territory. Orcs from Draenor would arrive in droves through the Dark Portal. Meanwhile in Kezan, Steamwheedle was able to buy off the entire island for his cartel and now called himself Trade King with the other Trade Princes either going into exile or committing suicide. Despite all of this, Doomhammer knew that he would still have to deal with remnants of the Alliance in the future. Zul'jin had already began launching raids against Silvermoon once again while the Black Tooth Grin Clan continued with the siege of Ironforge and Gnomeregan. Doomhammer also knew that he would have to deal with Gul'dan as well and had already sent scouts after them. Nonethless, Doomhammer was confident that it was only a matter of time before all of the continent belongs to them.





Despite the valiant efforts Lordaeron's defenders, the capital fell and King Terenas Menethil died along with most of his subjects. Upon hearing the news, Anduin Lothar had to think of a plan to divert the Horde's attention elsewhere to give survivors enough time to evacuate. He sent messenger ravens to other surviving commanders of his plan to make a last stand in Stromgarde while survivors flee to either Dalaran, Gilneas, Kul'Tiras, or Quel'Thalas.

The Kirin Tor were already making preparations to raise their city into the sky while under the protection of an impenetrable force field. Under orders of King Genn Greymane, masons also began constructing a wall to separate Gilneas from the rest of the continent. Meanwhile, Grand Admiral Daelin Proudmoore ordered evacuation ships to rescue as many refugees as possible from the shores of Hillsbrad. He also ordered some of his navy to ensure the safe journey of these ships while the rest of the navy form a blockade around his island nation.

On the other hand, King Anasterian Sunstrider ordered an evacuation of Silvermoon City and had his subjects along with refugees relocated to Quel'Danas Isle as the Forest Trolls led by Zul'jin besiege the ancient city. As they fled, swaths of High Elven citizens were massacred by the invading Trolls. Fortunately for them, fleeing Wildhammer Dwarves attacked the Zul'jin's army from behind and together routed them for the time being. In the Aftermath, Wildhammer citizens joined the other refugees at Quel'Danas Isle while their troops remained with Silvermoon's defenders. With a huge portion of their population dead, the High Elves renamed themselves as the Blood Elves in honor of their fallen and have resorted to the darker side of the arcane.

In Alterac City, King Thoras Trollbane received news of Lordaeron's fall and of Lothar's plan. Before setting forth towards Stromgarde, he personally executed King Aiden Perenolde and had the rest of the nobility put to the sword. He then told the citizens to flee while he added Alterac's troops to his own.

Eventually, Anduin Lothar was able to amass a huge host in Stromgarde. Together with numerous charismatic figures such as Turalyon, King Thoras, and Uther the Lightbringer, he rallied the troops to make the ultimate sacrifice as the Horde converged on the city. They cut down multiple bands Orcs, Forest Trolls, Goblins, and Ogres who poured into the city. For every one of them who fell, many more died on the side of the Horde. Unfortunately, the Horde's superior numbers took its toll on them and they all died fighting down to the last man. Thanks to their efforts though, the Kirin Tor, the Gilneans, and the Tirassians were able to put up the defenses in their respective kingdoms on time.

Despite their massive losses together with the deaths of some of their leaders, remnants of the Alliance continue to have hope. Heirs of the fallen kingdoms together with some of their subjects were safely evacuated. Thanks to their ingenuity, Gnomes and Dwarves were able to build a complex network of tunnels connecting Gnomeregan, Ironforge, Silvermoon, and Gilneas to each other. This allowed the remaining leaders to coordinate their efforts in rebuilding their forces albeit with some bickering. As the next powerful Human kingdom after Stormwind and Lordaeron, Gilneas became the new backbone of the Alliance supplying it with fresh troops and equipment. By this time, they had renamed themselves as the Grand Crusade who prepare for the fight of their lives not only to fend off the Horde from their remaining land but hopefully to reclaim those that they have lost.





After sailing away from the Eastern Kingdoms, Gul'Dan and his loyalists eventually reached the location of Sargeras' tomb which he raised from the ocean floor. With his forces intact, he was able to navigate his way through the tomb and acquire the Eye of Sargeras. The artifact increased his powers immensely and he was able to subjugate the Demons lurking within the tomb.

