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Deforestation v1.4f

This is a tag map that focuses on hiding instead of base buildings/massing towers etc.

It is essentially a free for all game where one person is randomly chosen to start off as the Demon, and may choose between 7 different heros, each with their own, hopefully unique abilities. The other players - Runners, must hide from him, usually within trees and other natural destructibles, which are randomly placed at the start of the game, and automatically generated every 3 seconds at the positions of these Runners.
Runners come in different types, though the only difference between these is the destructibles that they spawn.
When a runner is killed, it switches places with the killer, becoming a Demon and vice versa.
Runners gain a Point per second, and upon reaching 600, they win. However, if one is killed, each runner loses 10% of their points, the killing player gains 25% of the killed player's and the killed player loses an extra 60.
The Demons can also be killed, but this does not affect points.
Runners and Demons all have an ability called Help, which contains a number of helpful tips.
Thanks to Debode for a lot of testing help, the Demon descriptions, and for taking most of the screenshots.

To test in singleplayer, you must type -test after the 10 second wait at the start.

Keywords:
Hide and seek, Trees, Demon, Tag
Contents

Deforestation v1.4f (Map)

Reviews
23:01, 3rd Aug 2009 ap0calypse: Approved (with review). 2/5 (lacking) See post #32 for the review. Generally: it's a really good idea, but it lacks options and doesn't look finished.

Moderator

M

Moderator

23:01, 3rd Aug 2009
ap0calypse: Approved (with review).
2/5 (lacking)


See post #32 for the review.

Generally: it's a really good idea, but it lacks options and doesn't look finished.
 
Level 3
Joined
Mar 9, 2006
Messages
46
Looks kinda like Tag: You're IT!
I'll look at it in a while

OK. First of all: Loading SUX! I had to close eyes while waiting for players. Change it please.
Anti-targeting system is really bad...
Do something about leavers. :/

For me that map is just 3/10... Maybe if you'll fix the things it'll be better. Now, even with good idea, it sux. Sorry.
 
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Level 19
Joined
Oct 1, 2008
Messages
1,667
Lul, ok ill take off the loading screen.
Whats wrong with the targeting system, please elaborate.
When a player leaves, the Demon scaling system makes them weaker, its shouldn't be too much of a problem, but if it is, I could make some tweaks.
Also, can you please tell me WHY it "sux", not just 2 minor aspects.
Thanks
 
Level 3
Joined
Mar 9, 2006
Messages
46
OK: I hate that you can't select units there. Really!
When all demons left... what now?
I just hate this thing, couldn't play cuz demons left...
 
Level 19
Joined
Oct 1, 2008
Messages
1,667
There is a Multi-Selection system (that is mentioned quite a lot, im surprised you didnt notice it) to deal with that.
The demons leaving should'nt have been a problem, there was a trigger to transfer "Demonship" to another player if a Demon left...
Ill take a look at that.
 
Level 3
Joined
Mar 9, 2006
Messages
46
All demons left in two games. I and other player were the last trees standing. :p
 
Level 3
Joined
Mar 9, 2006
Messages
46
They were leaving the same moment they had demons. Looks like your script's too slow. :p
 
Level 3
Joined
Mar 9, 2006
Messages
46
Ever played Island Defense or Vampirism? They think it's the same. They die, leave and no new demon is chosen.
 
Level 4
Joined
Jun 23, 2008
Messages
42
am i the only one having a wierd ass bugg? as soon as the game starts after about 20 seconds all players are defeated and game is over, wtf?? First game the demon left and i got it, shortly after all players disconected, and in the other game demon left again but this time as soon as he left all discoencted, WTF??
 
Level 9
Joined
Oct 7, 2008
Messages
299
I have to suggest a very annoying bug :/
every time I play this with my friend per b.net, i get kicked after the 2nd or 3rd swap
the message is allways the same:
That the connection has lost... and I have to end the mission -.-
please fix it, but anyway the map is really funny :D
I rate it 3/5 because there is that annoying bug, you get 4,5/5 if you fix it :D
 
Level 9
Joined
Jan 22, 2009
Messages
346
Its good, but its sort of boring left empty in single player. If possible, add AI support but in groups of humans its fun.

3.75 / 5 (in this case 4). I'll test it further ad see how it goes, its the least I can do. All I can say is to heighten up the excitement (maybe speed up the units and suspense) and add AI (its hard but if you can do it I'll give it a five).
 
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Level 7
Joined
Apr 3, 2007
Messages
293
You can darg and select, blink only goes a couple feet and u summon a tree/rock when u blink which pushes u back to where u blinked from... the colision sizes r to big... the trees/rocks u summon seem to get u killed more often then help you.
 
Level 19
Joined
Oct 1, 2008
Messages
1,667
Wah? How so?
Blink is supposed to be limited, and only help with confusing the enemy, it is not an escape method.
The collision sizes (I assume you are talking about the animals) are supposed to be big, as aggression on the part of the Runners is not recommended.
 
