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Deathrose -- Warpact

Welcome to Deathrose - Warpact 2.0

2-6 Players (Computer stand-ins available)
The Deathrose is a rare flower that grows only in the deepest, darkest swamps of Ashenvale. Coveting its powerful uses, many races combine forces and compete for its access. Will you come out on top?


As I suggested in the release of the first map, I appreciate re-playability. This is a re-creation of my previous map, with some significant overhauls and improvements, including a focus on playability. As before, this map holds to the melee-map objectives, while team setup will more smoothly resemble traditional Warcraft III setup than the previous version.

Now, choose from among 17 factions now. Mix and match as few as 1 or up to 4 different factions. Building menus and tech tree accessibility have been standardized to make it easier to learn and use any of the factions, as well as to streamline combining them.


warpact_image1.png
warpact_image2.png



In addition to the expanded selection and redesign of factions, the choices of heroes are significantly expanded, including a unique hero for each faction, and 55 custom heroes total.

Like the previous map, neutral custom heroes can be acquired from neutral buildings (Tent of Fate) near each starting location. In contrast, however, this map does not restrict you to two tiers, and hero revival is back to the simplicity of regular Warcraft III hero revivals.

AnyConv.com__WC3ScrnShot_081823_214120_03.png



Choose how many factions each player can incorporate into their team or play the map in “melee” mode to play with regular Warcraft III races and custom heroes accessible in the tents (like taverns). You can also choose to restrict custom heroes to random access only.

You can also play with computer players, who will use the standard Warcraft III teams. For balancing with your faction arrangements, there are game-mode option to adjust computer difficulty.

Do not forget to check out the Quest Menu, where you can learn about different the different factions.


AnyConv.com__WC3ScrnShot_072823_181432_02.png



Summary of Map Differences from 1.0:
  • New Heroes and Factions added.
  • Random hero options added (including starting random hero).
  • New game mode options, including “melee”.
  • Previously present factions and some heroes redesigned.
  • Hero revival reset to normal.
  • Number of tiers reset to 3.
  • Building and upgrade menus have been standardized.
  • You can now play with up to 6 players.
  • New faction guides found in the quest menu (replacing old hint setup).
  • Map layout improved


Final Note:
While this map is in pretty good playable condition, it is not perfect. I am aware there are still potential bugs. I am always looking to improve my maps, and any feedback will be much appreciated.

Thank you all for your support! Without this wonderful community, I would not have been able to make this!


Credits:
Note the map is built upon the Blizzard Entertainment Map: Deathrose.
Imports include a Hero Glow model file from assassin_lord, and a custom melee script posted by Retera
Another import was a modified Blizzard model file edited by myself (blue mushroom).


Known Bugs:
  • A loophole exists for obtaining additional heroes. You can cheese the game with this, should you choose. That’s a player decision, and it’ll be a lot of work if I am to fix it, so I'll leave that to you for now : P
  • I have recently seen it crash upon use of a custom hero ability in a hard-to-reproduce scenario. It has been a long time since I have seen a crash, so these should be rather rare. I will keep an eye out for how to fix it.

--- MERGE ---

Welcome to Deathrose - Warpact (Beta 1.9)

1-4 Users; 2 players minimum
The Deathrose is a rare flower that grows only in the deepest, darkest swamps of Ashenvale. Coveting its powerful uses, many races combine forces and compete for its access. Will you come out on top?


I'm a guy who likes re-playability.
This is a near-melee map in which you can choose from twelve teams made original, drawn from the teams and races in the original Warcraft III Frozen Throne, while the style of the teams does not hold too tightly to the style of classic Warcraft teams, including a two tier standard (as opposed to the normal three). In addition to new team setups, player heroes are hired from a nearby tavern equivalent, called a Tent of Fates. These Tents of Fates sell 7-8 unique heroes, with any one of four possible tents spawning near user players.
Fallen heroes are revived at the monoliths found in the central lake.

207176-1d4a170fbedfadced66a83520ba11726.png


While computers play with standard teams (with modified tech-tree access), this game accommodates up to 4 user players, leaving room for 2 additional computers.

This map includes hints for most teams and some guides in the Quest Menu.

Also note that this map was created with patch 1.27a Warcraft.

207197-035b46fa6d90d01f5f41dacc80729705.png


Credits:
Note the map is built upon the Blizzard Entertainment Map: Deathrose.
Imports include a Hero Glow model file from assassin_lord, and a custom melee script posted by Retera
Another import was a modified Blizzard model file edited by myself (blue mushroom).


Final Note: I am hoping to continue improving this map. This is my first upload, and I am very proud of it, but I realize there is always more that can be improved, and any feedback about this map will be taken into account as I seek to further balance and develop the teams, heroes, game mechanics, and beyond. And, of course, should any bugs be found, I am eager to fix them.
Thank you all for your support! Without this wonderful community, I would not have been able to make this!