Gul'Dan had the tomb of Sargeras transformed as his own base. He then began summoning even more Demons and creatures from other worlds to subjugate to his will. His actions would eventually attract the Burning Legion. With the Horde no longer under their control, the Burning Legion hoped to use Gul'Dan's new found power to further their own plans. During one of Gul'Dan's summonings, Tichondrius the Darkerner appeared before him. Due to the Eye, Gul'Dan was able to subjugate the Dread Lord as well. However, this was all part of the Burning Legion's ruse.

While under Gul'Dan's control, Tichondrius taught Gul'Dan more about the art of Necromancy. He then offered his erstwhile master the Helm of Domination. When Gul'Dan raised his fallen soldiers, he became one with them. He was able to move their bodies as if they were his own. When scouts sent by Doomhammer finally tracked them down, he decided to test his newly acquired powers. The Undead massacred the scouts who were then raised into Undeath as well.

With Gul'Dan now in false sense of security, Tichondrius told him about Archimonde the Defiler and about how he would be able to control the powerful Demon Lord to destroy his enemies. Tichondrius also told him that in order to summon Archimonde, they would need the Book of Medivh which was hidden in Dalaran. Overconfident in his abilities, Gul'Dan agreed to the Dread Lord's plan. His armies of Undead and Demons then set off back to the mainland to do their master's bidding.





When Gul'dan raised the Tomb of Sargeras from the depths of the sea, the Naga sensed the disturbance and went to investigate. They then discovered the Undead and Demons amassing. Azshara was angry upon hearing this for she is still bitter for being "abandoned" by the Burning Legion about 10,000 years ago. She then orders the Naga to foil the Legion's plans.

They were able to determine that the Legion was planning on marching against the Eastern Kingdoms. The Naga would eventually discover the Orcs as well but considers them no different from the Demons sensing Mannoroth's taint within them. Upon discovering that the Orcs were being supplied by the Goblins of Kezan, they began raiding the island hindering the production of Horde war machines.

The Naga has no love for the Humans, Dwarves, and Gnomes either. The only ones who they consider worthy of allying with were the Blood Elves who are their distant kin. And so, they sent a detachment to aid the Blood Elves. The Blood Elves, were grateful but remains wary of their new ally.




Pandaren Empire:

A couple of adventurous Pandaren ended up getting caught in the war. Some of them join different factions hoping to end the war as soon as possible.

Scarlet Crusade:

Not all Humans chose to abandon their homes. Some of chose to remain in their homes and defend it to the death against the Horde. Despite having a common enemy in the Horde, they view the Grand Crusade with contempt for abandoning them before and will attack them as well on sight.


Screenshots:


Horde of Azeroth:

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Nazjatar Empire:

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Undead Scourge:

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Grand Crusade:

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Neutral Units:
Neutral units offer various kinds of services.

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Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.

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Video Previews:



Horde of Azeroth:


Nazjatar Empire:


Undead Scourge:


Grand Crusade:




Change Log:




General:
  • Uploaded.



General:
  • Fixed some few things.



General:
  • Fixed some few things.



General:
  • Fixed the Random Heroes.



General:
  • Added missing Glyph-carrying Citizens.



Grand Crusade:
  • Updated the Altar model.



Undead Scourge:
  • Now uses Demon buildings.



Undead Scourge:
  • Fixed some interface messages.



Nazjatar Empire:
  • Updated some custom buildings.



General:
  • Added Blood Elf Citizens.



Nazjatar Empire:
  • Fixed the wrapping of the Hall.



Undead Scourge:
  • Fixed Vile Temptress' and Fly's requirements.



Undead Scourge:
  • Fixed the tooltip of the Shrine of Kil'jaeden.



Nazjatar Empire:
  • Updated the Hall model.



Grand Crusade:
  • Tweaked the Druid of the Claw models.



General:
  • Fixed the AI a bit. AI Heroes now learn the Bonus stats.



General:
  • Fixed leaky Triggers.



General:
  • Optimized imported models reducing total map sizes.



General:
  • Play as the Scarlet Crusade faction.



General:
  • Transferred the New Year 2015 Special to Resource Discussion.



General:
  • Fixed some few things.




Undead Scourge:
  • Fixed the requirement of the Sacrificial Skull item.



  • Fixed the number of players.




