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Dalaran Garden

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Competetive 2vs2 Map by Tenshi

2 Goblin Labs
2 Tavern
2 Goblin Shops
2 Health Fountains
2 Merc Camps
2 Markets
6 Expansions

1.6 - Gave the Map a very big overhaul
Previews
Contents

Dalaran Garden 1.6 (Map)

Reviews
WolfFarkas
Likes: 1) I like that center goldmine expanding. 2) I like the goblin lab. 3) I like those artificial ponds and fountains. 4) I like the 2 taverns and 2 gob merchants. 5) I like the trees in the center of the map. 6) I like the fountains options...
mafe
Another good map. It has very a good layout with how the expansions are located. Most neutral buildings are on the edges of the maps, which makes sense for the fountains, and for the merc camps, well it's still ok. Normally this would worry me that it...
Level 29
Joined
May 21, 2013
Messages
1,635
upload_2019-10-23_14-53-23.png


Likes:

1) I like that center goldmine expanding.
2) I like the goblin lab.
3) I like those artificial ponds and fountains.
4) I like the 2 taverns and 2 gob merchants.
5) I like the trees in the center of the map.
6) I like the fountains options.

Dislikes:

1) I feel the expanding mines, merc. camp and fountains are like aligned. Particulary I think merc camp and fountain are very near. I dunno, Is just a feeling, I dont see the merc. camp, fountain Perhaps the fountain in other place can be more atractive. I personaly would like to have the fountain or merc camp in the orange spot, so 1 of them more exposed.

2) To much green in the green parts (I mean mono-tileset). Some earth brown to have tile mix.

3) To much trees in areas you are not going to log and there can be some houses or something to break the to much trees feeling.

4) The expanding mines are ok, but to be honest thats a very boring/ air attack layout.
It ends in send frost wyrms/quimeras, air units against the UD/NE building mine from behind. And is boring, because if you search you will find other maps using that system
. I dunno, I would move the mines to the violet parts and move merc.s and fountains to other place.

random example:
upload_2019-10-23_14-55-45.png


And this one is mine.

upload_2019-10-23_14-59-56.png


But Overall is a very nice map.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Another good map. It has very a good layout with how the expansions are located. Most neutral buildings are on the edges of the maps, which makes sense for the fountains, and for the merc camps, well it's still ok.
Normally this would worry me that it could lead to a passive midgame.However, if a team decides to take the expansion in front of the bases, it could be a lot of fighting. I also like that the creeps in the center drop relatively strong (but still acceptable) items, as this means there is something to fight for in the middle in any case.
I'm normally also not a fan of expansions that can only be accessed by one path, but dor 2v2 it is ok.

A few points to criticze remain in technical parts:
-At the bottom right fountain, there drops a "random lvl 5 item" instead of the "random lvl 5 permanent item" at the other fountains.
-The various lone trees allow for footmen and ghuls to walk behind them. They can also safely hide near all the small ponds where grunts and melee heroes cannot attack them.
-The map is also very flat, but I think it is ok as it works well with the tileset.
-Despite this being very obviously a pure 2v2, tjere would be no downside in adding creeps to starting locations.

Also, I cant resist to quote this on non-sleeping creeps at fountains from Upstream v0.3.0:
goblin shop should never have creeps that are awake at night
Anyway these creeps also dont leave corpses, so maybe consider adding a critter a little closer nearby.

I believe you will change the minor issues if you see them, and the map is good even now. Therefore map approved.
 
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