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Daybreak Zombie Risk 1.0

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Description
Daybreak Zombie Risk - 1.0

Welcome to Daybreak Zombie Risk
((Previously Zeta Risk))

This map is a type known as "Risk" where the goal is to capture bases and build units. By capturing zones, you can increase your income. Income is received at the dawn of each game day.

'-Human' selects Human as your race
'-Zombie' selects Zombie as your race

'-Start' starts the game (Host Only)
Updates
-Added custom damage types
-Changed Biker and Convoy Transport models
-Increased Titan's and Brute's splash attacks' ranges
-Decreased Titan's Hitpoints
-Changed intro message
-Added 'Vulnerable' to Barricades
-Changed Loading Screen and Map Preview
-Change various unit sounds
-Turn rate modifications
-Biker HP decreased
-Convoy HP increased
Previous Updates
-Increased human hitpoints
-Decreased zombie hitpoints
-Added new zones
-Decreased Brute's and Titan's splash areas
-Increased day length
-Decreased zombie splash
-Added Prowler for Zombies and Convoy Transport for Humans
-Added Flashlights and Headlights to Human units
-Decreased the fade time of Creepers
Credits

-Thorneon: BTNbullet.blp
-Kallimachos: BTNFireBlast.blp
-The_Silent: BTNMarineArmor.blp
-CRAZYRUSSIAN: BTN_CR_Claw_UPA.blp
-skrab: Jeep.mdx

www.flickr.com
-unodavide: 100_66842 (Loading Screen)
-Ciro Boro - photo: 2 Minutes to Midnight Series (VI) (Map Preview)

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Keywords:
Zombies, Risk
Contents

Daybreak Zombie Risk 1.0 (Map)

Reviews
04:09, 30th Jul 2010 ap0calypse: Approved
Level 1
Joined
Aug 19, 2007
Messages
2
I am quite a big fan of risk-style maps and tried this one out earlier today with a couple of friends. While we found it well made we had a few gripes with it. The first being that we were quite unsure where areas started and where they ended, making it very difficult to decide what to go for in the beginning. Further, in the end we just decided to give up, because it was simply too far. It took way too long to travel and move troops around. Yes I know there are cars, but it's a bit of a bother, risks are usually intense where every second counts, here we had barely anything to do.
 
Level 4
Joined
Sep 24, 2004
Messages
49
Thanks for the comment and thanks for playing.
Zones have been a issue, and I haven't been able to resolve it yet (most I've done is it pings all the other bases in the zone when you select a building).
Map size, yeah: I need to work on it, I'm thinking of remaking the terrain and zones to be purely a city, although - haven't had much time to work on it (exams!)
Thanks again and if anyone else has more suggestions, they would be appreciated.
 
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