Credits:


Models:
  • Demoness (Flying) - Mecheon
  • Fel Orc Lancer - Frankster
  • Forest Troll Voodoo Hunter - Frankster
  • Icecrown Overlord - Frankster
  • Naga Enchantress - armel
  • Naga Rally Point - LiOneSS
  • Ogre Mage - Deolrin, Fan
  • Orc Transport Ship - Dmitry Rommel
  • Tidebaron - dickxunder
  • Troll Battle Turtle - Uncle Fester
  • Warcraft 2 Death Knight - Necrokenis
  • Warqueen - Tarrasque
  • Zerg Overlord - killst4r
Other modified models came from Blizzard Entertainment.

Skins:
  • Forest Troll Bat Rider - NelsonLaJe
  • Naga Cursor - AlienAtSystem
  • Naga User Interface - viiva
  • Prometheus - Daenar7

Icons:
  • Club Swing - Stanakin
  • Demon Space Ship - pWn3d
  • Ice Crown Overlord - Frankster
  • Ogre Mage - Mr.Goblin
  • Tidebaron - Parrothead
  • Zerg Overlord - Frankster
Other modified icons came from Blizzard Entertainment.



Holiday Specials:


  • Caer Darrow (New Year 2015) - Can choose the Scarlet Crusade when you play as Human




    While majority of the high ranking officers of the Alliance were keeping the Horde busy at Stromgarde, the likes of General Abbendis, Inquisitor Isillien, and Alexandros Mograine were tasked with the evacuation of the civilian population throughout Lordaeron. By the time Stromgarde fell, they were evacuating Stratholme. However, there were a significant number of residents who insisted on staying and defending their homes to the death. The three were ordered by the government-in-exile of Lordaeron situated at Quel’Danas Isle to abandon them.

    The trio argued on whether to defend or abandon the people who decided to stay. As the argument went back and forth, a Horde scouting party attacked the city forcing the trio and their men to repel the invaders. When the invaders retreated, the people celebrated and elected Abbendis as Grand Protector of the realm. His first act was to name Isillien and Mograine Grand Inquisitor and Grand Commander respectively.

    Grand Protector Abbendis’ early rule was rocky. Their superiors branded them as deserters but did nothing to apprehend them thinking the Horde would do away with the traitors for them. Fortunately for them, their initial success spread to others who also refused to abandon their homes. Lords Valdelmar of Tyr’s Hand, Fordring of Mardenholde, Barov of Caer Darrow, and Agamand of Agamand Mills had severed ties with the Alliance high command and swore fealty to him instead. Feeling abandoned by their fellow Gilneans behind the Greymane Wall, Lords Silverlaine of Pyrewood and Crowley of Ambermill offered an alliance with them but still considered themselves subjects of the Gilnean Crown. Dwarves and High Elves who remained at Dun Garok, Aerie Peak, and different Elven lodges also chose him as leader rather than their respective racial leaders. In order to keep morale high, Abbendis promised that after defeating the Horde, he would redraw the geopolitical landscape with those who swore loyalty to him rewarded accordingly.

    Despite his numerous allies, Abbendis’ ragtag army was easily overwhelmed by the Horde in early battles. Mardenholde and Agamand Mills were demolished with most of its inhabitants massacred. Their Dwarven and Elven allies were also forced to abandon their holdings to avoid a similar fate resorting to guerrilla tactics instead. Eventually, a sizeable contingent of the Horde forces came knocking at the gates of Stratholme. Even though it was just a fraction of the Horde’s total numbers, it was still enough to overwhelm the defenders. Abbendis and Mograine lead the charge while Isillien tried to maintain calm among the civilian population. Despite killing many of the Horde forces, they were still losing due to their enemies’ immense numbers. Just as all hope was lost, a small band of warriors and healers lead by Saidan Dathrohan arrived and turned the tides of battle. In the end, Abbendis’ army stood victorious despite huge losses.

    Abbendis and Mograine were initially shocked to see Dathrohan given that the latter supposedly perished at the battle of Stromgarde. Nonetheless, both were thankful to him and his warriors although Mograine remained suspicious of him. Dathrohan claimed he and his men were saved by the Holy Light and given another chance to do battle against the Horde. Abbendis welcomed Dathrohan and his men into the city but Mograine warned the Grand Protector to keep a close eye on them.

    Mograine’s fears were proven warranted when Dathrohan and his men began killing some of the populace. When questioned by Abbendis, Dathrohan claimed that they were simply purging those who the Holy Light deemed “unclean”. Mograine called for their executions but Abbendis let them go arguing that they were popular among the populace. In fact, majority of the people supported the purges. Eventually, the supporters called for the promotion of Dathrohan. With Isillien’s support, Dathrohan was made co-commander alongside Mograine to the latter’s chagrin. Eventually, Kel’Thuzad of Dalaran asked to conduct secret research at Caer Darrow. Wary of magi, Mograine did not want to do anything with him but Dathrohan convinced Abbendis otherwise. This only fuelled the tension between the two commanders even more.

