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Desert Suns (Updated)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A 9 player FFA map. Composed of 3 mainlands, each having 3 player locations with 15000 gold but only 1 extension consisting 2 goldmines containing 120000 each. Players have to fight their way to get the extensions. The player locations, if unoccupied, are guarded by razormane medium camp. The extensions however, are guarded by big camp harpies. Most of the creeps are located outside the mainlands, and creeping them would prove rewarding. Enjoy, and leave your suggestions in the comments..

Neutral Buildings

15 Gold Mines (9 player-owned and 6 extensions)
3 Goblin Laboratories
3 Goblin Merchants
3 Mercenary Camps

Neutral Camps

6 small camps
18 medium camps (including unoccupied player-owned gold mines)
4 big camps
Previews
Contents

Desert Suns (Map)

Reviews
mafe
So, basically I could repeat almost everything I've written about your map Papillon here once again ;) Please make the same changes again, but I think this map is better, so for now I'll put it to Awaiting Update. But instead I'll give you a few...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So, basically I could repeat almost everything I've written about your map Papillon here once again ;)
Please make the same changes again, but I think this map is better, so for now I'll put it to Awaiting Update.

But instead I'll give you a few hints how to make some quick small improvements:
-Select creeps and use CTRL-leftlcik to make them face a certain direction.
-FFA players usually like to have at least one expansion per starting position which can be taken without too mauch danger.
-Dont use many flying creeps in one location, as this is a big nerf to melee-unit heavy armies.
 
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