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Dark Portal <Azeroth>

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Credits to Blizzard Entertainment

Features

Compared to old resource from [HIVE]Dark Portal (Classic),

1.Fixed the void part of portal
2.Added light source
3.Adjusted size of model
4.Improved colour of model

Previews:
216397-7786deaff1df6bbd81aea4d7f58f4345.png
216398-278c26aecb40e05d4bc5f6e24cd9a721.gif
Previews
Contents

Dark Portal <Azeroth> (Model)

Level 1
Joined
May 29, 2020
Messages
3
Sorry bro.
I can't speak English ,but i hope you konw what i say.
It is a nice job!
but i can't use this model .
I checked it with MdxPather .
May be it has some problem
Can you fix it?
SF[T}%ILZ8A7M]Q%Y5X)%78.png
V9%%{MI`DN%40W80ZU{_WBF.png
 
Sorry bro.
I can't speak English ,but i hope you konw what i say.
It is a nice job!
but i can't use this model .
I checked it with MdxPather .
May be it has some problem
Can you fix it?
View attachment 397102View attachment 397103
I checked after upload the bundles, u can see the preview of the model shown in WE in this thread.

My advice is checking the path of texture (delete the path suffix 'war3mapimported\'), if problem still exists, try to open it in Mangos, Edit--Calculate Extents, then save it in mdx again.

确保你导入的时候贴图路径改了。贴图数量我已经看过没有问题(不然在HIVE是发不出帖子的)。如果你mdlvis能打开不报贴图缺少,那么你打开绿苹果,重算点的范围,保存下再试试。不行就在GA找金皮蛋的工具对它重算点的范围。
 
Level 25
Joined
Feb 2, 2006
Messages
1,689
The model looks really cool. I can open in with the War3ModelEditor. It doesn't show up here in the preview and neither in the World Editor. I calculated the extents in Mago's editor and reimported it and now it works. Please do this and reupload the model here, so it works here as well.

Can you add some more animations:
  • Stand Work
  • Stand Alternate: Disabled Portal
  • Morph: Enables the portal
  • Morph Alternate: Disables the portal
  • Death
  • Build

The Death and Build animations could be copied from some other models. It helps to use it as regular building rather than a Doodad.
Otherwise, I have to hide the unit when it is killed and add some custom explosion effect.

The work animation would allow it to train units.

The disabled animation helps to use it as disabled portal.

You could try to use more Warcraft III/Reforged textures from the existing Dark Portal of the game and only use custom textures for the really new stuff like the glowing etc.
 
The model looks really cool. I can open in with the War3ModelEditor. It doesn't show up here in the preview and neither in the World Editor. I calculated the extents in Mago's editor and reimported it and now it works. Please do this and reupload the model here, so it works here as well.

Can you add some more animations:
  • Stand Work
  • Stand Alternate: Disabled Portal
  • Morph: Enables the portal
  • Morph Alternate: Disables the portal
  • Death
  • Build

The Death and Build animations could be copied from some other models. It helps to use it as regular building rather than a Doodad.
Otherwise, I have to hide the unit when it is killed and add some custom explosion effect.

The work animation would allow it to train units.

The disabled animation helps to use it as disabled portal.

You could try to use more Warcraft III/Reforged textures from the existing Dark Portal of the game and only use custom textures for the really new stuff like the glowing etc.
Thank you, I re-uploaded the .mdx file with extents re-calculated.
 
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