    When the Alliance was reformed into the Grand Crusade with the goal of repelling the Horde, Grand Commander Othmar Garithos offered Grand Protector Abbendis an ultimatum: swear fealty or die. Mograine called for reconciliation but Dathrohan denounced the Grand Crusade as cowards who abandoned them. In order to settle the dispute, Isillien urged Abbendis to turn towards the populace. The overwhelming majority chose to side with Dathrohan. Hence, Abbendis reformed his forces into the Scarlet Crusade not only having the same goal as that of the Grand Crusade in driving out the Horde but also to establish a new world order with the Holy Light at its center.



    142431-albums6822-picture92724.png









    Caer Darrow (May Day 2015) - Can choose the Risen when you play as Human




    As the forces of the Grand Crusade, the Horde, and the Scarlet Crusade battle it out in the Eastern Kingdoms, Kel’Thuzad’s research in Caer Darrow was able to make great strides in the field of necromancy. Resurrecting the dead is not unknown but unlike before, he was able to keep the minds of the reanimated more intact. Even more surprising was that some of the Undead subjects were able to channel the Holy Light. When he presented it to the leaders of the Scarlet Crusade, most were disgusted. Mograine went as far as calling for Kel’Thuzad’s execution for what he has done. Dathrohan however had a different take on it. He argued that Kel’Thuzad’s work had the Holy Light’s blessing proven by the fact that it continues to answer the call of some of the Undead. Eventually, Abbendis decided that the new Undead form a contingent under the command of Dathrohan: the Risen. However, Kel’Thuzad was not allowed to raise more until further notice.

    The Risen did well in the battles that followed. By putting them on the frontlines, Dathrohan was able to minimize casualties. The effectiveness reached the populace and calls for Kel’Thuzad to raise more began to grow. Meanwhile, Mograine’s support continued to bleed away. This fuelled the animosity between the two commanders even further.

    As time passed, rumors began to circulate about an army of Demons sailing from the west and sea serpents being spotted near the shores. The Scarlet Crusade’s leadership deemed such stories silly until their scouts and spies reported some disturbing turn of events. Kul Tiras has fallen to an army of Demons. Meanwhile, defectors from Quel’thalas arrived. Their leader, Dar’Khan Drathir warned that the Grand Crusade has allied with sea serpents called the Naga. Dathrohan called for allowing Kel’Thuzad to raise more Undead but Mograine continued to protest. As the two commanders bickered on, their northern shores were attacked by the Grand Crusade backed by the Naga. Both commanders rushed to repel the invaders but when the battle was over, only one of them returned: Dathrohan. Mograine supposedly fell fighting the enemy. Supporters of Mograine warned of foul play but Abbendis knew they can’t waste any time for an investigation and thus, Dathrohan became sole commander of the army.

    Dathrohan ordered Kel’Thuzad to continue raising Undead to replenish their army. Many volunteered to be raised as Undead and the number of Risen swelled. Dathrohan also ordered Dar’Khan to find ways to strengthen the Elves. Using artefacts he hoarded as he left Silvermoon, he succeeded but at a cost. The Elves became Wretched. Dathrohan said that it did not matter what they were as long as they succeeded on the battlefield. Abbendis can only look from the sidelines as Dathrohan rallied his empowered army, wondering if he made the right decision.










Keywords:
Alternate Universe

Author's Notes and Trivia:
  • This story follows the Orcish Victory of the Second Warcraft game.
  • Don't expect anything completely new here. I simply shuffled units and abilities. Nonetheless, the original techtrees are relatively intact.
  • This map was designed for Patch 1.26. Bugs might occur if playing on later patches.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, or FruitLab Channels as well and hopefully subscribe.
  • Follow me on Twitter, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
Contents

D: Boralus City (Map)

D: Caer Darrow (Map)

D: Caer Darrow (Map)

D: Dalaran City (Map)

D: Jintha'Alor (Map)

D: Stratholme City (Map)

D: Tomb of Sargeras (Map)

Reviews
22:54, 16th Mar 2014 Orcnet: Good additions to the altered melee genres, approved and recommend as acceptable.
Orcnet22:02, 19th Nov 2013700 Desolation: Boralus City (Tested Version 1.02) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
Orcnet21:50, 19th Nov 2013700 Desolation: Dalaran City (Tested Version 1.02) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
22:55, 16th Mar 2014 Orcnet: Good additions to the altered melee genres, approved and recommend as acceptable.
10:54, 23rd Apr 2014 Orcnet: Map approved

Moderator

M

Moderator

22:54, 16th Mar 2014
Orcnet: Good additions to the altered melee genres, approved and recommend as acceptable.
 
