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Medivh

Made by Olof Moleman, based on the Medivh model

Give credit if you use this in your map

Please do not distribute or modify this resource without permission.

Keywords:
star wars, sith, apprentice, darth maul
Contents

Darth Maul (Model)

Darth Maul (Model)

Level 2
Joined
Feb 23, 2005
Messages
15
SUPER HELL YEAH !!!!
Oki,Soooo,Ya can use a laserstaf,huh :?
OKI,Sorry 5/5 then :D :D [/i][/b]
 
Level 1
Joined
Feb 21, 2005
Messages
5
Can someone please tell me how to import this model? Even witht he Import Tutorial I don't know how to :( What does everything has to be..? war3imported things don't work and I don't what else should be there >.<
 
Level 5
Joined
Oct 15, 2004
Messages
91
Not much a a modeling change as it is a skin. However the attack animation needs work (Of course you cant adjust this without 3ds Max...and with no working inporter you'de have to make all animations from stratch...)

Never the less, this will do fine for Battle for Endor.

As always, thank you, and 4/5.

(Its a little tacky that "Model Name: Medivh ")
 
Level 7
Joined
Dec 6, 2004
Messages
288
Battle For Endor is mine and Tim.'s map, as of now, I didn't plan on using a Darth Maul model for it, but anyway, I think he means it's good, and he thinks it's worthy for a Star Wars map.
GJ Btw, his face looks almost perfect, I personally would think he'd look better without the cloak. Than you'd have to adjust the model anyway. But yeah, 4.6-5/5 from me. Good luck :D
 
Skin Textures\DarthMaul.blp
Model any, but the best path i think is Units\Sith\DarthMaul\DarthMaul.mdx

SharedModels\FeatherPurple1.mdx
SharedModels\FeatherPurple.mdx

These pathes are wrong. this is how it should look
Textures\DarthMaul.blp
DO NOT change the path of the Darth Maul model and his portrait

SharedModels\FeatherPurple1.mdx
SharedModels\FeatherPurple.mdx
 

Fil

Fil

Level 1
Joined
Jul 5, 2005
Messages
7
Quote:
These pathes are wrong. this is how it should look
Textures\DarthMaul.blp
DO NOT change the path of the Darth Maul model and his portrait

SharedModels\FeatherPurple1.mdx
SharedModels\FeatherPurple.mdx

Ya i tried those paths..they don't work, well they don't work for me i did it exactly the way you said it and BOOM! there goes that green checkered box on my map. It says on the bottom left corner "Could not load DarthMaul.mdl". Im extremely mad that it did that. You have a perfect model (5/5) it's just that i wanna use it :p
 
Level 1
Joined
Mar 23, 2008
Messages
4
Hey...

Hey Them paths dont work man... do u think u can post the right paths or the poths u think are right 1 more time... and make it detailed plzz... :con:


Nvm i got it to work... lol i'm stupid my tinting wasnt right thats why my model was invisible... =D
 
Level 2
Joined
Jun 18, 2008
Messages
18
You get a 1/5!!!

U GET A ONE OUT OF FIVE BECAUSE YOUR SUCH AN UPTIGHT STAR WARS GEEK!!! WHO CARES IF THAT GUY CALLED IT A LAZERSWORD IT DOES NOT MATTER!!! THAT IS WHY U GET A 1!! IF THERE WAS A LOWER NUMBER I WOULD GIVE THAT NUMBER!!!!!!:thumbs_down:
:fp::thumbs_down::thumbs_down::thumbs_down::thumbs_down::cry:

But the model file was great and will go well in my map. :xxd::xxd::xxd:
 
Level 3
Joined
Nov 21, 2008
Messages
32
ok this is what you have to do to load up the character
1. import the blp and mdx files
2.rename the blp file to Textures\DarthMaul.blp
3.change the model file of the character you wan to replace to look like darth maul
4.place that model on the map(will look like a green and black checkered box)
5.save game under what ever you want it to be saved as
6.exit world editor
7.reload world editor
8.open upgame

there you go then the character should show up i dont know how to put the lightsaber on yet but i will tell you when i figure it out.
 
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