UPDATES:
Thanksgiving Update: Beta 1.9
- Added camera pan at beginning
- Moved the hero tents to be closer
- Added the Random Hero option
- Made significant updates to the Undead (Fleshy) Team
- Made minor modifications to the Tauren Team
- Other minor changes
Contents

Deathrose -- Warpact 2.0 (Map)

Deathrose -- Warpact B1.9 (Map)

Reviews
Tried it out again. I like the new update. Required changes were made, good work. Approved! :D

Deleted member 247165

D

Deleted member 247165

Right from the start, this map shows a nice system of picking the custom race. You have to possess it :D Love that! Tried out several of the custom races. As a suggestion, after possessing the custom race, implement a trigger that moves the camera right to the base..I had to click on the idle worker to find the location. The Satyr Race is nice, I like how you implemented the evolution from normal satyrs to tricksters. There's only 1 hero for this race while the high elves has no heroes at all, yet they have more units. The Slaughterhouse from the undead has no mana regeneration, therefore I cannot summon one of their units...please fix it! Also, if I use the skeleton warrior summoning spell it automatically kills the skeletal orcish summon. I think this is a bug. This race doesnt have any hero either. I found out right after, that I have to summon the bones pile to replenish mana for the Slaughterhouse and the Sacrifial Pit that summons Frost Wyrm..the thing is, that it doesnt summon any Frostwyrms at all, even with fulll mana...

You've done quite a lot of work but forgot to polish very important aspects of an altered melee. The undead race also has more advantages than the other races I tried out. You should try to balance as much as possible. This one goes in Awaiting Update at the moment. Expecting further updates from you!
 
Level 7
Joined
Sep 4, 2016
Messages
116
I was just doing further testing myself and discovered my most recent (and critical) fixes for the undead team failed to save and implement, including the summoning issue you are referring to. This is unfortunate, but that will be the first thing I work on (re-)fixing.
I will also add a tip that clarifies about the mana regeneration for all undead buildings, as they all get mana from the food buildings (Piles of Flesh/Bones).

Regarding heroes, evidently I near to make the use of the Tent of Fates more natural (perhaps move them closer? or just add extra tip/hint?). The Satyrs are one of the only heroes that have a hero connected to the team, but this is supposed to be a hidden feature (easter egg) for the team.

Regarding having the camera scroll to the team, I was just thinking about implementing that! I think that will help so much, so I will do that.

Your feedback has been insightful, and I will get right on those fixes! Thank you!
 
Last edited:

Deleted member 247165

D

Deleted member 247165

I was just doing further testing myself and discovered my most recent (and critical) fixes for the undead team failed to save and implement, including the summoning issue you are referring to. This is unfortunate, but that will be the first thing I work on (re-)fixing.
I will also add a tip that clarifies about the mana regeneration for all undead buildings, as they all get mana from the food buildings (Piles of Flesh/Bones).

Regarding heroes, evidently I near to make the use of the Tent of Fates more natural (perhaps move them closer? or just add extra tip/hint?). The Satyrs are one of the only heroes that have a hero connected to the team, but this is supposed to be a hidden feature (easter egg) for the team.

Regarding having the camera scroll to the team, I was just thinking about implementing that! I think that will help so much, so I will do that.

Your feedback has been insightful, and I will get right on those fixes! Thank you!
Good. Waiting the new update on this!
 
Level 7
Joined
Sep 4, 2016
Messages
116
Thank You!

And to all who play it, I would loove to hear feedback! Things you liked. Things you thought were weird. Things you would like to be considered. I know this map can't be everything at once, but I would enjoy continuing to work on it, and I can do a lot more knowing what others think about what works and what doesn't.
Y'all are the best! Thank you for checking out my map! And Merry Christmas/Happy Holidays! :wgrin:
 
Level 13
Joined
Dec 20, 2012
Messages
154
Hi, I only took a quick glance. These game modes are pretty cool! I selected Thieves, Demons, Satyrs, and Nerubians.

Nerubian Webspinner adept arts tooltip says they will learn Abolish Magic but doesn't.
Summoning Obelisk, Thieves Stash doesn't have death animations so when they are destroyed, they just stay there and eventually disappear.
Nerubian Ziggurat doesn't have birth animations so I recommend this replacement model by Matis. Would be nice if the Nerubian Ziggurat also use a custom icon, I recommend this one.
Not sure if intended but Demonic Blessing is learnable at lvl 6 and Help From On High is learnable at lvl 8 which is different from other heroes.
Satyr Shadowdancer doesn't benefit from weapon upgrade.
Nerubain Colony Mite doesn't have gold and lumber animations. I recommend these replacement models.
Bandit Hireling doesn't have gold and lumber animations either. I can't find the xgm link but I can attach bandit worker model to my post. Credits: Зуренол, DeuceGorgon
Satyr Soulstealer tooltip doesn't mention that the unit comes with Magic-shell and that is unlearnable?
Bandit Dwelling doesn't show up in build tooltip of Bandit Hireling.
Satyr Hellcaller's Devour Magic learn tooltip doesn't show what differences between lvl. 1, lvl. 2 and lvl. 3.
Friends in Low Places learn tooltip should say the Enforcers fight for him not fight him.

I will try to play a full game once I have some spare time.
 

Attachments

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