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Death Grip

I got the idea from this scene:

2017-12-14_04-21-25-gif.286951


A replacement for the Keeper of the Grove's Entangling Roots.

28/06/2016 Update: Aligned the hands a little up forward from the base to fit better around the target.
04/08/2020 Update: Added a z-locked version of the model with a slightly larger scaling, meaning that the hands will always face the front wherever you look at.

Keywords:
Death, Grip, Hand, Claw, Entangle, Root, Hold, Trap, Undead, Druid, Grim.
Contents

Death Grip (Model)

Death Grip (Z-locked) (Model)

Reviews
12:27, 5th Jun 2016 The_Silent: Looks good and performs well ingame. Wanted to do something similar myself for some time. Good job.

Moderator

M

Moderator

12:27, 5th Jun 2016
The_Silent: Looks good and performs well ingame. Wanted to do something similar myself for some time. Good job.
 
Level 34
Joined
Sep 19, 2011
Messages
2,119
I remember that i've made a model with the same concept back when i was starting making effects but that one wasn't half as good as this model. I must say that your model is perfect in both visual and technical aspects.

I'd proudly rate this 5\5 and hope mod will agree on this and give your effect 5 stars.

P.S. The name is also pretty much perfect, ha-ha.
 
Level 14
Joined
Dec 24, 2008
Messages
2,126
This is very useful, I wonder if a skeleton version is possible..

I actually did try a skeleton rewrap, but it didn't turn out pretty, and overall the hand is too fat to look bony, so I didn't try it further.

Come now, Direfury. He's obviously talking about the gaping holes in the wrists. What is that about?

The original mesh used for this has those same holes, I don't understand why are people paying attention to those now really.

Where did you get that Warden model?
If you're asking where, I don't remember anymore sadly, but it's the SC2 Warden model basically, exported for wc3.
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
I'm sorry, I don't mean to drag this on, but I don't understand how "coming out of the dirt" = "it should have holes in it's wrists".

If it's being said that it's basically like a zombie or something (thus, holey flesh), o...k...

Also, thanks for the pic, but I believed you. : )
 
Level 14
Joined
Dec 24, 2008
Messages
2,126
I'm using this model in my map as a "ward" type unit that grabs units. So you have to hit it to release the grip, but people are saying it's really hard to click in my game. Could you make the hitbox larger?
The "hitbox" is actually pretty large in relation to the model:

2019-01-27_23-56-40-gif.314811


That blue prism is basically the hitbox or clickbox (This is called collision) around the model, which allows you to click on it. However, if you wish to modify it, you could try doing that yourself by modifying a simple value using Magos' Model Editor.

Try this tutorial to understand more about collision shapes.
 
Level 24
Joined
Nov 9, 2006
Messages
2,558
Interesting, i didn't know how to do it.
I might check this out later, because i have a bunch of models with really shitty hitbox.

As for the model, i've had problems clicking it during gameplay and i've set the model scale to 2.0.
Other players then myself have had similiar problems.
Looking at your animation though i can see that the blue box is.. spinning? seems wierd.
 
Level 14
Joined
Dec 24, 2008
Messages
2,126
Interesting, i didn't know how to do it.
I might check this out later, because i have a bunch of models with really shitty hitbox.

As for the model, i've had problems clicking it during gameplay and i've set the model scale to 2.0.
Other players then myself have had similiar problems.
Looking at your animation though i can see that the blue box is.. spinning? seems wierd.
My bad, I forgot that version I made unofficially was axis locked, so when I was rotating only the hitbox was changing.

Here's a better view:

2019-01-28_13-36-03-gif.314838
 
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