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Defend The Village v. 2.0

In this game you have to defend your village with your allies. If you can defend it over 30 minutes, you are victorious. And if you die before it or if the statue at the middle of the map is destroyed, you will lose the game! After dying you can choose between leaving the game or staying in the game as an observer. Your defender can't be revived! To get some gold (to buy items), kill incoming zombies. The statue is also a shop! Zombies will be summoned repeatedly every 5 seconds, and 2 undead bosses will be summoned when 25 minutes is elapsed. Kill one of them or survive 5 more minutes to win! New wave will begin every 5 minutes. Zombies have more HP and damage in every wave.

Changelog of 2.0:
- Red is now able to stop the music by typing -stop music. Red is also able to start the music again by typing -start music of course.
- Minor terrain fixes.
- Baricades which are on the map when game begins are now "controlled" by players and they are also upgradeable as normal barricades.


Thanks to Disturbed[FIN], iband and Chocobo-Sage for ideas and beta testing! Also thanks to HappyTauren for some great models (final bosses)!

Keywords:
Defend, Attack, Defense, Defending, Defender, Village, Town, City, Arena, Mini, Mini-Game, Golden, Statue, Shop, Barricade, Music, Zombie, Zombies, R
Contents

Defend The Village v. 2.0 (Map)

Reviews
20:13, 9th Oct 2009 ap0calypse: Approved Due to the Aaron79's review: approved. Improve the description, though.

Moderator

M

Moderator

20:13, 9th Oct 2009
ap0calypse: Approved

Due to the Aaron79's review: approved.
Improve the description, though.
 
Level 2
Joined
Oct 1, 2009
Messages
12
After 3 minutes the wave not come :( Playing alone...
 

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Level 4
Joined
Sep 9, 2009
Messages
33
After 3 minutes the wave not come :( Playing alone...

Was that exactly after 3 minutes (third wave)?

Was that exactly after 3 minutes (third wave)?

EDIT: Oh, you mean that there was no waves at all... I know the reason, its bug ^^. Ill upload a new (fixed) map really soon.

EDIT II: Ok, I have now fixed the map and it works now.
 
Last edited by a moderator:
Level 19
Joined
Feb 25, 2009
Messages
2,004
Yes, I know... I have to say that I made the terrain quite fast, but I'll edit it as soon as possible to new versions.

You call this "terrain" design?

edit: OK, I made a quick test, and that what I saw is:

Rifleman that calls dinosaurs to kill 75 hp zombies, umm. WTF?!

Suggestions are: Don't upload beta maps until you've made some progress to the map, use the map-develoopment forums.

Vote for rejection, kthxbai.
 
Last edited:
Level 4
Joined
Sep 9, 2009
Messages
33
You call this "terrain" design?

No no, I just fixed the terrain at the same time when I fixed some big bugs away of the map. But I will edit the terrain to look much better really soon. It takes several days to make a good terrain fixing...

So, I didn't make the version 1.2 because of the "good" terrain, only to fix the bugs. Next version will be for terrain I think. Let's see...

EDIT: Ok, I have made some small terrain fixes for version 1.3, but I will also edit the terrain for next versions.
 
Last edited:
Level 4
Joined
Sep 9, 2009
Messages
33
You call this "terrain" design?

edit: OK, I made a quick test, and that what I saw is:

Rifleman that calls dinosaurs to kill 75 hp zombies, umm. WTF?!

Suggestions are: Don't upload beta maps until you've made some progress to the map, use the map-develoopment forums.

Vote for rejection, kthxbai.

Well... The ultimate maybe isn't good for the game but how do you see that the game is beta map? Is there still something to edit and how? :thumbs_up:
 
Level 14
Joined
Oct 18, 2008
Messages
599
This can be a very entertaining map but i suggest you add more to it such as, more items , abilities , heroes , etc...



Terrain
The terrain was simple yet effective,
i suggest adding hills to the edges of the player area , maybe
below the walls since its just too flat IMO. -0.5


Placement
The doodads were well placed but
i saw the barricades that where all owned by player red.... if you
could divide the barricades to all the players and put an
upgrade building so each player could upgrade the berricades.
-0.5
Triggering and functions
I didnt look at the code but
i noticed that the zombies all come almost at once in every
level so i could recomend making the spawn delay .90 seconds
each time it spawns a zombie. -0.5
rating_p.gif
rating_p.gif
rating_p.gif
rating_none.gif
rating_none.gif


Rating : 3/5

 
Level 4
Joined
Sep 9, 2009
Messages
33
This can be a very entertaining map but i suggest you add more to it such as, more items , abilities , heroes , etc...



Terrain
The terrain was simple yet effective,
i suggest adding hills to the edges of the player area , maybe
below the walls since its just too flat IMO. -0.5


Placement
The doodads were well placed but
i saw the barricades that where all owned by player red.... if you
could divide the barricades to all the players and put an
upgrade building so each player could upgrade the berricades.
-0.5
Triggering and functions
I didnt look at the code but
i noticed that the zombies all come almost at once in every
level so i could recomend making the spawn delay .90 seconds
each time it spawns a zombie. -0.5
rating_p.gif
rating_p.gif
rating_p.gif
rating_none.gif
rating_none.gif


Rating : 3/5


Ok, thanks for advice! I like the last idea, "Triggering and functions" the most, but I'll maybe fix all these things, I think so.

But what do you mean with this:
and put an upgrade building so each player could upgrade the berricades.
Do you mean that I should add a visible building to the city where all could upgrade the barricades like HP and armor? Or what...?
 
Level 14
Joined
Oct 18, 2008
Messages
599
Ok, thanks for advice! I like the last idea, "Triggering and functions" most, but I'll maybe fix all these things, I think so.

But what do you mean with this:
Do you mean that I should add a visible building to the city where all could upgrade the barricades like HP and armor? Or what...?


by that i meant that you put a buildings for each player with upgrades in them so when they but the upgrades it can be increase armor or barricade regeneration etc.. for all their barricades that they own.
 
Level 4
Joined
Sep 9, 2009
Messages
33
by that i meant that you put a buildings for each player with upgrades in them so when they but the upgrades it can be increase armor or barricade regeneration etc.. for all their barricades that they own.

Ok, that sounds good, but I think that theres no space in the city so should I make the buildings outside the town to some of the corners? Or just really small buildings?
 
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