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Dark Lordaeron

Map name: Dark Lordaeron
Author: taavidude
This is a meele map i made in like 1 hour. Only problem is that some places are pretty empy, but i dont know what to put there, because i think there are enough trees already. I tried to use Vengeancekael description creator, but it didnt work :(
Features: 4 players
5 red creep camps
6 orange creep camps
10 green creep camps
Dark_Lordaeron.png

Keywords:
dark, lordaeron, meele map
Contents

Dark Lordaeron (Map)

Reviews
18:43, 8th Apr 2014 Hell_Master: You could still strive on making the description excel on how it looks like but looks fine and also:

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Moderator

18:43, 8th Apr 2014
Hell_Master: You could still strive on making the description excel on how it looks like but looks fine and also:

eubz;2508157 said:

A Review

A really nice map with almost all aspects of a melee map is implemented.

1. You have a pretty nice terrain, not flat in all areas and is symmetrical. You used the tile variations wisely.

2. Trees are enough while you also used trees as the only means to block the paths and there are some areas where a smaller units might be blocked in his way because of the trees' positions but this is just a small issue.

3. I see some props but you lack environmental doodads. You might add some.

4. Creeps are evenly spaced. The item drops fit with the creep level. You have all the creep encampment levels used.

5. It is as if the placement of neutral units is somewhat imbalanced. While Player 3 can access two taverns easily because these are near to his base, others can't access these taverns easily but they can access other neutral buildings such as Player 4 can access easily the Mercenary camp and Goblin Merchant.

One way to balance everything is to be sure that the buildings accessible by a player is also accessible to other players. For example, if Mercenary Camp, Goblin Merchant, and Fountain of Mana is accessible/near to Player 1; Player 2, Player 3, and Player 4 should have the same accessibility to how these three neutral buildings are accessible to player 1.

Here in your map, you have 4 Taverns and 4 players but only two players have more accessibility to these taverns. This is somewhat imbalanced. Player 1 has 2 neutral taverns very much accessible as well as player 3.


I know you can do something about this issue and some other issues I said above.
As for now, I rate this 2/5 awaiting updates

I can say you have done what is best still there are some other issues like using terrain fog, global weather and sound environment. As for now you got 2/5(Lacking) Approve-able state
 

A Review

A really nice map with almost all aspects of a melee map is implemented.

1. You have a pretty nice terrain, not flat in all areas and is symmetrical. You used the tile variations wisely.

2. Trees are enough while you also used trees as the only means to block the paths and there are some areas where a smaller units might be blocked in his way because of the trees' positions but this is just a small issue.

3. I see some props but you lack environmental doodads. You might add some.

4. Creeps are evenly spaced. The item drops fit with the creep level. You have all the creep encampment levels used.

5. It is as if the placement of neutral units is somewhat imbalanced. While Player 3 can access two taverns easily because these are near to his base, others can't access these taverns easily but they can access other neutral buildings such as Player 4 can access easily the Mercenary camp and Goblin Merchant.

One way to balance everything is to be sure that the buildings accessible by a player is also accessible to other players. For example, if Mercenary Camp, Goblin Merchant, and Fountain of Mana is accessible/near to Player 1; Player 2, Player 3, and Player 4 should have the same accessibility to how these three neutral buildings are accessible to player 1.

Here in your map, you have 4 Taverns and 4 players but only two players have more accessibility to these taverns. This is somewhat imbalanced. Player 1 has 2 neutral taverns very much accessible as well as player 3.


I know you can do something about this issue and some other issues I said above.
As for now, I rate this 2/5 awaiting updates

I can say you have done what is best still there are some other issues like using terrain fog, global weather and sound environment. As for now you got 2/5(Lacking) Approve-able state
 
Last edited:
Level 6
Joined
Aug 2, 2013
Messages
165
Thanks for your review. I updated the map. Check if the neutral buildings are now in correct place. Also rep for you review :)
I added terrain fog, lordaeron rain(light) and sound enviroment as mountains, but what does sound enviroment do anyway? Ive never used it before.
 
Last edited:
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