Level 31
Joined
Jun 27, 2008
Messages
2,555
Well this is boring map. I have tons of resouces, most powerful heroes that cannot get stronger, many buildings and much more towers. If I am right I have eight heroes that are pretty powerful. With four of them I've devastated two bases way too easy. Enemies are not attacking me, so why would I need such hard defenses? All I had to do to win was to order my Zeppelin to take as much of heroes as it could take and bring them all at the middle of base and the base falls in few minutes. Where's fun in that?

I rate this map by 1/5 and I suggest this map for Rejection because of such imbalance and neutral enemies that do nothing until you attack them.

I suggest you to reduce the power of your force and enemies as well.
 
Level 8
Joined
Aug 12, 2008
Messages
210
Well this is boring map. I have tons of resouces, most powerful heroes that cannot get stronger, many buildings and much more towers. If I am right I have eight heroes that are pretty powerful. With four of them I've devastated two bases way too easy. Enemies are not attacking me, so why would I need such hard defenses? All I had to do to win was to order my Zeppelin to take as much of heroes as it could take and bring them all at the middle of base and the base falls in few minutes. Where's fun in that?
I suggest you to reduce the power of your force and enemies as well.

AP, you are telling that this map has way too powerful heroes and units. Haven't you seen that your maps have the same thing? But I agree with you.
 

Moderator

M

Moderator


1b5e5a7776e87f86f9c6951fa3dad711_64508.gif
Orcnet22:02, 19th Nov 2013

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Desolation: Boralus City (Tested Version 1.02)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The game has good altered melee races, along with its techs and upgrades, no much problem undergoing the creep difficulty and raid spots."

Terrain

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"Terrain is not that bad, not too shabby either to what I can the city like theme is quite good."

Management

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"Overall map can be useful."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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9/1580%C
 
Level 23
Joined
Nov 17, 2008
Messages
17,312
Ok, I kinda hate that you put legendary heroes to guard the central gold mines and that the centre is unaccesible.
Also remove those hydralisks, they ruin everything!

Anyway, where are those custom race shops, I cant find them anywhere.
 
There are other races but until I learn how to initiate a multi-race melee map, you can buy their workers from "Managers". I downloaded a lot of models to make a total of 8 new races/factions.

well first dont doubblepost.
Second: It's okay to create new races, but use skins over models, because it reduces the filesize alot.
Third: Melle maps shouldn't be to much differentiated, so don't import to many models, it's really way too large!!!
 
Level 60
Joined
Jan 20, 2008
Messages
1,474
The New Races/Factions and their Workers

Maybe you will add the names of the other races in the descripion, or is it a surprise? Anyway, Im going to try it out now.

WORKERS - RACES/FACTIONS
Gimps - Satyr, Naga, Zerg, other sea creatures
Laborer - Tuskarr, Ice Trolls, Magnatuar, Polar Furbolgs, other Northrend locals except Nerubian
Runt - Gnoll, Quillboar, Harpy, Centaur, Furbolgs, Dark Trolls, other Kalimdor or Barren creatures
Heretic - Demons, Nerubians
Worker - Blood Elves
Peon (Fel) - Fel Orcs, Draenei, Ogres, Outland creatures
Peasant (Warcraft 2 Icon) - Kul'Tiras Navy (Humans and Dwarves), Heroes same as normal Humans except one
Peons (Warcraft 2 Icon) - Orcs, Forest Trolls, Ogres, Goblins
 
Level 60
Joined
Jan 20, 2008
Messages
1,474
Now that Christmas Vacation is over, I am going to be absorbed in my studies again. So you won't be hearing much from me for a while. I was kinda hoping that somebody take over this work and design triggers to allow players to choose from the 12 races/factions from the start. It is not protected anyways. My apologies but I really don't have the time to tinker with the triggers for a quite some time.
 

