• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Dead Rising Revengeance v1.01

  • Like
Reactions: deepstrasz
This map's gimmick is that everything has very low life. Enemies can die in very few shots and so can you.
126721-9db2e23f0d03ce0d0c2d0e29116368af_tn.jpg

The goal is to reach the end of the city, while fighthing zombies and other creatures along the way.
Your mana bar is your ammo. Ammo can be used for either placing land mines for AOE damage or for a flamethrower.
You can find gold coins lying around the map To find them you may need to get a little bit sidetracked. Shoot them to get gold, which you can spend to gain upgrades.

Some special features include:
-land mine placing
-upgrades for buffs and for a new ability
-hidden coins which can be spent for upgrades
This is my first serious map, so some animations and triggers can be a little wonky.

Update log:
-v1.01-- Changed description a bit, changed coin health bars to be less visible (if you are playing with health bars on, it's now harder to see them, even though they were never meant to be seen) ( still couldn't figure out the fixes for some problems)
Previews
Contents

Dead Rising Revengeance (Map)

Reviews
Rufus
This game was above expectations, actually! I just wrote down a few things about the game here: -Simple yet fun concept. -I really liked that you were chased by that giant infernal for a while. It would be fun if it chased behave chased me further...
deepstrasz
Pretty nice map though the replayability value isn't really there. Left to Pending for now. ============================================================================================================== Always check/recheck the Map Submission...
Level 26
Joined
Oct 2, 2011
Messages
2,482
This game was above expectations, actually!
I just wrote down a few things about the game here:
-Simple yet fun concept.
-I really liked that you were chased by that giant infernal for a while. It would be fun if it chased behave chased me further though.
-When you pick up the moon key, a gate opens automatically, so you don't really "use" the key.
-I liked being able to "refill" your mines when you visit the shop.
-The waiting time before the enemies came was a bit too long. you could shorten that.
-I wasn't defeated when the wave of enemies destroyed my turret.
-Fun idea with the tower mini game!
-The waiting time after all enemies were dead was quite long too.
-I played with health bars on, wich means I saw the health bar of all coins even if they were hidden behind a house. (Setting their selection size to -1.00 will fix this.)
-The player should not be able to autoattack. I coulc just attack move towards an area and kill everything in my way like that.

There are loads of things to improve, but for a first map this is good.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,708
1. Author name and your user name are different.
2. Thread's map description is somewhat lacking and looks disorganized.
3. I suggest black mask instead of fog of war.
4. Land Mines have no hotkey.
5. Creatures might turn back to their initial position and when they do they don't respond to being attacked. Should make them not lose interest in attacking you.
6. Feels like a tutorial map.
7. After loading the game, the Flamethrower changes places with the Land Mine (icon position issue).
8. When the tower is destroyed, there is no defeat condition and neither is there after the Rifleman appears and is killed/removed.
9. I suggest a countdown timer before the enemy start appearing; I thought they would come form the northern gate :)
10. I feel like the gold should get right out of the Sludge mini boss and not somewhere near it.
11. Flamethrow doesn't have a hotkey (at least in it's description/title).
12. The fire doesn't kill the mutated scorpion. The creature walks in a staccato manner if shot at instead of hurrying to hit the Rifleman.
13. Avoid using one tile on terrain like in the last part of the level; why not make more of those stars instead?
14. Why not and ending scene when you've made an intro?

Pretty nice map though the replayability value isn't really there.

Left to Pending for now.

==============================================================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!

EDIT: Awaiting Update.

EDIT 2: well this is almost borderline substandard to me. I hope you improve it: Approved.
 
Last edited:

Deleted member 247165

D

Deleted member 247165

I played it a bit. It was totally fine in my point of view. I am waiting for the next update :D 4/5 for now. I'll see what you can do in the next update :)
 
Top