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Dazed Effect

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Based on the one from World of Warcarft.


daze-png.430360


Update 15/04/23:
- the stars look better now from all sides thanks to triple-ing the planes
- the stars shrink and expand in the stand animation
- the stars rotate even in birth and death animation

- faint glow in the core
- collision shape, origin attachment, camera portrait
- added color variations
update 19/04/23:

1. Stars' bones billboarded
2. Geoset animations for every geoset, with visibility modifiers.
Update 15/06/23:

- planes reduced and bones billboarded
- reduced geosets by merging
Previews
Contents

Dazed Effect Blue (Model)

Dazed Effect Green (Model)

Dazed Effect Red (Model)

Dazed Effect Yellow (Model)

Reviews
General Frank
Simple, but probably useful effect. It is just an alternative to the normal stun/dazed effect. Some few other colour variation would be nice.
This effect is just a few stars rotating around an axis, which is honestly not enough.
There are no particle effects, ribbon effects or Anything to make the model look special.

I can see a faint potential in this model and I want to give you a fair chance to improve it, but in its current state it is just way too simple and boring.

Make the model more unique and add particle effects.
 
This effect is just a few stars rotating around an axis, which is honestly not enough.
There are no particle effects, ribbon effects or Anything to make the model look special.

I can see a faint potential in this model and I want to give you a fair chance to improve it, but in its current state it is just way too simple and boring.

Make the model more unique and add particle effects.
This a lot better now?
 
You might want to make the stars on the halo be billboarded on a bone. The edges (which are even visible in your screenshot) are bad.
You are also missing geoset animations for some geosets. You need those.
Please fix these issues.
Billboarded lock is to rotate towards the camera right? What if someoenwants to see it from ground level not above?

geoset animations are only to add color or control visibility right? They are visible at all times.

I'll see about the textures.
 
Billboarded lock is to rotate towards the camera right? What if someoenwants to see it from ground level not above?

geoset animations are only to add color or control visibility right? They are visible at all times.
Yes, bill-boarded is always faced to the camera. How you made the effect with those rotated planes it is visible from any point anyway. Bll-boarding it is for efficiency.
No, geoset animations are not just for colouring. They also control in what animations which geoset is shown. Having a geoset animation for every geoset makes the model safe and way less prone to bugs if done correctly. I guess you need to study up on that.
 
Level 17
Joined
Apr 5, 2011
Messages
324
Billboarded lock is to rotate towards the camera right? What if someoenwants to see it from ground level not above?

geoset animations are only to add color or control visibility right? They are visible at all times.

I'll see about the textures.
Could you please bring back the color variations? Feel free to post them as a message here or PM me, thank you :)
 
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