Moderator

M

Moderator


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Orcnet21:50, 19th Nov 2013

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Desolation: Dalaran City (Tested Version 1.02)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

Rate
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1/550-69%F

Overview:

Gameplay

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"The altered races gives a really good impact on the game, because of this replay value is quite freshen up, the undead race converted into a necromantic-like orcs is a good boon to me."

Terrain

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"Terrain looks cool and has no problems undergoing into in."

Management

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"Overall map can be useful."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


Rate
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9/1580%C
 
Level 16
Joined
Jul 16, 2007
Messages
1,371
lol, u can just hover over the picture up and see the minimap u don't need to upload a pic :p :p

If u haven''t yet implanted the custom triggers to chose a race, i recommend to you that remove all the imported material, and then upload it as a melee map :).
 
Beautiful terrain, and good NPCness. Can't wait ill you include the other four races! May I suggest using Dialogs for selecting them. But a hint--victory/defeat conditions reveal the custom race players' buildings because custom town halls aren't accepted as normal ones. Just a heads-up (my map and another map had the same problem). 4/5 for the good work.
 
Level 7
Joined
Nov 5, 2009
Messages
316
That only worked for your Stromgarde and Silvermoon maps, not this map. You should remove the "Isle" in you map name.
 

Moderator

M

Moderator

22:55, 16th Mar 2014
Orcnet: Good additions to the altered melee genres, approved and recommend as acceptable.
 
Level 7
Joined
Apr 16, 2008
Messages
303
'coz Kul'tiras had marines. They obviously aren't modern ones. Marines were nicknamed marines (modern ones) because they usualy had to fight overseas, hence, the fact that they were called oversea fighters. These ones actualy live for the sea, hence they are called marines, and sealife are called marinelife. Goddit? My brain hurts, GBAI.
 
Level 5
Joined
Nov 2, 2008
Messages
126
'coz Kul'tiras had marines. They obviously aren't modern ones. Marines were nicknamed marines (modern ones) because they usualy had to fight overseas, hence, the fact that they were called oversea fighters. These ones actualy live for the sea, hence they are called marines, and sealife are called marinelife. Goddit? My brain hurts, GBAI.

I know but why have they Starcraft/Terran model, the Kul Tiras marines weren't like that. :hohum: But awesome map anyways!:thumbs_up:
 
Level 35
Joined
Feb 5, 2009
Messages
4,552
THe method by which you would have us choose the custom races is stupid. Surely a Dialog Box would be a good idea?

I mean, srsly, you haven't even put the stupidly long phrases that you have to type in to get the races ingame. Instead, we have to read them here. Which is stupid when you're trying to play a game.
 
Level 5
Joined
Sep 27, 2008
Messages
147
maby it is an idear to bring the faction choose in a select menu:
this is 1 i made for something else"
  • Choose Country
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Dialog - Clear ChooseCountry
      • Dialog - Change the title of ChooseCountry to Choose Country
      • Dialog - Create a dialog button for ChooseCountry labelled British Empire
      • Set OptionChooseCountry[1] = (Last created dialog Button)
      • Dialog - Create a dialog button for ChooseCountry labelled Kingdom of Belgium
      • Set OptionChooseCountry[2] = (Last created dialog Button)
      • Dialog - Create a dialog button for ChooseCountry labelled French Third Republ...
      • Set OptionChooseCountry[3] = (Last created dialog Button)
      • Dialog - Show ChooseCountry for Player 1 (Red)
      • Dialog - Show ChooseCountry for Player 2 (Blue)
      • Dialog - Show ChooseCountry for Player 3 (Teal)
      • Dialog - Show ChooseCountry for Player 4 (Purple)
      • Dialog - Show ChooseCountry for Player 5 (Yellow)
  • Take British Empire
    • Events
      • Dialog - A dialog button is clicked for ChooseCountry
    • Conditions
      • (Clicked dialog button) Equal to OptionChooseCountry[1]
    • Actions
      • Unit - Create 1 Peasant (British Empire) for (Triggering player) at (Random point in Allies begin <gen>) facing Default building facing (270.0) degrees
      • Game - Display to (All players) the text: ((Name of (Triggering player)) + Controls The British Empire)
needed Variables
Code:
Variable: 
name: ChooseCountry
type: Dialog

Name:OptionChooseCountry
Type: Dialog Button
Array: (for my map it was 3)

so at the beginning you got a menu where you can select the faction you want :thumbs_up:
 
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