A Lordaeron summer map .... I guess it's a popular tileset for good reason.
It's a pretty good map, and the occasional fall trees are a good change, which is necessary due to the tiles being rather monotone in many places. Still, this could be said about many ladder maps. I'm not a fan that the playable area extends right towards the edges of the map. Also, two of the gnolls south of the blue spawn location are looking the "wrong" way.
Regarding gameplay, items and creeps seems fair. There are some unusual itemdrops:
-24%/38%/38% chance, what's the idea here?
-A camp that drops one of scroll of protection/sentry wards/vampire potion. These items have varying gold value and while I seems somewhat balanced, I'm not sure how it will actually affect balance.
It seems that player units will occasionally run into the creeps at the more central gold mines by accident. Also, another map where the majority of neutral buildings/big creep camps are located near the edges of the map, which makes player interaction less likely in the midgame.
So yeah, the map is good enough to be approved, but not yet perfect. Consider making some minor improvements. I'd also like to hear your thoughts about the item drops.