Level 7
Joined
Feb 26, 2005
Messages
210
This map is boring. The game is stacked towards the runners, the destructible-creation system is annoying, and the whole map feels 'meh'. Also, removing the drag-select is futile since I can still select multiple units by double-clicking or shift+click. It only succeeds to make the controls awkward. The map also gave me a 'victory' message when I lost in one game and did not end the game properly in another.

2/5.
 
Level 19
Joined
Oct 1, 2008
Messages
1,667
You clearly didnt read any of the documentation. There is a Multiselection system to make selecting multiple units easier. Not removing the drag selection makes the game far too easy for the Demons, as they can just do so to effortlessly find runners.
Whats wrong with the Destructible system?
 
Level 7
Joined
Feb 26, 2005
Messages
210
You clearly didnt read any of the documentation. There is a Multiselection system to make selecting multiple units easier. Not removing the drag selection makes the game far too easy for the Demons, as they can just do so to effortlessly find runners.
1) I disagree with this. For one thing I can still select multiple units by holding the shift key. Another thing is multiple-selecting units only helps to bring them together - for exploration, you have to send them out one at a time.
2) Learning a new system for a single map is tedious. I shouldn't have to get use to a completely different method of controlling units to play a mod efficiently.
Whats wrong with the Destructible system?
Plenty. The destructibles are continuously made. This makes finding the runners a tedious chore. At least in tree tag the trees were pretty standard. It also hinders the runner themselves by making it harder to maneuver units and, in some cases, select them.
 
Level 19
Joined
Oct 1, 2008
Messages
1,667
The new version (Which, by the time you read this, will hopefully be released) will bring back drag-selection, simply because the Demons always lose...
Without the continuous spawning of destructibles, Demons could just destroy all of them, which would make the game utterly pointless.
 
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Level 28
Joined
Jan 26, 2007
Messages
4,789
General

General:
  • The idea is really good, unlike most tag-games (I like your maps because of that ^^).
  • The description is avarage (the information is there... so it's good enough).
  • All the hive's requirements are fulfilled (no virusses, correct author name, things like that).
  • The loading screen is really... flashy :eek:

Gameplay:
  • I like the overall gameplay, since it is original
  • The minigame at the end is lol (it's a good extra ^^)
  • You cannot choose any game-mode, or change the points needed
  • There aren't enough options: you can only choose your demon (if you are a demon) and that's it.
Terrain/Objects

Terrain:
  • The terrain isn't really good... what are ice blocks doing in a forest?
  • Well, since the terrain is part of the game and the destructibles respawn, you can't do much, but you can add things like a small river/pond, a mountain/hill.

Objects:
  • The Infernal's ability said "ncinerate" (instead of "Incinerate)
  • There is a lack of buildings/units to build/train (even though it is a hide 'n seek game).
  • You can also add some items (not necessary).
  • It might be useful to make the demon gain more XP, based on the highest points.
    Otherwise it's impossible to win if you just became a demon and someone else already has 500 points.
  • For some demons (e.g.: the infernal) it's really easy to pass through the desctructibles, though it's almost impossible for others when they've been massed.
Overall

Though there is a great lack of variety, the base idea is really good. The minigame at the end (which is entirely useless) is also a good idea.
The idea is the basic thing in a game, a good idea often leads to a good map (or a map with high potential).
The terrain looks avarage at first look (for normal maps, it would be bad - but since the terrain decides the gameplay I have decided to say "avarage" instead), you can still add some improvements and explain why there's ice.

The amount of functions a player has is very limited: a runner cannot choose anything and a demon can only choose his hero.
After that, it's up to skills (which can also be a good point, but you can create a skill-based map with more options...).
You can make a command to change the amount of points needed to win, for example, or some extra game modes, perhaps more builders, or more buildings.

It's also possible to make the builder be able to level (your choice what to do with it then, maybe unlock some buildings).

Rating: 2.5/5 (downrated to 2/5 - reason: lack of posibilities)
Approved

 
Level 19
Joined
Oct 1, 2008
Messages
1,667
Wut, how is the loading screen flashy? D:
The minigame at the end was originally a way to solve the fact that more than one person could win at the end. However, I actually found it fun, and included an option to play it. :3
Damn, I was sure I fixed the ncinerate thing D:
Originally, this was going to be a minigame, with one demon, but I ended up elaborating, hence the lack of many options. D: I'm too lazy to put them in now, and really want to move on as this map is getting really annoying (I spent god knows how many hours trying to fix a server split bug...).
The ice blocks etc, are there just to add some variation.

Anyway, thanks ^^
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
You're right, this is a very dark, obscure loading screen that is not flashy in any way :hohum:

39968847.jpg



Lol, so you actually cheated your way out of a bug xD
Well, you've done it in a really good way, so it's not problem I guess :)

The end is a minigame, this game isn't... :p
If you were elaborating it, why not increase the options? D:
Yeah... variation in a forest by adding ice blocks xD
You've succeeded in variation, but failed at recognizing 'things that occur in forests'.
 
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