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Darksteel Warden

This is my entry for Texturing Contest #26 - Gothic

Don't forget to vote for your favorite entry when the poll is up.

READ THIS STATEMENT BELOW PRETTY PLEASE:
The backwing (or that thing on her back) is affected by alpha channels, but will NOT WORK unless the unit's vertex coloring transparency is set to 0.1% through triggers (remove the Shadowmeld ability on the warden). It can be found under Animation>Change unit vertex coloring. Pretty bad, I don't know much about triggers. If you do have a problem please get help from someone who does triggers.

Special thanks to Apheraz Lucent for letting me know about this.



Updates:
* Updated eye shading, added new variation (black cape, white hair), fixed alpha, helmet shading
Previews
Contents

DarksteelWardenBlack (Texture)

DarksteelWardenBlack256version (Texture)

DarksteelWardenRed (Texture)

DarksteelWardenRed256version (Texture)

Reviews
Heinvers
Approved. Although, I would've included a fully textured wing part as well.
Level 21
Joined
Mar 15, 2010
Messages
240
I really really like this skin, it reminds of Chris Bourassa's work (he who did the art for Darkest Dungeon). As some have already mentioned, the eyes do stand out a little bit, I think that I would've preferred sharper eyes, or perhaps a more serious expression. This is just my opinion though. :) Good luck in the contest! 4.5/5
 
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