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Dead by Night/Dawn 1.8 - PT

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JaysProjex Presents

Dead by Night Dawn
Created by Jay

Map Info



2-12 Players (Killer Versus Survivors)

Killer: Kill all Survivors
Survivors: Have to repair all generators & escape



Requirements



  • Warcraft III The Frozen Throne
  • 2 Player (or up to) 12 Players


Credits



Trigger Support
  • Killcide

Testers
  • FML
  • VzlaCaos

Models

  • JetFanginferno
  • Sephiroth_VII
  • spong3bob
  • communist_orc
  • Tranquil
  • MasterDragons
  • Grey Knight
  • The_Silent
  • Diegoit
  • Blizzard Entertainment

Icons:

  • 67chrome
  • TheSilent
  • Supa-
  • PeeKay
  • CrazyRussian



Contents

Dead by Night/Dawn 1.8 (Map)

Reviews
deepstrasz
You should make the gameplay description a bit more detailed than just two short lines. Credits in the map thread description are mandatory. This can help you track missing ones: Resources in Use by Dead by Night/Dawn 1.7 | HIVE You've updated many...
deepstrasz
1. It's annoying that the camera moves as the unit turns. Makes you dizzy after playing this a while. Because of this, you have no idea where the hell you are orientationwise. It gets unbearable when trying to attack somebody with the Killer. It's...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Map is in alpha stage
Map Submission Rules
5. Complete Release
When uploaded, the map must be out of the developmental or alpha stage. You may still add onto a map after updates, but the upload should be a full release. ALPHA and early-BETA versions, "teasers/trailers", etc. can be posted in Map Development.
 
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deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
You should make the gameplay description a bit more detailed than just two short lines.

Credits in the map thread description are mandatory. This can help you track missing ones: Resources in Use by Dead by Night/Dawn 1.7 | HIVE
You've updated many times without writing a changelog to know what you've edited, assuming it was important of course.

Awaiting Update.

=======================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
1. It's annoying that the camera moves as the unit turns. Makes you dizzy after playing this a while. Because of this, you have no idea where the hell you are orientationwise. It gets unbearable when trying to attack somebody with the Killer. It's turns into a series of twists in various directions. It's also hard to attack anything. Patrol doesn't make the Killer actually attack. He just runs past the survivors. The W spells is the only thing that actually does something if cast on the victims (selecting a unit with it). I see the survivors don't have the camera roll issue. I guess, then the Killer has it to be harder to murder the victims.
2. Sometimes it's hard to see where the trap can be placed due to everything being based on the same colour.
3. You've used boundary or what that tile is called in places and it looks bad. Why not place some pathing blockers instead?
4. When I wanted to read up on the survivor's abilities, I've received a defeat message for "falling asleep on my keyboard". Really!? I don't think it was even one minute.
5. When clicking something like the generator, you get a black screen for a few seconds...
6. Wave has no DISBTN, looks like a green square on pause/F10. You could make one if there isn't any:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
7. So, if the Killer gets track of you, even with Run you can't outrun him in the end as you lose all your energy.

It might be a fun map for the fans of the genre.
And it doesn't look like an alpha but more like a beta stage to be frank.

It's not nice to force people to go on another site to see the changelog.


Approved.

=========================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 1
Joined
Mar 5, 2018
Messages
1
Hey it would be better for your map to have "restart system" and that the killer will be choosen ingame. Please add different characters .. and give at start a short explanation what to do. I found it really hard to escape a killer.

Can you please reduce the size of the map (soundtrack to mp3 and models if possible), because downloading (hosting public game) takes some time.

1. Like said before, remove this rotating cam for the killer (really annoying) and give the killer some boost.

2. What i dislike is that there is no map advance for the killer like highlightning generators which are reparied etc..

3. Map is too big for 1 Killer (maybe add a second killer) and it would be great to see on the minimap where are all generators (if possible only for killer)

i rate 3.5 (up to 4)
 
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