-Dead Swamp-
Chaotic Base Survival,
Very hardcore with extreme focus on teamwork.
Dead Swamp is a chaotic survival map, you must defend your base, villagers are made from farms as children and provide food when they grow up,the food they provide is divided between all players meaning the more players the less food each farm will provide the individual player.
You can build walls towers and combat units, income buildings, farms etc
The map is themed in a distant village far from any cities so your base and forces consist of 95% villagers and militia mind only a few knights and the captain of the village.
Undead will attack at Dusk and persist the entire night, they will stop spawning and any still alive will burn at Dawn.
After a few nights bosses will arrive at each midnight, so far there are 3 bosses currently implemented and 3 more planned; the bosses that are currently implemented all work around walls as they are the primary barrier between the Undead and you. I don't think it's possible to survive without walls.
Boss 1: Juggernaut; This boss is slow and very durable he has heavy Armour meaning all piercing damage is down to 20% against him in addition to his Armour and high health pool the only ranged attacks against him that are not essentially nullified would be any de-buffs (ex. poison arrows) the rifle man and the mortar team as they do normal damage. The Juggernaught also possesses siege damage and deals double damage to structures, it is recommended that you open your gates and engage him with melee troops as you cannot cower behind your walls he does far more damage to walls then you can repair.
Boss 2: Dead Assassin; This boss exploits your walls by completely ignoring them he possesses blink and will teleport right past your stationary barriers and slaughter your villagers he deals high damage and has critical strike evasion and mirror image his illusions also deal 50% damage. If you do not have melee troops inside your base to defend against breaches you will be in trouble.
Boss 3: Dread Lord; This boss may appear to be very weak and fragile, in fact if he is dealt with properly he almost poses no threat but if you mishandle him he poses the greatest of all threats possible, he has no combat abilities he will just run up and melee your base but every time he attacks a building he will gain mana and when he fills up on mana he will call a devastating Infernal directly into your base and their is no limit to how many Infernals he can call in. The Infernal itself is has all the abilities of the juggernaut but stronger additionally he has immolation, spell immunity and is called directly into your base.
I will not release information about any unreleased units or upcoming updates until they are complete and fully implemented.
Your goal is to survive and build the cathedral to begin summoning Uther and defend it until his arrival, optional high score tracks how many nights you survived prior to winning or losing.
Good luck!
Credits:
@Mike (Buildings)
@Eagle XI (Icons)
@MassiveMaster (Buildings)
@Ujimasa Hojo (Bandit Units)
@HerrDave (Skeleton Unit, Bandit Unit, Icon)
@General Frank (Dwarf Unit)
@Kofi_Banan (Villager Unit)
@Aquis (Villager Unit)
@The Weird Human (Villager Unit)
@Terem (Barbarian Unit)
@Wandering Soul (Bandit Unit)
@Sweet Oblivion (Bandit Unit)
@Tranquil (Bandit Unit)
@!!GORO!! (Buildings)
@takakenji (Bandit Unit, Icon)
@atlyre (Skeleton Unit)
@Just_Spectating (Abomination Unit)
@IamMclovin (Dwarf Unit)
@Stefan.K (Abomination Unit)
@Freddyk (Swamp Unit)
@Em! (Ability Model)
@Chriz (Attachment)
@assasin_lord (Attachment)
@Blizzard Entertainment (Icons)
@loktar (Icons)
@Darky29 (Icon)
@shockwave (Icon)
@Darkfang (Icons)
@Pyraeus (Icon)
@Marshmalo (Icon)
@Zephyrius2412 (Icon)
Very Special Thanks to:
@Kacpa2 (Lots of custom model editing and refining)
@Insanity_AI (Help with some Jass triggers)
@Jonjoun (Being a extremely reliable and dedicated map tester, and feedback source, also Terrain-ed the map)
@Eagle XI (Creating custom Icons exclusively for this map he had not published them)
If you notice one of your models/icons here and I forgot to credit you, I apologize as I have long lost track of the artists whom I've borrowed a mere individual model/icon from; please notify me here and I will add you to the Credits.
It's been a while since this map has been on and off development since last September.