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Dalaran

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(4) DALARAN
2v2 or FFA​

Description
Dalaran, once the greatest mage city in Azeroth now lies in ruins. broken and overrun with with bandits, foul creatures and worse. Although this area was untouched by the scourge, it is now torn apart by battles that aim to bleed it dry from its resources.
Overview:
194769-albums6669-picture106764.png

Features

  • 4 Players
  • 2 Expansions per player
  • 12 Gold Mines
  • 4 Mercenary Camps
  • 4 Goblin Observatories
  • 4 Goblin Merchants
  • 4 Taverns (in each player's Base)
  • 1 Marketplace (Center)
  • 8 Easy (Green) Camps
  • 9 Orange (Medium) Camps
  • 9 Red (Hard) Camps (+4 at players starting locations)

Update 3:
  • Added more environmental doodads.
  • Added fog, water tint and sky.
  • Remade description.
  • Made trees on central gold mines 2x denser.

Update 2:
  • Removed imports to spare filesize. (also they looked odd)
  • Fixed the drops of the mobs.
  • Calculated shadows.

Update 1:
  • Neutral Drop rates fixed.
  • GTB tile used on more places
  • Added Autor name (I forgot the first time!)

Please do not redistribute any of my resources on other sites.

Keywords:
Melle, Map, Dalaran, FFA, 4, Players, 2v2
Contents

Dalaran (Map)

Reviews
14:32, 18th Sep 2010 ap0calypse: Approved
Level 4
Joined
Jul 24, 2009
Messages
1,842
i hate people here for such a "no description = rejection"
Omg someone wasted his time to create a map , no matter if it is bad/awesome or crappy triggered. You should be happy that still someone is creating maps for w3 while we have sc2 released.

Don't try acting too smart, Naruto fanboy.(I see by your username.)
1. Rules say that map must have a good description.
2. If someone "wasted his time" to create a map, he could have done it better.
3. Hate to burst your bubbles, but maps for WC3 will still probably be made in 2015 if you ask me.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Although the terrain is okay (still leaves some wishes, but it's symmetrical -> balanced and the structure is all right), the imports were not worth it.
The bricks have only been used in a few spots and they're barely noticable, the dirt has been used more often but resembles other standard tilesets, thus I see no point in adding that either.

Some drops seemed quite weird to me (Rock golem dropping level 2 perm, Mud Golem chance of dropping healing pot, bandit lord dropping level 2 perm, Dark Wizard having a chance to drop a level 3-4 perm or level 2 power-up, one renegade wizard chance to drop level 5-6 perm and level 2 power-up, the other one chance for replenishment pot).

Additionally, I think the outer creeps guarding the gold mine are too far away from the mine.


i hate people here for such a "no description = rejection"
I hate people who break the rules.
Yes: you're right in one way, but wrong because this guy was breaking the rules.


EDIT:

Map approved.
I also edited the description, especially for those who hate to read unpolished texts (like me).
 
Last edited:
Level 15
Joined
Jul 6, 2009
Messages
889
Dalaran was once a Sanctuary of Great mages and Wizards, but now it lies in ruins, because the Scourge... The Center of the City has Survived the Attack, but now a New Battle Begins, and there is no-one to stop it!

Lots of punctuation mistakes there, but I don't get it halfway... because the Scourge?

Shouldn't it be something like

-->

Dalaran was once a sanctuary for great mages and wizards, but now lies in ruins, due to the Scourge's advanced? The center of the city having survived the onslaught, has consequently dawned a new battle, with no one to stop it!

*Shrugs* - My English is just as bad.
 
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